Bear Form Werebear

MapTool Token

NameBear Form Werebear
Sorted NameWerebear, Bear Form
FamilyLycanthrope
Size and TypeLarge Humanoid (Human, Shapechanger)
Hit Dice Count16
Hit Dice1d8+1 plus 6d8+30 (62 hp)
Random Hit Points1d8+1 + 6d8+30 - 80
Initiative+1
Speed40 ft. (8 squares)
Armor Class17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple+5/+18
Attack

Claw +13 melee (1d8+9)

Full Attack

2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)

Space/Reach10 ft./5 ft.
Special AttacksImproved grab, curse of lycanthropy
Special Qualities

Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent

SavesFort +12, Ref +6, Will +4
AbilitiesStr 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Skills

Handle Animal +3, Listen +4, Spot +4, Swim +13

Feats

(same as human form)

EnvironmentCold forests
Challenge Rating5
Organization

(same as human form)

TreasureStandard
AlignmentAlways lawful good
AdvancementBy character class
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Bear form werebear; CR 5; Large humanoid (human, shapechanger); HD 1d8+1 plus 6d8+30; hp 62; Init +1; Spd 40 ft. (8 squares); AC 17 (-1 size, +1 dex, +7 natural), touch 10, flat-footed 16; Base Atk +5; Grp +18; Atk +13 melee (1d8+9, claw); Full Atk +13 melee (1d8+9, 2 claws) and +11 melee (2d6+4, bite); Space/Reach 10 ft./5 ft.; SA Improved grab, curse of lycanthropy; SQ Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent; AL LG; SV Fort +12, Ref +6, Will +4; Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8

Skills and Feats: Handle Animal +3, Listen +4, Spot +4, Swim +13; (same as human form)

Werebear

Werebear, Bear Form
Large Humanoid (Human, Shapechanger)
Hit Dice:
1d8+1 plus 6d8+30 (62 hp)
Initiative:
+1
Speed:
40 ft. (8 squares)
Armor Class:
17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Base Attack/Grapple:
+5/+18
Attack:
Claw +13 melee (1d8+9)
Full Attack:
2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Improved grab, curse of lycanthropy
Special Qualities:
Alternate form, bear empathy, damage reduction 10/silver, low-light vision, scent
Saves:
Fort +12, Ref +6, Will +4
Abilities:
Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Skills:
Handle Animal +3, Listen +4, Spot +4, Swim +13
Feats:
(same as human form)
Environment:
Cold forests
Organization:
(same as human form)
Challenge Rating:
5
Treasure:
Standard
Alignment:
Always lawful good
Advancement:
By character class
Level Adjustment:
+3

Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace

Combat

Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as greataxes or greatswords. The werebear's greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.

Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid.

Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Skills: Werebears have a +4 racial bonus on Swim checks in any bear form.

The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +13 melee (1d8+9), or 2 claws +13 melee (1d8+9) and bite +11 melee (2d6+4)

feats: (SAME AS HUMAN FORM), ,