Tiny Animated Object

MapTool Token

NameTiny Animated Object
Sorted NameAnimated Object, Tiny
FamilyAnimated Object
Size and TypeTiny Construct
Hit Dice Count0
Hit Dice1/2 d10 (2 hp)
Random Hit Points0.5 * d10 - 0
Initiative+2
Speed40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels
Armor Class14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple+0/-9
Attack

Slam +1 melee (1d3-1)

Full Attack

Slam +1 melee (1d3-1)

Space/Reach2-1/2 ft./0 ft.
Special AttacksSee text
Special Qualities

Construct traits, darkvision 60 ft., low-light vision; also see text

SavesFort +0, Ref +2, Will -5
AbilitiesStr 8, Dex 14, Con -, Int -, Wis 1, Cha 1
Skills

-

Feats

-

EnvironmentAny
Challenge Rating1/2
Organization

Group (4)

TreasureNone
AlignmentAlways neutral
Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Tiny animated object; CR 1/2; Tiny construct; HD 1/2 d10; hp 2; Init +2; Spd 40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels; AC 14 (+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +0; Grp -9; Atk +1 melee (1d3-1, slam); Full Atk +1 melee (1d3-1, slam); Space/Reach 2-1/2 ft./0 ft.; SA See text; SQ Construct traits, darkvision 60 ft., low-light vision; also see text; AL N; SV Fort +0, Ref +2, Will -5; Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1

Skills and Feats: -; -

Animated Object

Animated Object, Tiny
Tiny Construct
Hit Dice:
1/2 d10 (2 hp)
Initiative:
+2
Speed:
40 ft. (8 squares); 50 ft. legs, 60 ft. multiple legs; 80 ft. wheels
Armor Class:
14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:
+0/-9
Attack:
Slam +1 melee (1d3-1)
Full Attack:
Slam +1 melee (1d3-1)
Space/Reach:
2-1/2 ft./0 ft.
Special Attacks:
See text
Special Qualities:
Construct traits, darkvision 60 ft., low-light vision; also see text
Saves:
Fort +0, Ref +2, Will -5
Abilities:
Str 8, Dex 14, Con -, Int -, Wis 1, Cha 1
Skills:
-
Feats:
-
Environment:
Any
Organization:
Group (4)
Challenge Rating:
1/2
Treasure:
None
Alignment:
Always neutral
Advancement:
-
Level Adjustment:
-

Animated objects come in all sizes, shapes, and colors. They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.

Combat

Animated objects fight only as directed by the animator. They follow orders without question and to the best of their abilities. Since they do not need to breathe and never tire, they can be extremely capable minions.

An animated object can have one or more of the following special abilities, depending on its form.

Blind (Ex): A sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself. The object makes a normal grapple check. If it wins, it wraps itself around the opponent's head, causing that creature to be blinded until removed.

Constrict (Ex): A flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1- 1/2 times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.

An object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.

Hardness (Ex): An animated object has the same hardness it had before it was animated.

Improved Speed (Ex): The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.

Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Wheeled objects have a +40 foot bonus to speed.

Objects might have additional modes of movement. A wooden object can float and has a swim speed equal to half its land speed. A rope or similar sinuous object has a climb speed equal to half its land speed. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.

Trample (Ex): An animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object's slam damage + 1-1/2 times its Strength bonus. Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + 1/2 object's HD + object's Str modifier) to halve the damage.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +1 melee (1d3-1), or Slam +1 melee (1d3-1)

feats: -, ,