Adamantine Golem

MapTool Token

NameAdamantine Golem
Sorted NameAdamantine Golem
FamilyGolem
Size and TypeHuge Construct
Hit Dice Count54
Hit Dice54d10+40 (337 hp)
Random Hit Points54d10+40 - 0
Initiative-1 (Dex)
Speed20 ft. (can't run)
Armor Class37 (-2 size, -1 Dex, +30 natural), touch 7, flat-footed 37
Base Attack/Grapple+40/+68
Attack

Slam +58 (6d10+20) melee

Full Attack

2 slams +58 (6d10+20) melee

Space/Reach15 ft./15 ft.
Special AttacksTrample
Special Qualities

Construct traits, magic immunity, damage reduction 20/epic and adamantine

SavesFort +18, Ref +17, Will +18
AbilitiesStr 51, Dex 9, Con -, Int -, Wis 11, Cha 1
Skills

Jump +14

EnvironmentAny land
Challenge Rating25
Organization

Solitary

TreasureNone
AlignmentAlways neutral
Advancement55-82 HD (Huge); 83-108 HD (Gargantuan)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Adamantine golem; CR 25; Huge construct; HD 54d10+40; hp 337; Init -1 (Dex); Spd 20 ft. (can't run); AC 37 (-2 size, -1 dex, +30 natural), touch 7, flat-footed 37; Base Atk +40; Grp +68; Atk +58 melee (6d10+20, slam); Full Atk +58 melee (6d10+20, 2 slams); Space/Reach 15 ft./15 ft.; SA Trample; SQ Construct traits, magic immunity, damage reduction 20/epic and adamantine; AL N; SV Fort +18, Ref +17, Will +18; Str 51, Dex 9, Con -, Int -, Wis 11, Cha 1

Skills and Feats: Jump +14;

Golem

Adamantine Golem
Huge Construct
Hit Dice:
54d10+40 (337 hp)
Initiative:
-1 (Dex)
Speed:
20 ft. (can't run)
Armor Class:
37 (-2 size, -1 Dex, +30 natural), touch 7, flat-footed 37
Base Attack/
Grapple:
+40/+68
Attack:
Slam +58 (6d10+20) melee
Full Attack:
2 slams +58 (6d10+20) melee
Space/Reach:
15 ft./15 ft.
Special Attacks:
Trample
Special Qualities:
Construct traits, magic immunity, damage reduction 20/epic and adamantine
Saves:
Fort +18, Ref +17, Will +18
Skills:
Jump +14
Abilities:
Str 51, Dex 9, Con -, Int -, Wis 11, Cha 1
Environment:
Any land
Organization:
Solitary
Challenge Rating:
25
Treasure:
None
Alignment:
Always neutral
Advancement:
55-82 HD (Huge); 83-108 HD (Gargantuan)

Mithral Golem

A mithral golem cannot speak or make any vocal noise, nor does it have any distinguishable odor. Unlike most golems, it can run just as well as a normal creature.

A mithral golem's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Alacrity (Su): Once per round, the mithral golem may take an extra standard action (either before or after its other actions in the round).

Magic Immunity (Ex): A mithral golem is immune to all magical and supernatural effects, except as follows. A slow spell negates its alacrity for 1d4 rounds, while a haste spell restores 1d6 hit points per level of the caster (maximum 10d6) or restores its alacrity, if previously negated by a slow spell. Multiple slow spells simply extend the duration of the effect.

Construction

A mithral golem's body is sculpted from 8 1/2 tons of pure iron and is then polymorphed into mithral (using polymorph any object). A mithral golem costs 250,000 gold pieces to create, which includes 5,000 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 30). The creator must be 25th level, have the Craft Epic Magic Arms and Armor feat, and be able to cast arcane spells. Completing the ritual drains 5,000 XP from the creator and requires geas/quest, haste, and wish.

Adamantine Golem

An adamantine golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.

An adamantine golem's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Trample (Ex): As a standard action during its turn each round, the adamantine golem can literally run over an opponent at least one size category smaller than itself. The trample deals 8d10+30 points of bludgeoning Damage. Trampled opponents can either attempt attacks of opportunity at a -4 penalty or Reflex saves (DC 57) for half Damage. The DC is Strength-based.

Magic Immunity (Ex): An adamantine golem is immune to all magical and supernatural effects.

Construction

An adamantine golem's body is sculpted from 45,000 pounds of pure iron and is then polymorphed into adamantine (using polymorph any object). The golem costs 500,000 gold pieces to create, which includes 25,000 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 40). The creator must be 30th level, have the Craft Epic Magic Arms and Armor feat, and be able to cast arcane spells. Completing the ritual drains 10,000 XP from the creator and requires crushing hand, geas/quest, and wish.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +58 (6d10+20) melee, or 2 slams +58 (6d10+20) melee

feats: