Hybrid Form Werewolf Lord

MapTool Token

NameHybrid Form Werewolf Lord
Sorted NameWerewolf Lord, Hybrid Form
FamilyLycanthrope
Size and TypeLarge Humanoid
Hit Dice Count106
Hit Dice10d10+20 plus 6d8+30 (132 hp)
Random Hit Points10d10+20 + 6d8+30 - 530
Initiative+4
Speed30 ft. (6 squares)
Armor Class19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Base Attack/Grapple+14/+27
Attack

Claw +24 melee (1d6+11) or +2 bastard sword +27 melee

Full Attack

2 claws +24 melee (1d6+11) and bite +20 melee (2d6+5/19-20); or +2 bastard sword +27/+22/+17 melee (2d8+15/17-20) and bite +20 melee (2d6+5/19-20)

Space/Reach10 ft./10 ft.
Special AttacksCurse of lycanthropy
Special Qualities

Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent

SavesFort +17, Ref +12, Will +11
AbilitiesStr 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12
Skills

Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*

Feats

(same as human form)

EnvironmentTemperate forests
Challenge Rating14
Organization

(same as human form)

TreasureStandard
AlignmentAlways chaotic evil
AdvancementBy character class
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hybrid form werewolf lord; CR 14; Large humanoid; HD 10d10+20 plus 6d8+30; hp 132; Init +4; Spd 30 ft. (6 squares); AC 19 (-1 size, +4 dex, +6 natural), touch 13, flat-footed 15; Base Atk +14; Grp +27; Atk +24 melee (1d6+11, claw) or +2 bastard sword +27 melee (); Full Atk +24 melee (1d6+11, 2 claws) and +20 melee (2d6+5/19-20, bite) or +2 bastard sword +27/+22/+17 melee (2d8+15/17-20,) and +20 melee (2d6+5/19-20, bite); Space/Reach 10 ft./10 ft.; SA Curse of lycanthropy; SQ Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent; AL CE; SV Fort +17, Ref +12, Will +11; Str 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12

Skills and Feats: Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*; (same as human form)

Lycanthrope, Werewolf Lord

Werewolf Lord, Hybrid Form
Large Humanoid
(Human, Shapechanger)
(Human, Shapechanger)
(Human, Shapechanger)
Hit Dice:
10d10+20 plus 6d8+30 (132 hp)
Initiative:
+4
Speed:
30 ft. (6 squares)
Armor Class:
19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Base Attack/Grapple:
+14/+27
Attack:
Claw +24 melee (1d6+11) or +2 bastard sword +27 melee
Full Attack:
2 claws +24 melee (1d6+11) and bite +20 melee (2d6+5/19-20); or +2 bastard sword +27/+22/+17 melee (2d8+15/17-20) and bite +20 melee (2d6+5/19-20)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Curse of lycanthropy
Special Qualities:
Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Saves:
Fort +17, Ref +12, Will +11
Abilities:
Str 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12
Skills:
Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*
Feats:
(same as human form)
Environment:
Temperate forests
Organization:
(same as human form)
Challenge Rating:
14
Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:
By character class
Level Adjustment:
+3

Stronger, hardier, and more deadly than its lesser fellows, the werewolf lord is a murderous beast that delights in wreaking havoc.

The werewolf lord presented here is a 10th-level human fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12.

Combat

Werewolf lords can assume a hybrid form as well as an animal form. In dire wolf form, they can trip just as normal wolves do. In hybrid form, they can wield weapons or fight with their claws.

Alternate Form (Su): A werewolf lord can assume a bipedal hybrid form or the form of a dire wolf.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf lord's bite attack in wolf or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Trip (Ex): A werewolf lord in dire wolf form that hits with a bite attack can attempt to trip the opponent (+15 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf lord.

Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.

Skills: *A werewolf lord in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.

Possessions: +2 mithral chain shirt, +3 heavy shield, +2 bastard sword, gauntlets of ogre power, cloak of resistance +2, masterwork composite longbow (+4 Str bonus).

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +24 melee (1d6+11) or +2 bastard sword +27 melee, or 2 claws +24 melee (1d6+11) and bite +20 melee (2d6+5/19-20); or +2 bastard sword +27/+22/+17 melee (2d8+15/17-20) and bite +20 melee (2d6+5/19-20)

feats: (SAME AS HUMAN FORM), ,