Green Hag

MapTool Token

NameGreen Hag
Sorted NameGreen Hag
FamilyHag
Size and TypeMedium Monstrous Humanoid
Hit Dice Count9
Hit Dice9d8+9 (49 hp)
Random Hit Points9d8+9 - 9
Initiative+1
Speed30 ft. (6 squares), swim 30 ft.
Armor Class22 (+1 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple+9/+13
Attack

Claw +13 melee (1d4+4)

Full Attack

2 claws +13 melee (1d4+4)

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, weakness, mimicry
Special Qualities

Darkvision 90 ft., spell resistance 18

SavesFort +6, Ref +7, Will +7
AbilitiesStr 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14
Skills

Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11, Swim +12

Feats

Alertness, Blind-Fight, Combat Casting, Great Fortitude

EnvironmentTemperate marshes
Challenge Rating5
Organization

Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)

TreasureStandard
AlignmentUsually chaotic evil
AdvancementBy character class
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Green hag; CR 5; Medium monstrous humanoid; HD 9d8+9; hp 49; Init +1; Spd 30 ft. (6 squares), swim 30 ft.; AC 22 (+1 dex, +11 natural), touch 11, flat-footed 21; Base Atk +9; Grp +13; Atk +13 melee (1d4+4, claw); Full Atk +13 melee (1d4+4, 2 claws); Space/Reach 5 ft./5 ft.; SA Spell-like abilities, weakness, mimicry; SQ Darkvision 90 ft., spell resistance 18; AL CE; SV Fort +6, Ref +7, Will +7; Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14

Skills and Feats: Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12; Alertness, Blind-Fight, Combat Casting, Great Fortitude

Green Hag

Green Hag
Medium Monstrous Humanoid
Hit Dice:
9d8+9 (49 hp)
Initiative:
+1
Speed:
30 ft. (6 squares), swim 30 ft.
Armor Class:
22 (+1 Dex, +11 natural), touch 11, flat-footed 21
Base Attack/Grapple:
+9/+13
Attack:
Claw +13 melee (1d4+4)
Full Attack:
2 claws +13 melee (1d4+4)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities, weakness, mimicry
Special Qualities:
Darkvision 90 ft., spell resistance 18
Saves:
Fort +6, Ref +7, Will +7
Abilities:
Str 19, Dex 12, Con 12, Int 13, Wis 13, Cha 14
Skills:
Concentration +7, Craft or Knowledge (any one) +7, Hide +9, Listen +11, Spot +11 Swim +12
Feats:
Alertness, Blind-Fight, Combat Casting, Great Fortitude
Environment:
Temperate marshes
Organization:
Solitary or covey (3 hags of any kind plus 1-8 ogres and 1-4 evil giants)
Challenge Rating:
5
Treasure:
Standard
Alignment:
Usually chaotic evil
Advancement:
By character class
Level Adjustment:
-

Green hags are found in desolate swamps and dark forests.

A green hag is about the same height and weight as a female human.

Combat

Green hags prefer to attack from hiding, usually after distracting foes. They often use darkvision to their advantage by attacking during moonless nights.

Spell-Like Abilities: At will-dancing lights, disguise self, ghost sound (DC 12), invisibility, pass without trace, tongues, water breathing. Caster level 9th. The save DC is Charisma-based.

Weakness (Su): A green hag can weaken a foe by making a special touch attack. The opponent must succeed on a DC 16 Fortitude save or take 2d4 points of Strength damage. The save DC is Charisma-based.

Mimicry (Ex): A green hag can imitate the sounds of almost any animal found near its lair.

Skills: A green hag has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +13 melee (1d4+4), or 2 claws +13 melee (1d4+4)

feats: ALERTNESS, BLIND-FIGHT, COMBAT CASTING, GREAT FORTITUDE, ,