Skum

MapTool Token

NameSkum
Sorted NameSkum
FamilySkum
Size and TypeMedium Aberration (Aquatic)
Hit Dice Count2
Hit Dice2d8+2 (11 hp)
Random Hit Points2d8+2 - 2
Initiative+1
Speed20 ft. (4 squares), swim 40 ft.
Armor Class13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple+1/+5
Attack

Bite +5 melee (2d6+4)

Full Attack

Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)

Space/Reach5 ft./5 ft.
Special AttacksRake 1d6+2
Special Qualities

Darkvision 60 ft., amphibious

SavesFort +1, Ref +1, Will +3
AbilitiesStr 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6
Skills

Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12

Feats

Alertness

EnvironmentUnderground
Challenge Rating2
Organization

Brood (2-5) or pack (6-15)

TreasureNone
AlignmentUsually lawful evil
Advancement3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Skum; CR 2; Medium aberration (aquatic); HD 2d8+2; hp 11; Init +1; Spd 20 ft. (4 squares), swim 40 ft.; AC 13 (+1 dex, +2 natural), touch 11, flat-footed 12; Base Atk +1; Grp +5; Atk +5 melee (2d6+4, bite); Full Atk +5 melee (2d6+4, bite) and +0 melee (1d4+2, 2 claws); Space/Reach 5 ft./5 ft.; SA Rake 1d6+2; SQ Darkvision 60 ft., amphibious; AL LE; SV Fort +1, Ref +1, Will +3; Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6

Skills and Feats: Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12; Alertness

Skum

Skum
Medium Aberration (Aquatic)
Hit Dice:
2d8+2 (11 hp)
Initiative:
+1
Speed:
20 ft. (4 squares), swim 40 ft.
Armor Class:
13 (+1 Dex, +2 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+1/+5
Attack:
Bite +5 melee (2d6+4)
Full Attack:
Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Rake 1d6+2
Special Qualities:
Darkvision 60 ft., amphibious
Saves:
Fort +1, Ref +1, Will +3
Abilities:
Str 19, Dex 13, Con 13, Int 10, Wis 10, Cha 6
Skills:
Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12
Feats:
Alertness
Environment:
Underground
Organization:
Brood (2-5) or pack (6-15)
Challenge Rating:
2
Treasure:
None
Alignment:
Usually lawful evil
Advancement:
3-4 HD (Medium); 5-6 HD (Large)
Level Adjustment:
+3

A skum is about the same height and weight as a human. Skum speak Aquan.

Combat

Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming.

Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.

A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +5 melee (2d6+4), or Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)

feats: ALERTNESS, ,