Spirit Naga

MapTool Token

NameSpirit Naga
Sorted NameSpirit Naga
FamilyNaga
Size and TypeLarge Aberration
Hit Dice Count9
Hit Dice9d8+36 (76 hp)
Random Hit Points9d8+36 - 36
Initiative+1
Speed40 ft. (8 squares)
Armor Class16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple+6/+14
Attack

Bite +9 melee (2d6+6 plus poison)

Full Attack

Bite +9 melee (2d6+6 plus poison)

Space/Reach10 ft./5 ft.
Special AttacksCharming gaze, poison, spells
Special Qualities

Darkvision 60 ft.

SavesFort +7, Ref +6, Will +9
AbilitiesStr 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17
Skills

Concentration +13, Listen +14, Spellcraft +10, Spot +14

Feats

Ability Focus (charming gaze), Alertness, Combat Casting, Lightning Reflexes

Bonus Feats

Eschew Materials

EnvironmentTemperate marshes
Challenge Rating9
Organization

Solitary or nest (2-4)

TreasureStandard
AlignmentUsually chaotic evil
Advancement10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Spirit naga; CR 9; Large aberration; HD 9d8+36; hp 76; Init +1; Spd 40 ft. (8 squares); AC 16 (-1 size, +1 dex, +6 natural), touch 10, flat-footed 15; Base Atk +6; Grp +14; Atk +9 melee (2d6+6 plus poison, bite); Full Atk +9 melee (2d6+6 plus poison, bite); Space/Reach 10 ft./5 ft.; SA Charming gaze, poison, spells; SQ Darkvision 60 ft.; AL CE; SV Fort +7, Ref +6, Will +9; Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17

Skills and Feats: Concentration +13, Listen +14, Spellcraft +10, Spot +14; Ability Focus (charming gaze), Alertness, Combat Casting, Eschew Materials, Lightning Reflexes

Spirit Naga

Spirit Naga
Large Aberration
Hit Dice:
9d8+36 (76 hp)
Initiative:
+1
Speed:
40 ft. (8 squares)
Armor Class:
16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15
Base Attack/Grapple:
+6/+14
Attack:
Bite +9 melee (2d6+6 plus poison)
Full Attack:
Bite +9 melee (2d6+6 plus poison)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Charming gaze, poison, spells
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +7, Ref +6, Will +9
Abilities:
Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17
Skills:
Concentration +13, Listen +14, Spellcraft +10, Spot +14
Feats:
Ability Focus (charming gaze), Alertness, Combat Casting, Eschew Materials B, Lightning Reflexes
Environment:
Temperate marshes
Organization:
Solitary or nest (2-4)
Challenge Rating:
9
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
10-13 HD (Large); 14-27 HD (Huge)
Level Adjustment:
-

Spirit nagas speak Abyssal and Common.

Combat

Spirit nagas meet foes boldly so as to use their gaze attacks to best effect. They quickly slither forward to bite foes that avert their eyes.

Charming Gaze (Su): As charm person, 30 feet, Will DC 19 negates. The save DC is Charisma-based.

Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 1d8 Con. The save DC is Constitution-based.

Spells: Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them.

Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0-cure minor wounds, daze, detect magic, mage hand, open/close, ray of frost, read magic; 1st-charm person, cure light wounds, divine favor, magic missile, shield of faith; 2nd-cat's grace, invisibility, summon swarm; 3rd-displacement, fireball.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +9 melee (2d6+6 plus poison), or Bite +9 melee (2d6+6 plus poison)

feats: ABILITY FOCUS (CHARMING GAZE), ALERTNESS, COMBAT CASTING, LIGHTNING REFLEXES, ESCHEW MATERIALS,