Cloud Giant

MapTool Token

NameCloud Giant
Sorted NameCloud Giant
FamilyGiant
Size and TypeHuge Giant (Air)
Hit Dice Count17
Hit Dice17d8+102 (178 hp)
Random Hit Points17d8+102 - 102
Initiative+1
Speed50 ft. (10 squares)
Armor Class25 (-2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24
Base Attack/Grapple+12/+32
Attack

Gargantuan morningstar +22 melee (4d6+18) or slam +22 melee (1d6+12) or rock +12 ranged (2d8+12)

Full Attack

Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12)

Space/Reach15 ft./15 ft.
Special AttacksRock throwing, spell-like abilities
Special Qualities

Low-light vision, oversized weapon, rock catching, scent

SavesFort +16, Ref +6, Will +10
AbilitiesStr 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13
Skills

Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instruments) +2, Sense Motive +9, Spot +15

Feats

Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack

EnvironmentTemperate mountains
Challenge Rating11
Organization

Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)

TreasureStandard coins; double goods; standard items
AlignmentUsually neutral good or neutral evil
AdvancementBy character class
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Cloud giant; CR 11; Huge giant (air); HD 17d8+102; hp 178; Init +1; Spd 50 ft. (10 squares); AC 25 (-2 size, +1 dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24; Base Atk +12; Grp +32; Atk +22 melee (4d6+18, gargantuan morningstar) or +22 melee (1d6+12, slam) or +12 ranged (2d8+12, rock); Full Atk +22 /+17/+12 melee (4d6+18, gargantuan morningstar) or +22 melee (1d6+12, 2 slams) or +12 ranged (2d8+12, rock); Space/Reach 15 ft./15 ft.; SA Rock throwing, spell-like abilities; SQ Low-light vision, oversized weapon, rock catching, scent; AL NG; SV Fort +16, Ref +6, Will +10; Str 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13

Skills and Feats: Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instruments) +2, Sense Motive +9, Spot +15; Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack

Cloud Giant

Cloud Giant
Huge Giant (Air)
Hit Dice:
17d8+102 (178 hp)
Initiative:
+1
Speed:
50 ft. (10 squares)
Armor Class:
25 (-2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-footed 24
Base Attack/Grapple:
+12/+32
Attack:
Gargantuan morningstar +22 melee (4d6+18) or slam +22 melee (1d6+12) or rock +12 ranged (2d8+12)
Full Attack:
Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Rock throwing, spell-like abilities
Special Qualities:
Low-light vision, oversized weapon, rock catching, scent
Saves:
Fort +16, Ref +6, Will +10
Abilities:
Str 35, Dex 13, Con 23, Int 12, Wis 16, Cha 13
Skills:
Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instruments) +2, Sense Motive +9, Spot +15
Feats:
Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack
Environment:
Temperate mountains
Organization:
Solitary, gang (2-4), family (2-4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions), or band (6-9 plus 1 sorcerer or cleric of 4th-7th level plus 2-5 griffons or 2-8 dire lions)
Challenge Rating:
11
Treasure:
Standard coins; double goods; standard items
Alignment:
Usually neutral good or neutral evil
Advancement:
By character class
Level Adjustment:
-

Cloud giants' skin ranges in color from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old.

Cloud giants dress in the finest clothing available and wear jewelry. To many, appearance indicates station: The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite).

Combat

Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favorite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.

Rock Throwing (Ex): The range increment is 140 feet for a cloud giant's thrown rocks.

Oversized Weapon (Ex): A cloud giant wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.

Spell-Like Abilities: 3/day-levitate (self plus 2,000 pounds), obscuring mist; 1/day-fog cloud. Caster level 15th.

Cloud Giant Characters

Most cloud giant groups include a sorcerer or a cleric.

Good-aligned clerics have access to two of the following domains: Good, Healing, Strength, or Sun. Evil-aligned clerics have access to two of the following domains: Death, Evil, or Trickery.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Gargantuan morningstar +22 melee (4d6+18) or slam +22 melee (1d6+12) or rock +12 ranged (2d8+12), or Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12)

feats: AWESOME BLOW, CLEAVE, IMPROVED BULL RUSH, IMPROVED OVERRUN, IRON WILL, POWER ATTACK, ,