Young Silver Dragon

MapTool Token

NameYoung Silver Dragon
Sorted NameSilver Dragon, Young
FamilyDragon, True
Size and TypeMedium Dragon (Cold)
Hit Dice Count13
Hit Dice13d12+26 (110 hp)
Random Hit Points13d12+26 - 26
Initiative+4
Speed40 ft., fly 150 ft. (poor)
Armor Class22 (+12 natural), touch 10, flat-footed 22
Base Attack/Grapple+13/+16
Attack

Bite +17 (1d8+3) melee

Full Attack

Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee

Space/Reach5 ft./5 ft.
Special AttacksBreath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18)
Special Qualities

Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to fire

SavesFort +10, Ref +8, Will +11
AbilitiesStr 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16
Skills

Bluff +11, Concentration +11, Diplomacy +11, Disguise +11, Escape Artist +8, Intimidate +12, Jump +11, Knowledge (any 2) +19, Listen +21, Search +19, Sense Motive +11, Spot +21, Use Magic Device +11

Feats

Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

EnvironmentTemperate mountains
Challenge Rating7
Organization

Solitary or clutch (2-5)

TreasureTriple standard
AlignmentAlways lawful good
Advancement14-15 HD (Medium)
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Young silver dragon; CR 7; Medium dragon (cold); HD 13d12+26; hp 110; Init +4; Spd 40 ft., fly 150 ft. (poor); AC 22 (+12 natural), touch 10, flat-footed 22; Base Atk +13; Grp +16; Atk +17 melee (1d8+3, bite); Full Atk +17 melee (1d8+3, bite) and +17 melee (1d6+1, 2 claws) and +16 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18); SQ Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to fire; AL LG; SV Fort +10, Ref +8, Will +11; Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16

Skills and Feats: Bluff +11, Concentration +11, Diplomacy +11, Disguise +11, Escape Artist +8, Intimidate +12, Jump +11, Knowledge (any 2) +19, Listen +21, Search +19, Sense Motive +11, Spot +21, Use Magic Device +11; Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)

Silver Dragon

Silver Dragon, Young
Medium Dragon (Cold)
Hit Dice:
13d12+26 (110 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor)
Armor Class:
22 (+12 natural), touch 10, flat-footed 22
Base Attack/Grapple:
+13/+16
Attack:
Bite +17 (1d8+3) melee
Full Attack:
Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of paralyzing gas or 30 ft. cone of cold 6d8, DC 18)
Special Qualities:
Alternate form, blindsense 60 ft., cloudwalking, darkvision 120 ft., immunity to acid and cold, immunity to sleep and paralysis, keen senses, spells (caster level 1st), vulnerability to fire
Saves:
Fort +10, Ref +8, Will +11
Abilities:
Str 17, Dex 10, Con 15, Int 16, Wis 17, Cha 16
Skills:
Bluff +11, Concentration +11, Diplomacy +11, Disguise +11, Escape Artist +8, Intimidate +12, Jump +11, Knowledge (any 2) +19, Listen +21, Search +19, Sense Motive +11, Spot +21, Use Magic Device +11
Feats:
Alertness, Hover, Improved Initiative, Weapon Focus (bite), Weapon Focus (claw)
Environment:
Temperate mountains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
7
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
14-15 HD (Medium)
Level Adjustment:
+5

Dragon (Cold)

Environment: Temperate mountains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD

Level Adjustment: Wyrmling +4; very young +4; young +5; others -

Silver Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
S
7d12+7 (52)
13
10
13
14
15
14
+7/+4
+9
+6
+5
+7
2d8 (14)
-
Very young
M
10d12+20 (85)
15
10
15
14
15
14
+10/+12
+12
+9
+7
+9
4d8 (17)
-
Young
M
13d12+26 (110)
17
10
15
16
17
16
+13/+16
+16
+10
+8
+11
6d8 (18)
-
Juvenile
L
16d12+48 (152)
19
10
17
18
19
18
+16/+24
+19
+13
+10
+14
8d8 (21)
-
Young adult
L
19d12+76 (199)
23
10
19
18
19
18
+19/+29
+24
+15
+11
+15
10d8 (23)
23
Adult
H
22d12+110 (253)
27
10
21
20
21
20
+22/+38
+28
+18
+13
+18
12d8 (26)
26
Mature adult
H
25d12+125 (287)
29
10
21
20
21
20
+25/+42
+32
+19
+14
+19
14d8 (27)
27
Old
H
28d12+168 (350)
31
10
23
22
23
22
+28/+46
+36
+22
+16
+22
16d8 (30)
30
Very old
H
31d12+186 (387)
33
10
23
24
25
24
+31/+50
+40
+23
+17
+24
18d8 (31)
32
Ancient
G
34d12+238 (459)
35
10
25
26
27
26
+34/+58
+42
+26
+19
+27
20d8 (34)
35
Wyrm
G
37d12+333 (573)
39
10
29
28
29
28
+37/+63
+47
+29
+20
+29
22d8 (37)
37
Great wyrm
C
40d12+400 (660)
43
10
31
30
31
30
+40/+72
+48
+32
+22
+32
24d8 (40)
40

