Golden Protector (Celestial Half-Dragon Lammasu)

MapTool Token

NameGolden Protector (Celestial Half-Dragon Lammasu)
Sorted NameGolden Protector (Celestial Half-Dragon Lammasu)
FamilyLammasu
Size and TypeLarge Dragon
Hit Dice Count10
Hit Dice10d12+60 (125 hp)
Random Hit Points10d12+60 - 60
Initiative+3
Speed30 ft. (6 squares), fly 60 ft.(average)
Armor Class29 (-1 size, +3 Dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26
Base Attack/Grapple+10/+23
Attack

Claw +19 melee (1d6+9)

Full Attack

Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)

Space/Reach10 ft./5 ft.
Special AttacksBreath weapon, pounce, smite evil, rake 1d6+4, spells
Special Qualities

Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, acid resistance 10, cold resistance 10, electricity resistance 10, spell-like abilities, spell resistance 15

SavesFort +13, Ref +12, Will +10
AbilitiesStr 28, Dex 17, Con 22, Int 18, Wis 20, Cha 18
Skills

Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking)

Feats

Blind-Fight, Iron Will, Lightning Reflexes, Weapon Focus (claw)

EnvironmentA lawful good plane
Challenge Rating13
Organization

Solitary

TreasureStandard
AlignmentAlways lawful good
Advancement11-30 HD (Huge)
Level Adjustment+10
VersionSRD
SourcesSystem Reference Document
Stat_Block

Golden protector (celestial half-dragon lammasu); CR 13; Large dragon; HD 10d12+60; hp 125; Init +3; Spd 30 ft. (6 squares), fly 60 ft.(average); AC 29 (-1 size, +3 dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26; Base Atk +10; Grp +23; Atk +19 melee (1d6+9, claw); Full Atk +19 melee (1d6+9, claw) and +13 melee (1d8+4, bite); Space/Reach 10 ft./5 ft.; SA Breath weapon, pounce, smite evil, rake 1d6+4, spells; SQ Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, acid resistance 10, cold resistance 10, electricity resistance 10, spell-like abilities, spell resistance 15; AL LG; SV Fort +13, Ref +12, Will +10; Str 28, Dex 17, Con 22, Int 18, Wis 20, Cha 18

Skills and Feats: Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking); Blind-Fight, Iron Will, Lightning Reflexes, Weapon Focus (claw)

Lammasu

Golden Protector (Celestial Half-Dragon Lammasu)
Large Dragon
Hit Dice:
10d12+60 (125 hp)
Initiative:
+3
Speed:
30 ft. (6 squares), fly 60 ft.(average)
Armor Class:
29 (-1 size, +3 Dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-footed 26
Base Attack/Grapple:
+10/+23
Attack:
Claw +19 melee (1d6+9)
Full Attack:
Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Breath weapon, pounce, smite evil, rake 1d6+4, spells
Special Qualities:
Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, acid resistance 10, cold resistance 10, electricity resistance 10, spell-like abilities, spell resistance 15
Saves:
Fort +13, Ref +12, Will +10
Abilities:
Str 28, Dex 17, Con 22, Int 18, Wis 20, Cha 18
Skills:
Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking)
Feats:
Blind-Fight, Iron Will, Lightning Reflexes, Weapon Focus (claw)
Environment:
A lawful good plane
Organization:
Solitary
Challenge Rating:
13
Treasure:
Standard
Alignment:
Always lawful good
Advancement:
11-30 HD (Huge)
Level Adjustment:
+10

A typical lammasu is about 8 feet long and weighs about 500 pounds. Lammasus speak Common, Draconic, and Celestial.

Combat

A lammasu attacks with spells or its razor-sharp claws. It almost always enters combat if it observes a good creature being threatened by evil.

Spells: A lammasu casts spells as a 7th-level cleric, and can choose spells from the cleric spell list, plus any two of the following domains: Good, Healing, Knowledge, or Law.

Typical Cleric Spells Prepared (6/6/5/4/2; save DC 13 + spell level): 0-detect magic, guidance (2), light, read magic, resistance; 1st-bless (2), detect evil, divine favor, entropic shield, protection from evil*; 2nd- aid*, bear's endurance, bull's strength, lesser restoration, resist energy; 3rd-daylight, dispel magic, magic circle against evil*, remove curse; 4th-holy smite*, neutralize poison.

*Domain spell. Domains: Good and Healing.

Magic Circle against Evil (Su): A lammasu radiates a continuous magic circle against evil that affects a 20-foot radius.

Spell-Like Abilities: 2/day-greater invisibility (self only); 1/day-dimension door. Caster level 7th.

Pounce (Ex): If a lammasu charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +12 melee, damage 1d6+3.

Skills: Lammasus have a +2 racial bonus on Spot checks.

Golden Protector

(CELESTIAL HALF-DRAGON LAMMASU)

Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil.

Combat

The golden protector's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Breath Weapon (Su): 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.

Smite Evil (Su): Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.

Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0-detect magic, guidance (2), light, read magic, resistance; 1st-bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd-aid*, bear's endurance, bull's strength, lesser restoration, resist energy; 3rd-daylight, dispel magic, magic circle against evil*, remove curse; 4th-dismissal, holy smite*, neutralize poison.

*Domain spell. Domains: Good and Healing.

Rake (Ex): Attack bonus +19 melee, damage 1d6+4.

Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +19 melee (1d6+9), or Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)

feats: BLIND-FIGHT, IRON WILL, LIGHTNING REFLEXES, WEAPON FOCUS (CLAW), ,