Bat Swarm

MapTool Token

NameBat Swarm
Sorted NameBat Swarm
FamilySwarm
Size and TypeDiminutive Animal (Swarm)
Hit Dice Count3
Hit Dice3d8 (13 hp)
Random Hit Points3d8 - 0
Initiative+2
Speed5 ft. (1 square), fly 40 ft. (good)
Armor Class16 (+4 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple+2/-
Attack

Swarm (1d6)

Full Attack

Swarm (1d6)

Space/Reach10 ft./0 ft.
Special AttacksDistraction, wounding
Special Qualities

Blindsense 20 ft., half damage from slashing and piercing, low-light vision, swarm traits

SavesFort +3, Ref +7, Will +3
AbilitiesStr 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills

Listen +11, Spot +11

Feats

Alertness, Lightning Reflexes

EnvironmentTemperate deserts
Challenge Rating2
Organization

Solitary, flight (2-4 swarms), or colony (11-20 swarms)

TreasureNone
AlignmentAlways neutral
AdvancementNone
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Bat swarm; CR 2; Diminutive animal (swarm); HD 3d8; hp 13; Init +2; Spd 5 ft. (1 square), fly 40 ft. (good); AC 16 (+4 size, +2 dex), touch 14, flat-footed 12; Base Atk +2; Grp -; Atk Swarm (1d6); Full Atk Swarm (1d6); Space/Reach 10 ft./0 ft.; SA Distraction, wounding; SQ Blindsense 20 ft., half damage from slashing and piercing, low-light vision, swarm traits; AL N; SV Fort +3, Ref +7, Will +3; Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4

Skills and Feats: Listen +11, Spot +11; Alertness, Lightning Reflexes

Bat Swarm

Bat Swarm
Diminutive Animal (Swarm)
Hit Dice:
3d8 (13 hp)
Initiative:
+2
Speed:
5 ft. (1 square), fly 40 ft. (good)
Armor Class:
16 (+4 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:
+2/-
Attack:
Swarm (1d6)
Full Attack:
Swarm (1d6)
Space/Reach:
10 ft./0 ft.
Special Attacks:
Distraction, wounding
Special Qualities:
Blindsense 20 ft., half damage from slashing and piercing, low-light vision, swarm traits
Saves:
Fort +3, Ref +7, Will +3
Abilities:
Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills:
Listen +11, Spot +11
Feats:
Alertness, Lightning Reflexes
Environment:
Temperate deserts
Organization:
Solitary, flight (2-4 swarms), or colony (11-20 swarms)
Challenge Rating:
2
Treasure:
None
Alignment:
Always neutral
Advancement:
None
Level Adjustment:
-

A bat swarm is nocturnal, and is never found aboveground in daylight.

Combat

A bat swarm seeks to surround and attack any warm-blooded prey it encounters. The swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Wounding (Ex): Any living creature damaged by a bat swarm continues to bleed, losing 1 hit point per round thereafter. Multiple wounds do not result in cumulative bleeding loss. The bleeding can be stopped by a DC 10 Heal check or the application of a cure spell or some other healing magic.

Blindsense (Ex): A bat swarm notices and locates creatures within 20 feet. Opponents still have total concealment against the bat swarm (but swarm attacks ignore concealment).

Skills: A bat swarm has a +4 racial bonus on Listen and Spot checks. These bonuses are lost if its blindsense is negated.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Swarm (1d6), or Swarm (1d6)

feats: ALERTNESS, LIGHTNING REFLEXES, ,