Gelatinous Cube

MapTool Token

NameGelatinous Cube
Sorted NameGelatinous Cube
FamilyOoze
Size and TypeHuge Ooze
Hit Dice Count4
Hit Dice4d10+32 (54 hp)
Random Hit Points4d10+32 - 32
Initiative-5
Speed15 ft. (3 squares)
Armor Class3 (-2 size, -5 Dex), touch 3, flat-footed 3
Base Attack/Grapple+3/+11
Attack

Slam +1 melee (1d6 plus 1d6 acid)

Full Attack

Slam +1 melee (1d6 plus 1d6 acid)

Space/Reach15 ft./10 ft.
Special AttacksAcid, engulf, paralysis
Special Qualities

Blindsight 60 ft., immunity to electricity, ooze traits, transparent

SavesFort +9, Ref -4, Will -4
AbilitiesStr 10, Dex 1, Con 26, Int -, Wis 1, Cha 1
Skills

-

Feats

-

EnvironmentUnderground
Challenge Rating3
Organization

Solitary

Treasure1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
AlignmentAlways neutral
Advancement5-12 HD (Huge); 13-24 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Gelatinous cube; CR 3; Huge ooze; HD 4d10+32; hp 54; Init -5; Spd 15 ft. (3 squares); AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; Base Atk +3; Grp +11; Atk +1 melee (1d6 plus 1d6 acid, slam); Full Atk +1 melee (1d6 plus 1d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid, engulf, paralysis; SQ Blindsight 60 ft., immunity to electricity, ooze traits, transparent; AL N; SV Fort +9, Ref -4, Will -4; Str 10, Dex 1, Con 26, Int -, Wis 1, Cha 1

Skills and Feats: -; -

Gelatinous Cube

Gelatinous Cube
Huge Ooze
Hit Dice:
4d10+32 (54 hp)
Initiative:
-5
Speed:
15 ft. (3 squares)
Armor Class:
3 (-2 size, -5 Dex), touch 3, flat-footed 3
Base Attack/Grapple:
+3/+11
Attack:
Slam +1 melee (1d6 plus 1d6 acid)
Full Attack:
Slam +1 melee (1d6 plus 1d6 acid)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Acid, engulf, paralysis
Special Qualities:
Blindsight 60 ft., immunity to electricity, ooze traits, transparent
Saves:
Fort +9, Ref -4, Will -4
Abilities:
Str 10, Dex 1, Con 26, Int -, Wis 1, Cha 1
Skills:
-
Feats:
-
Environment:
Underground
Organization:
Solitary
Challenge Rating:
3
Treasure:
1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone)
Alignment:
Always neutral
Advancement:
5-12 HD (Huge); 13-24 HD (Gargantuan)
Level Adjustment:
-

The nearly transparent gelatinous cube travels slowly along dungeon corridors and cave floors, absorbing carrion, creatures, and trash. Inorganic material remains trapped and visible inside the cube's body.

A typical gelatinous cube is 15 feet on a side and weighs about 50,000 pounds, though much larger specimens are not unknown.

Combat

A gelatinous cube attacks by slamming its body into its prey. It is capable of lashing out with a pseudopod, but usually engulfs foes.

Acid (Ex): A gelatinous cube's acid does not harm metal or stone.

Engulf (Ex): Although it moves slowly, a gelatinous cube can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 13 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus.

Paralysis (Ex): A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based.

Transparent (Ex): Gelatinous cubes are hard to see, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a cube and walk into it are automatically engulfed.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +1 melee (1d6 plus 1d6 acid), or Slam +1 melee (1d6 plus 1d6 acid)

feats: -, ,