Name | Ochre Jelly |
---|---|
Sorted Name | Ochre Jelly |
Family | Ooze |
Size and Type | Large Ooze |
Hit Dice Count | 6 |
Hit Dice | 6d10+36 (69 hp) |
Random Hit Points | 6d10+36 - 36 |
Initiative | -5 |
Speed | 10 ft. (2 squares), climb 10 ft. |
Armor Class | 4 (-1 size, -5 Dex), touch 4, flat-footed 4 |
Base Attack/Grapple | +4/+10 |
Attack | Slam +5 melee (2d4+3 plus 1d4 acid) |
Full Attack | Slam +5 melee (2d4+3 plus 1d4 acid) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Acid, constrict 2d4+3 plus 1d4 acid, improved grab |
Special Qualities | Blindsight 60 ft., split, ooze traits |
Saves | Fort +8, Ref -3, Will -3 |
Abilities | Str 15, Dex 1, Con 22, Int -, Wis 1, Cha 1 |
Skills | Climb +10 |
Feats | - |
Environment | Temperate marshes |
Challenge Rating | 5 |
Organization | Solitary |
Treasure | None |
Alignment | Always neutral |
Advancement | 7-9 HD (Large); 10-18 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Ochre jelly; CR 5; Large ooze; HD 6d10+36; hp 69; Init -5; Spd 10 ft. (2 squares), climb 10 ft.; AC 4 (-1 size, -5 dex), touch 4, flat-footed 4; Base Atk +4; Grp +10; Atk +5 melee (2d4+3 plus 1d4 acid, slam); Full Atk +5 melee (2d4+3 plus 1d4 acid, slam); Space/Reach 10 ft./5 ft.; SA Acid, constrict 2d4+3 plus 1d4 acid, improved grab; SQ Blindsight 60 ft., split, ooze traits; AL N; SV Fort +8, Ref -3, Will -3; Str 15, Dex 1, Con 22, Int -, Wis 1, Cha 1 Skills and Feats: Climb +10; - |
Ochre Jelly
An ochre jelly can grow to a diameter of about 15 feet and a thickness of about 6 inches, but can compress its body to fit into cracks as small as 1 inch wide. A typical specimen weighs about 5,600 pounds. CombatAn ochre jelly attempts to envelop and squeeze its prey. Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage. Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check. Improved Grab (Ex): To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Split (Ex): Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original's current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points. Skills: An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +5 melee (2d4+3 plus 1d4 acid), or Slam +5 melee (2d4+3 plus 1d4 acid)
feats: -, ,