Name | Griffon |
---|---|
Sorted Name | Griffon |
Family | Griffon |
Size and Type | Large Magical Beast |
Hit Dice Count | 7 |
Hit Dice | 7d10+21 (59 hp) |
Random Hit Points | 7d10+21 - 21 |
Initiative | +2 |
Speed | 30 ft. (6 squares), fly 80 ft. (average) |
Armor Class | 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 |
Base Attack/Grapple | +7/+15 |
Attack | Bite +11 melee (2d6+4) |
Full Attack | Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Pounce, rake 1d6+2 |
Special Qualities | Darkvision 60 ft., low-light vision, scent |
Saves | Fort +8, Ref +7, Will +5 |
Abilities | Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 |
Skills | Jump +8, Listen +6, Spot +10 |
Feats | Iron Will, Multiattack, Weapon Focus (bite) |
Environment | Temperate hills |
Challenge Rating | 4 |
Organization | Solitary, pair, or pride (6-10) |
Treasure | None |
Alignment | Always neutral |
Advancement | 8-10 HD (Large); 11-21 HD (Huge) |
Level Adjustment | +3 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Griffon; CR 4; Large magical beast; HD 7d10+21; hp 59; Init +2; Spd 30 ft. (6 squares), fly 80 ft. (average); AC 17 (-1 size, +2 dex, +6 natural), touch 11, flat-footed 15; Base Atk +7; Grp +15; Atk +11 melee (2d6+4, bite); Full Atk +11 melee (2d6+4, bite) and +8 melee (1d4+2, 2 claws); Space/Reach 10 ft./5 ft.; SA Pounce, rake 1d6+2; SQ Darkvision 60 ft., low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +5; Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 Skills and Feats: Jump +8, Listen +6, Spot +10; Iron Will, Multiattack, Weapon Focus (bite) |
Griffon
Griffons are powerful, majestic creatures with the characteristics of both lions and eagles. From nose to tail, an adult griffon can measure as much as 8 feet. Neither males nor females are endowed with a mane. A pair of broad, golden wings emerge from the creature's back and span 25 feet or more. A griffon weighs about 500 pounds. A griffon cannot speak, but understands Common. CombatGriffons prefer to pounce on their prey, either diving to the attack or leaping from above. Pounce (Ex): If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +8 melee, damage 1d6+2. Skills: Griffons have a +4 racial bonus on Jump and Spot checks. Training A GriffonAlthough intelligent, a griffon requires training before it can bear a rider in combat. To be trained, a griffon must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly griffon requires six weeks of work and a DC 25 Handle Animal check. Riding a griffon requires an exotic saddle. A griffon can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Griffon eggs are worth 3,500 gp apiece on the open market, while young are worth 7,000 gp each. Professional trainers charge 1,500 gp to rear or train a griffon. Carrying Capacity: A light load for a griffon is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +11 melee (2d6+4), or Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2)
feats: IRON WILL, MULTIATTACK, WEAPON FOCUS (BITE), ,