Hieracosphinx

MapTool Token

NameHieracosphinx
Sorted NameHieracosphinx
FamilySphinx
Size and TypeLarge Magical Beast
Hit Dice Count9
Hit Dice9d10+18 (67 hp)
Random Hit Points9d10+18 - 18
Initiative+2
Speed30 ft. (6 squares), fly 90 ft. (poor)
Armor Class19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple+9/+18
Attack

Bite +13 melee (1d10+5)

Full Attack

Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)

Space/Reach10 ft./5 ft.
Special AttacksPounce, rake 1d6+2
Special Qualities

Darkvision 60 ft., low-light vision

SavesFort +8, Ref +8, Will +5
AbilitiesStr 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
Skills

Listen +10, Spot +14

Feats

Alertness, Cleave, Flyby Attack, Power Attack

EnvironmentWarm deserts
Challenge Rating5
Organization

Solitary, pair, or flock (4-7)

TreasureNone
AlignmentAlways chaotic evil
Advancement10-14 HD (Large); 15-27 HD (Huge)
Level Adjustment+3 (cohort)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hieracosphinx; CR 5; Large magical beast; HD 9d10+18; hp 67; Init +2; Spd 30 ft. (6 squares), fly 90 ft. (poor); AC 19 (-1 size, +2 dex, +8 natural), touch 11, flat-footed 17; Base Atk +9; Grp +18; Atk +13 melee (1d10+5, bite); Full Atk +13 melee (1d10+5, bite) and +8 melee (1d6+2, 2 claws); Space/Reach 10 ft./5 ft.; SA Pounce, rake 1d6+2; SQ Darkvision 60 ft., low-light vision; AL CE; SV Fort +8, Ref +8, Will +5; Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10

Skills and Feats: Listen +10, Spot +14; Alertness, Cleave, Flyby Attack, Power Attack

Hieracosphinx

Hieracosphinx
Large Magical Beast
Hit Dice:
9d10+18 (67 hp)
Initiative:
+2
Speed:
30 ft. (6 squares), fly 90 ft. (poor)
Armor Class:
19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Base Attack/Grapple:
+9/+18
Attack:
Bite +13 melee (1d10+5)
Full Attack:
Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Pounce, rake 1d6+2
Special Qualities:
Darkvision 60 ft., low-light vision
Saves:
Fort +8, Ref +8, Will +5
Abilities:
Str 21, Dex 14, Con 15, Int 6, Wis 15, Cha 10
Skills:
Listen +10, Spot +14
Feats:
Alertness, Cleave, Flyby Attack, Power Attack
Environment:
Warm deserts
Organization:
Solitary, pair, or flock (4-7)
Challenge Rating:
5
Treasure:
None
Alignment:
Always chaotic evil
Advancement:
10-14 HD (Large); 15-27 HD (Huge)
Level Adjustment:
+3 (cohort)

Combat

Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their flying ability.

Rake (Ex): Attack bonus +13 melee, damage 1d6+2.

Skills: Hieracosphinxes have a +4 racial bonus on Spot checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +13 melee (1d10+5), or Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2)

feats: ALERTNESS, CLEAVE, FLYBY ATTACK, POWER ATTACK, ,