Hoary Hunter

MapTool Token

NameHoary Hunter
Sorted NameHoary Hunter
FamilyHoary Hunter
Size and TypeMedium Fey (Cold)
Hit Dice Count46
Hit Dice46d6+598 (759 hp)
Random Hit Points46d6+598 - 598
Initiative+19 (+11 Dex, +8 Superior Initiative)
Speed30 ft.
Armor Class46 (+11 Dex, +15 insight, +10 natural), touch 36, flat-footed 35
Base Attack/Grapple+23/+37
Attack

+6 keen longsword of binding +46 (1d8+27/17-20 plus 1d6 plus binding) melee

Full Attack

+6 keen longsword of binding +46/+41/+36/+31 (1d8+27/17-20 plus 1d6 plus binding) melee

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities
Special Qualities

Cold immunity, fire vulnerability, spell resistance 36, damage reduction 10/epic and cold iron

SavesFort +28, Ref +36, Will +31
AbilitiesStr 38, Dex 33, Con 36, Int 21, Wis 23, Cha 26
Skills

Diplomacy +14, Hide +60, Intimidate +57, Knowledge (geography, nature) +54, Listen +55, Move Silently +60, Ride +60, Search +54, Sense Motive +55, Spot +55, Survival +55

Feats

Blind-Fight, Cleave, Great Cleave, Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword)

Epic Feats

Dire Charge, Epic Weapon Focus (longsword), Overwhelming Critical (longsword), Superior Initiative

EnvironmentAny cold
Challenge Rating25
Organization

Solitary or company (2-5)

TreasureNone
AlignmentAlways neutral evil
Advancement47+ HD (Medium)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hoary hunter; CR 25; Medium fey (cold); HD 46d6+598; hp 759; Init +19 (+11 Dex, +8 Superior Initiative); Spd 30 ft.; AC 46 (+11 dex, +15 insight, +10 natural), touch 36, flat-footed 35; Base Atk +23; Grp +37; Atk +46 melee (1d8+27/17-20 plus 1d6 plus binding, +6 keen longsword of binding); Full Atk +46 melee /+41/+36/+31 (1d8+27/17-20 plus 1d6 plus binding, +6 keen longsword of binding); Space/Reach 5 ft./5 ft.; SA Spell-like abilities; SQ Cold immunity, fire vulnerability, spell resistance 36, damage reduction 10/epic and cold iron; AL NE; SV Fort +28, Ref +36, Will +31; Str 38, Dex 33, Con 36, Int 21, Wis 23, Cha 26

Skills and Feats: Diplomacy +14, Hide +60, Intimidate +57, Knowledge (geography, nature) +54, Listen +55, Move Silently +60, Ride +60, Search +54, Sense Motive +55, Spot +55, Survival +55; Blind-Fight, Cleave, Dire Charge, Epic Weapon Focus (longsword), Great Cleave, Improved Critical (longsword), Improved Initiative, Mounted Combat, Overwhelming Critical (longsword), Power Attack, Ride-by Attack, Spirited Charge, Superior Initiative, Track, Trample, Weapon Focus (longsword)

Hoary Hunter

Hoary Hunter
Medium Fey (Cold)
Hit Dice:
46d6+598 (759 hp)
Initiative:
+19 (+11 Dex, +8 Superior Initiative)
Speed:
30 ft.
Armor Class:
46 (+11 Dex, +15 insight, +10 natural), touch 36, flat-footed 35
Base Attack/
Grapple:
+23/+37
Attack:
+6 keen longsword of binding +46 (1d8+27/17-20 plus 1d6 plus binding) melee
Full Attack:
+6 keen longsword of binding +46/+41/+36/+31 (1d8+27/17-20 plus 1d6 plus binding) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities
Special Qualities:
Cold immunity, fire vulnerability, spell resistance 36, damage reduction 10/epic and cold iron
Saves:
Fort +28, Ref +36, Will +31
Abilities:
Str 38, Dex 33, Con 36, Int 21, Wis 23, Cha 26
Skills:
Diplomacy +14, Hide +60, Intimidate +57, Knowledge (geography, nature) +54, Listen +55, Move Silently +60, Ride +60, Search +54, Sense Motive +55, Spot +55, Survival +55
Feats:
Blind-Fight, Cleave, Great Cleave, Improved Critical (longsword), Improved Initiative, Mounted Combat, Power Attack, Ride-by Attack, Spirited Charge, Track, Trample, Weapon Focus (longsword)
Epic Feats:
Dire Charge, Epic Weapon Focus (longsword), Overwhelming Critical (longsword), Superior Initiative
Environment:
Any cold
Organization:
Solitary or company (2-5)
Challenge Rating:
25
Treasure:
None
Alignment:
Always neutral evil
Advancement:
47+ HD (Medium)

A hoary hunter's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

A critical hit (or the blow that would kill or render a foe unconscious) from the hoary hunter's blade does not wound the hunter's prey. Instead, the victim is bodily transported as per a soul binding spell heightened to 16th level (DC 30) into a diamond at the end of the sword's hilt.

Spell-Like Abilities: At will-discern location, true strike, fog cloud, hold monster, plane shift; 3/day-dimensional anchor, dominate monster, greater dispel magic; 1/day-mage's disjunction, contingent recall and resurrection*. Caster level 23rd; save DC 18 + spell level. *Contingent recall and resurrection is a variation on an epic spell. When slain, the hoary hunter is actually transported, with its mount, back to the fey realm, where it is resurrected. The only way to truly slay the hoary hunter is to defeat it in its home realm after this epic spell has been exhausted for the day.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: +6 keen longsword of binding +46 (1d8+27/17-20 plus 1d6 plus binding) melee, or +6 keen longsword of binding +46/+41/+36/+31 (1d8+27/17-20 plus 1d6 plus binding) melee

feats: BLIND-FIGHT, CLEAVE, GREAT CLEAVE, IMPROVED CRITICAL (LONGSWORD), IMPROVED INITIATIVE, MOUNTED COMBAT, POWER ATTACK, RIDE-BY ATTACK, SPIRITED CHARGE, TRACK, TRAMPLE, WEAPON FOCUS (LONGSWORD), , DIRE CHARGE, EPIC WEAPON FOCUS (LONGSWORD), OVERWHELMING CRITICAL (LONGSWORD), SUPERIOR INITIATIVE