Azer

MapTool Token

NameAzer
Sorted NameAzer
FamilyAzer
Size and TypeMedium Outsider (Extraplanar, Fire)
Hit Dice Count2
Hit Dice2d8+2 (11 hp)
Random Hit Points2d8+2 - 2
Initiative+1
Speed20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22
Base Attack/Grapple+2/+3
Attack

Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)

Full Attack

Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)

Space/Reach5 ft./5 ft.
Special AttacksHeat
Special Qualities

Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold

SavesFort +4, Ref +4, Will +4
AbilitiesStr 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9
Skills

Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6

Feats

Power Attack

EnvironmentElemental Plane of Fire
Challenge Rating2
Organization

Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)

TreasureStandard coins; double goods (nonflammables only); standard items (nonflammables only)
AlignmentAlways lawful neutral
AdvancementBy character class
Level Adjustment+4
VersionSRD
SourcesSystem Reference Document
Stat_Block

Azer; CR 2; Medium outsider (extraplanar, fire); HD 2d8+2; hp 11; Init +1; Spd 20 ft. in scale mail (4 squares); base speed 30 ft.; AC 23 (+1 dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22; Base Atk +2; Grp +3; Atk +3 melee (1d8+1/x3 plus 1 fire, warhammer) or +3 ranged (1d6+1 plus 1 fire, shortspear); Full Atk +3 melee (1d8+1/x3 plus 1 fire, warhammer) or +3 ranged (1d6+1 plus 1 fire, shortspear); Space/Reach 5 ft./5 ft.; SA Heat; SQ Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold; AL LN; SV Fort +4, Ref +4, Will +4; Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9

Skills and Feats: Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6; Power Attack

Azer

Azer
Medium Outsider (Extraplanar, Fire)
Hit Dice:
2d8+2 (11 hp)
Initiative:
+1
Speed:
20 ft. in scale mail (4 squares); base speed 30 ft.
Armor Class:
23 (+1 Dex, +6 natural, +4 scale mail, +2 heavy shield), touch 11, flat-footed 22
Base Attack/Grapple:
+2/+3
Attack:
Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)
Full Attack:
Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Heat
Special Qualities:
Darkvision 60 ft., immunity to fire, spell resistance 13, vulnerability to cold
Saves:
Fort +4, Ref +4, Will +4
Abilities:
Str 13, Dex 13, Con 13, Int 12, Wis 12, Cha 9
Skills:
Appraise +6, Climb +0, Craft (any two) +6, Hide +0, Jump -6, Listen +6, Search +6, Spot +6
Feats:
Power Attack
Environment:
Elemental Plane of Fire
Organization:
Solitary, pair, team (3-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or clan (30-100 plus 50% noncombatants plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:
2
Treasure:
Standard coins; double goods (nonflammables only); standard items (nonflammables only)
Alignment:
Always lawful neutral
Advancement:
By character class
Level Adjustment:
+4

Azers are dwarflike beings native to the Elemental Plane of Fire. They wear kilts of brass, bronze, or copper, and speak Ignan and Common.

Combat

Azers use broad-headed spears or well-crafted hammers in combat. When unarmed, they attempt to grapple foes.

Although unfriendly and taciturn, azers rarely provoke a fight except to relieve a foe of gems, which they love. If threatened, they fight to the death, but they see the value of taking prisoners themselves.

Heat (Ex): An azer's body is intensely hot, so its unarmed attacks deal extra fire damage. Its metallic weapons also conduct this heat.

Azers as Characters

Azer characters possess the following racial traits.

  • +2 Strength, +2 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, -2 Charisma.
  • Medium size.
  • An azer's base land speed is 30 feet.
  • Darkvision: Azers can see in the dark up to 60 feet.
  • Racial Hit Dice: An azer begins with two levels of outsider, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +3, Ref +3, and Will +3.
  • Racial Skills: An azer's outsider levels give it skill points equal to 5 x (8 + Int modifier). Its class skills are Appraise, Climb, Craft, Hide, Jump, Listen, Search, and Spot.
  • Racial Feats: An azer's outsider levels give it one feat.
  • +6 natural armor bonus.
  • Special Attacks (see above): Heat.
  • Special Qualities (see above): Immunity to fire, spell resistance equal to 13 + class levels, vulnerability to cold.
  • Automatic Languages: Common, Ignan. Bonus Languages: Abyssal, Aquan, Auran, Celestial, Infernal, Terran.
  • Favored Class: Fighter.
  • Level adjustment +4.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire), or Warhammer +3 melee (1d8+1/x3 plus 1 fire) or shortspear +3 ranged (1d6+1 plus 1 fire)

feats: POWER ATTACK, ,