Silver Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average)
+0
17 (+1 size, +6 natural), touch 11, flat-footed 17
Alternate form, immunity to acid and cold, cloudwalking, vulnerability to fire
-
-
Very young
40 ft., fly 150 ft. (poor)
+0
19 (+9 natural), touch 10, flat-footed 19
-
-
Young
40 ft., fly 150 ft. (poor)
+0
22 (+12 natural), touch 10, flat-footed 22
1st
-
Juvenile
40 ft., fly 150 ft. (poor)
+0
24 (-1 size, +15 natural), touch 9, flat-footed 24
Feather fall
3rd
-
Young adult
40 ft., fly 150 ft. (poor)
+0
27 (-1 size, +18 natural), touch 9, flat-footed 27
Damage reduction 5/magic
5th
20
Adult
40 ft., fly 150 ft. (poor)
+0
29 (-2 size, +21 natural), touch 8, flat-footed 29
Fog cloud
7th
22
Mature adult
40 ft., fly 150 ft. (poor)
+0
32 (-2 size, +24 natural), touch 8, flat-footed 32
Damage reduction 10/magic
9th
24
Old
40 ft., fly 150 ft. (poor)
+0
35 (-2 size, +27 natural), touch 8, flat-footed 35
Control winds
11th
26
Very old
40 ft., fly 150 ft. (poor)
+0
38 (-2 size, +30 natural), touch 8, flat-footed 38
Damage reduction 15/magic
13th
27
Ancient
40 ft., fly 200 ft. (clumsy)
+0
39 (-4 size, +33 natural), touch 6, flat-footed 39
Control weather
15th
29
Wyrm
40 ft., fly 200 ft. (clumsy)
+0
42 (-4 size, +36 natural), touch 6, flat-footed 42
Damage reduction 20/magic
17th
30
Great wyrm
40 ft., fly 200 ft. (clumsy)
+0
41 (-8 size, +39 natural), touch 2, flat-footed 41
Reverse gravity
19th
32
*Can also cast cleric spells and those from the Air, Good, Law, and Sun domains as arcane spells.

A silver wyrmling's scales are blue-gray with silver highlights. As the dragon approaches adulthood, its color gradually brightens until the individual scales are scarcely visible.

Combat

Silver dragons are not violent and avoid combat except when faced with highly evil or aggressive foes. If necessary, they use fog cloud or control weather to blind or confuse opponents before attacking. When angry, they use reverse gravity to fling enemies helplessly into the air, where they can be snatched. Against flying opponents, a silver dragon hides in clouds (creating some with control weather on clear days), then jumps to the attack when it has the advantage.

Breath Weapon (Su): A silver dragon has two types of breath weapon, a cone of cold and a cone of paralyzing gas. Creatures within a cone of paralyzing gas must succeed on a Fortitude save or be paralyzed for 1d6 rounds plus 1 round per age category of the dragon.

Alternate Form (Su): A silver dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an anirmal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Cloudwalking (Su): A silver dragon can tread on clouds or fog as though on solid ground. The ability functions continuously but can be negated or resumed at will.

Spell-Like Abilities: 3/day-fog cloud (adult or older), control winds (old or older); 2/day-feather fall (juvenile or older); 1/day- control weather (ancient or older), reverse gravity (great wyrm).

Skills: Bluff, Disguise, and Jump are considered class skills for silver dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +17 (1d8+3) melee, or Bite +17 (1d8+3) melee, 2 Claws +17 (1d6+1) melee, 2 Wings +16 (1d4+1) melee

feats: ALERTNESS, HOVER, IMPROVED INITIATIVE, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), ,