Boar Form Wereboar

MapTool Token

NameBoar Form Wereboar
Sorted NameWereboar, Boar Form
FamilyLycanthrope
Size and TypeMedium Humanoid (Human, Shapechanger)
Hit Dice Count13
Hit Dice1d8+4 plus 3d8+12 (34 hp)
Random Hit Points1d8+4 + 3d8+12 - 52
Initiative+0
Speed40 ft. (8 squares)
Armor Class18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple+3/+6
Attack

Gore +6 melee (1d8+4)

Full Attack

Gore +6 melee (1d8+4)

Space/Reach5 ft./5 ft.
Special AttacksCurse of lycanthropy
Special Qualities

Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent

SavesFort +9, Ref +3, Will +3
AbilitiesStr 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Skills

Handle Animal +3, Intimidate +3, Listen +5, Spot +4

Feats

(same as human form)

EnvironmentTemperate forests
Challenge Rating4
Organization

(same as human form)

TreasureStandard
AlignmentAlways neutral
AdvancementBy character class
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Boar form wereboar; CR 4; Medium humanoid (human, shapechanger); HD 1d8+4 plus 3d8+12; hp 34; Init +0; Spd 40 ft. (8 squares); AC 18 (+8 natural), touch 10, flat-footed 18; Base Atk +3; Grp +6; Atk +6 melee (1d8+4, gore); Full Atk +6 melee (1d8+4, gore); Space/Reach 5 ft./5 ft.; SA Curse of lycanthropy; SQ Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent; AL N; SV Fort +9, Ref +3, Will +3; Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8

Skills and Feats: Handle Animal +3, Intimidate +3, Listen +5, Spot +4; (same as human form)

Wereboar

Wereboar, Boar Form
Medium Humanoid (Human, Shapechanger)
Hit Dice:
1d8+4 plus 3d8+12 (34 hp)
Initiative:
+0
Speed:
40 ft. (8 squares)
Armor Class:
18 (+8 natural), touch 10, flat-footed 18
Base Attack/Grapple:
+3/+6
Attack:
Gore +6 melee (1d8+4)
Full Attack:
Gore +6 melee (1d8+4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Curse of lycanthropy
Special Qualities:
Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Saves:
Fort +9, Ref +3, Will +3
Abilities:
Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Skills:
Handle Animal +3, Intimidate +3, Listen +5, Spot +4
Feats:
(same as human form)
Environment:
Temperate forests
Organization:
(same as human form)
Challenge Rating:
4
Treasure:
Standard
Alignment:
Always neutral
Advancement:
By character class
Level Adjustment:
+3

A wereboar in humanoid form tends to be a stocky, muscular individual of average height. It dresses in simple garments that are easy to remove, repair, or replace.

Combat

In any form, wereboars are as ferocious as normal boars. When in hybrid form, they fight with a weapon and their dangerous gore attack.

Alternate Form (Su): A wereboar can assume the form of a boar or a boar-humanoid hybrid.

Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Curse of Lycanthropy (Su): Any humanoid or giant hit by the wereboar's gore attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ferocity (Ex): A wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

The wereboar presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Gore +6 melee (1d8+4), or Gore +6 melee (1d8+4)

feats: (SAME AS HUMAN FORM), ,