Hybrid Form Wererat

MapTool Token

NameHybrid Form Wererat
Sorted NameWererat, Hybrid Form
FamilyLycanthrope
Size and TypeMedium Humanoid (Human, Shapechanger)
Hit Dice Count11
Hit Dice1d8+1 plus 1d8+2 (12 hp)
Random Hit Points1d8+1 + 1d8+2 - 22
Initiative+3
Speed30 ft. (6 squares)
Armor Class16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple+1/+2
Attack

Rapier +5 melee (1d6+1/18-20) or light crossbow +4 ranged (1d8/19-20)

Full Attack

Rapier +4 melee (1d6+1/18-20) and bite -1 melee (1d6 plus disease); or light crossbow +4 ranged (1d8/19-20)

Space/Reach5 ft./5 ft.
Special AttacksCurse of lycanthropy, disease
Special Qualities

Alternate form, rat empathy, damage reduction 10/silver, low-light vision, scent

SavesFort +6, Ref +5, Will +4
AbilitiesStr 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8
Skills

Climb +4, Handle Animal +3, Hide +5, Listen +4, Move Silently +4, Spot +4, Swim +9

Feats

(same as human form)

EnvironmentAny
Challenge Rating2
Organization

(same as human form)

TreasureStandard
AlignmentAlways lawful evil
AdvancementBy character class
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hybrid form wererat; CR 2; Medium humanoid (human, shapechanger); HD 1d8+1 plus 1d8+2; hp 12; Init +3; Spd 30 ft. (6 squares); AC 16 (+3 dex, +3 natural), touch 13, flat-footed 13; Base Atk +1; Grp +2; Atk +5 melee (1d6+1/18-20, rapier) or +4 ranged (1d8/19-20, light crossbow); Full Atk +4 melee (1d6+1/18-20, rapier) and -1 melee (1d6 plus disease, bite) or +4 ranged (1d8/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Curse of lycanthropy, disease; SQ Alternate form, rat empathy, damage reduction 10/silver, low-light vision, scent; AL LE; SV Fort +6, Ref +5, Will +4; Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8

Skills and Feats: Climb +4, Handle Animal +3, Hide +5, Listen +4, Move Silently +4, Spot +4, Swim +9; (same as human form)

Wererat

Wererat, Hybrid Form
Medium Humanoid (Human, Shapechanger)
Hit Dice:
1d8+1 plus 1d8+2 (12 hp)
Initiative:
+3
Speed:
30 ft. (6 squares)
Armor Class:
16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple:
+1/+2
Attack:
Rapier +5 melee (1d6+1/18-20) or light crossbow +4 ranged (1d8/19-20)
Full Attack:
Rapier +4 melee (1d6+1/18-20) and bite -1 melee (1d6 plus disease); or light crossbow +4 ranged (1d8/19-20)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Curse of lycanthropy, disease
Special Qualities:
Alternate form, rat empathy, damage reduction 10/silver, low-light vision, scent
Saves:
Fort +6, Ref +5, Will +4
Abilities:
Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8
Skills:
Climb +4, Handle Animal +3, Hide +5, Listen +4, Move Silently +4, Spot +4, Swim +9
Feats:
(same as human form)
Environment:
Any
Organization:
(same as human form)
Challenge Rating:
2
Treasure:
Standard
Alignment:
Always lawful evil
Advancement:
By character class
Level Adjustment:
+3

A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches.

Combat

In animal form, wererats avoid combat, preferring to use their dire rat shape for skulking and spying. In hybrid form, a wererat fights with a rapier and light crossbow.

Alternate Form (Su): A wererat can assume a bipedal hybrid form or the form of a dire rat.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a wererat's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Disease (Ex): Filth fever; bite, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Rat Empathy (Ex): Communicate with rats and dire rats, and +4 racial bonus on Charisma-based checks against rats and dire rats.

Skills: A wererat in rat or hybrid form uses its Dexterity modifier for Climb or Swim checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Wererats have a +8 racial bonus on Swim checks from their dire rat form.

Feats: Wererats gain Weapon Finesse as a bonus feat.

The wererat presented here is based on a 1st-level human warrior who is a natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Rapier +5 melee (1d6+1/18-20) or light crossbow +4 ranged (1d8/19-20), or Rapier +4 melee (1d6+1/18-20) and bite -1 melee (1d6 plus disease); or light crossbow +4 ranged (1d8/19-20)

feats: (SAME AS HUMAN FORM), ,