1st-Level Warrior Kobold

MapTool Token

Name1st-Level Warrior Kobold
Sorted NameKobold, 1st-Level Warrior
FamilyKobold
Size and TypeSmall Humanoid (Reptilian)
Hit Dice Count1
Hit Dice1d8 (4 hp)
Random Hit Points1d8 - 0
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14
Base Attack/Grapple+1/-4
Attack

Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

Full Attack

Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft., light sensitivity

SavesFort +2, Ref +1, Will -1
AbilitiesStr 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills

Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2

Feats

Alertness

EnvironmentTemperate forests
Challenge Rating1/4
Organization

Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels)

TreasureStandard
AlignmentUsually lawful evil
AdvancementBy character class
Level Adjustment+0
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior kobold; CR 1/4; Small humanoid (reptilian); HD 1d8; hp 4; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 size, +1 dex, +1 natural, +2 leather), touch 12, flat-footed 14; Base Atk +1; Grp -4; Atk +1 melee (1d6-1/x3, spear) or +3 ranged (1d3, sling); Full Atk +1 melee (1d6-1/x3, spear) or +3 ranged (1d3, sling); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft., light sensitivity; AL LE; SV Fort +2, Ref +1, Will -1; Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8

Skills and Feats: Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2; Alertness

Kobold

Kobold, 1st-Level Warrior
Small Humanoid (Reptilian)
Hit Dice:
1d8 (4 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 size, +1 Dex, +1 natural, +2 leather), touch 12, flat-footed 14
Base Attack/Grapple:
+1/-4
Attack:
Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)
Full Attack:
Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft., light sensitivity
Saves:
Fort +2, Ref +1, Will -1
Abilities:
Str 9, Dex 13, Con 10, Int 10, Wis 9, Cha 8
Skills:
Craft (trapmaking) +2, Hide +6, Listen +2, Move Silently +2, Profession (miner) +2, Search +2, Spot +2
Feats:
Alertness
Environment:
Temperate forests
Organization:
Gang (4-9), band (10-100 plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (10-24 plus 2-4 dire weasels), tribe (40-400 plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, and 5-8 dire weasels)
Challenge Rating:
1/4
Treasure:
Standard
Alignment:
Usually lawful evil
Advancement:
By character class
Level Adjustment:
+0

Kobolds are short, reptilian humanoids with cowardly and sadistic tendencies.

A kobold's scaly skin ranges from dark rusty brown to a rusty black color. It has glowing red eyes. Its tail is nonprehensile. Kobolds wear ragged clothing, favoring red and orange. A kobold is 2 to 2-1/2 feet tall and weighs 35 to 45 pounds. Kobolds speak Draconic with a voice that sounds like that of a yapping dog.

Combat

Kobolds like to attack with overwhelming odds-at least two to one-or trickery; should the odds fall below this threshold, they usually flee. However, they attack gnomes on sight if their numbers are equal.

They begin a fight by slinging bullets, closing only when they can see that their foes have been weakened. Whenever they can, kobolds set up ambushes near trapped areas.

Light Sensitivity (Ex): Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.

Skills: Kobolds have a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.

The kobold warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Kobolds with levels in NPC classes have a CR equal to their character level -3.

Kobold Characters

Kobold characters possess the following racial traits.

  • -4 Strength, +2 Dexterity, -2 Constitution.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.

-A kobold's base land speed is 30 feet.

  • Darkvision out to 60 feet.
  • Racial Skills: A kobold character has a +2 racial bonus on Craft (trapmaking), Profession (miner), and Search checks.
  • Racial Feats: A kobold character gains feats according to its character class.
  • +1 natural armor bonus.
  • Special Qualities (see above): Light sensitivity.
  • Automatic Languages: Draconic. Bonus Languages: Common, Undercommon.
  • Favored Class: Sorcerer.
  • Level adjustment +0.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3), or Spear +1 melee (1d6-1/x3) or sling +3 ranged (1d3)

feats: ALERTNESS, ,