Ha-Naga

MapTool Token

NameHa-Naga
Sorted NameHa-Naga
FamilyHa-Naga
Size and TypeColossal Aberration
Hit Dice Count20
Hit Dice20d8+220 (310 hp)
Random Hit Points20d8+220 - 220
Initiative+14 (Dex)
Speed60 ft., fly 120 ft. (perfect)
Armor Class40 (-8 size, +14 Dex, +24 natural armor), touch 16, flat-footed 26
Base Attack/Grapple+15/+39
Attack

Coil whip +21 (4d6+8) melee

Full Attack

Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee

Space/Reach30 ft./20 ft.
Special AttacksCharming gaze, poison, improved grab, constrict 4d6+12
Special Qualities

Flight, spell resistance 30, damage reduction 5/epic

SavesFort +17, Ref +22, Will +22
AbilitiesStr 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36
Skills

Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33

Feats

Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse

EnvironmentTemperate and warm land or underground
Challenge Rating22
Organization

Solitary or nest (2-4)

TreasureStandard
AlignmentUsually chaotic evil
Advancement21-40 HD (Colossal)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Ha-naga; CR 22; Colossal aberration; HD 20d8+220; hp 310; Init +14 (Dex); Spd 60 ft., fly 120 ft. (perfect); AC 40 (-8 size, +14 dex, +24 natural armor), touch 16, flat-footed 26; Base Atk +15; Grp +39; Atk +21 melee (4d6+8, coil whip); Full Atk +21 melee (4d6+8, coil whip) and +19 melee (2d8+4 plus poison, sting) and +13 melee (4d8+4, bite); Space/Reach 30 ft./20 ft.; SA Charming gaze, poison, improved grab, constrict 4d6+12; SQ Flight, spell resistance 30, damage reduction 5/epic; AL CE; SV Fort +17, Ref +22, Will +22; Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36

Skills and Feats: Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33; Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse

Ha-Naga

Ha-Naga
Colossal Aberration
Hit Dice:
20d8+220 (310 hp)
Initiative:
+14 (Dex)
Speed:
60 ft., fly 120 ft. (perfect)
Armor Class:
40 (-8 size, +14 Dex, +24 natural armor), touch 16, flat-footed 26
Base Attack/Grapple:
+15/+39
Attack:
Coil whip +21 (4d6+8) melee
Full Attack:
Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee
Space/Reach:
30 ft./20 ft.
Special Attacks:
Charming gaze, poison, improved grab, constrict 4d6+12
Special Qualities:
Flight, spell resistance 30, damage reduction 5/epic
Saves:
Fort +17, Ref +22, Will +22
Abilities:
Str 27, Dex 38, Con 32, Int 35, Wis 31, Cha 36
Skills:
Appraise +35, Concentration +34, Bluff +24, Diplomacy +38, Escape Artist +37, Hide +21, Jump +20, Knowledge (arcana, history, religion) +35, Listen +33, Move Silently +37, Search +35, Sense Motive +24, Spellcraft +37, Spot +33
Feats:
Dodge, Flyby Attack, Lightning Reflexes, Mobility, Multiattack, Quicken Spell, Weapon Finesse
Environment:
Temperate and warm land or underground
Organization:
Solitary or nest (2-4)
Challenge Rating:
22
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
21-40 HD (Colossal)

A ha-naga's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Flight (Su): As per the fly spell, 120 ft. (perfect). This ability gives the ha-naga a +6 circumstance bonus on Move Silently checks.

Charming Gaze (Su): As mass charm monster, 90 ft., Will save (DC 33). The DC is Charisma-based.

Chameleon Ability (Ex): Ha-nagas can blend in with their surroundings, giving them a +8 circumstance bonus on Hide checks.

Improved Grab (Ex): To use this ability, the ha-naga must hit with its coil whip attack. If it succeeds, it can constrict.

Constrict (Ex): A ha-naga deals 4d6+12 points Damage with a successful grapple attack against Huge or smaller opponents.

Poison (Ex): Sting, Fort save (DC 31); initial and secondary Damage 2d8 temporary Con. The DC is Constitution-based.

Spells: Ha-nagas can cast spells as 21st-level sorcerers, and can also cast cleric spells and spells from the domains of Chaos and Evil as arcane spells (save DC 33 + spell level). The DC is Charisma-based.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Coil whip +21 (4d6+8) melee, or Coil whip +21 (4d6+8) melee, sting +19 (2d8+4 plus poison) melee, bite +13 (4d8+4) melee

feats: DODGE, FLYBY ATTACK, LIGHTNING REFLEXES, MOBILITY, MULTIATTACK, QUICKEN SPELL, WEAPON FINESSE, ,