Wyrmling Gold Dragon

MapTool Token

NameWyrmling Gold Dragon
Sorted NameGold Dragon, Wyrmling
FamilyDragon, True
Size and TypeMedium Dragon (Fire)
Hit Dice Count8
Hit Dice8d12+16 (68 hp)
Random Hit Points8d12+16 - 16
Initiative+4
Speed60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple+8/+11
Attack

Bite +11 (1d8+3) melee

Full Attack

Bite +11 (1d8+3) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

Space/Reach5 ft./5 ft.
Special AttacksBreath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16)
Special Qualities

Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing

SavesFort +8, Ref +6, Will +8
AbilitiesStr 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills

Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7

Feats

Alertness, Hover, Improved Initiative

EnvironmentWarm plains
Challenge Rating5
Organization

Solitary or clutch (2-5)

TreasureTriple standard
AlignmentAlways lawful good
Advancement9-10 HD (Medium)
Level Adjustment+4
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wyrmling gold dragon; CR 5; Medium dragon (fire); HD 8d12+16; hp 68; Init +4; Spd 60 ft., fly 200 ft. (poor), swim 60 ft.; AC 17 (+7 natural), touch 10, flat-footed 17; Base Atk +8; Grp +11; Atk +11 melee (1d8+3, bite); Full Atk +11 melee (1d8+3, bite) and +11 melee (1d6+1, 2 claws) and +11 melee (1d4+1, 2 wings); Space/Reach 5 ft./5 ft.; SA Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16); SQ Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing; AL LG; SV Fort +8, Ref +6, Will +8; Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14

Skills and Feats: Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7; Alertness, Hover, Improved Initiative

Gold Dragon

Gold Dragon, Wyrmling
Medium Dragon (Fire)
Hit Dice:
8d12+16 (68 hp)
Initiative:
+4
Speed:
60 ft., fly 200 ft. (poor), swim 60 ft.
Armor Class:
17 (+7 natural), touch 10, flat-footed 17
Base Attack/Grapple:
+8/+11
Attack:
Bite +11 (1d8+3) melee
Full Attack:
Bite +11 (1d8+3) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Breath weapon (30 ft. cone of weakening gas or 30 ft. cone of fire 2d10, DC 16)
Special Qualities:
Alternate form, blindsense 60 ft., darkvision 120 ft., immunity to fire, immunity to sleep and paralysis, keen senses, vulnerability to cold, water breathing
Saves:
Fort +8, Ref +6, Will +8
Abilities:
Str 17, Dex 10, Con 15, Int 14, Wis 15, Cha 14
Skills:
Concentration +7, Diplomacy +7, Disguise +7, Escape Artist +5, Heal +6, Intimidate +7, Knowledge (any 2) +13, Listen +15, Search +13, Sense Motive +7, Spot +15, Swim +7, Use Magic Device +7
Feats:
Alertness, Hover, Improved Initiative
Environment:
Warm plains
Organization:
Solitary or clutch (2-5)
Challenge Rating:
5
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
9-10 HD (Medium)
Level Adjustment:
+4

Dragon (Fire)

Environment: Warm plains

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 5; very young 7; young 9; juvenile 11; young adult 14; adult 16; mature adult 19; old 21; very old 22; ancient 24; wyrm 25; great wyrm 27

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 9-10 HD; very young 12-13 HD; young 15-16 HD; juvenile 18-19 HD; young adult 21-22 HD; adult 24-25 HD; mature adult 27-28 HD; old 30-31 HD; very old 33-34 HD; ancient 36-37 HD; wyrm 39-40 HD; great wyrm 42+ HD

Level Adjustment: Wyrmling +4; very young +5; young +6; others -

Gold Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
M
8d12+16 (68)
17
10
15
14
15
14
+8/+11
+11
+8
+6
+8
2d10 (16)
-
Very young
L
11d12+33 (104)
21
10
17
16
17
16
+11/+20
+15
+10
+7
+10
4d10 (18)
-
Young
L
14d12+42 (133)
25
10
17
16
17
16
+14/+25
+20
+12
+9
+12
6d10 (20)
-
Juvenile
L
17d12+68 (178)
29
10
19
18
19
18
+17/+30
+25
+14
+10
+14
8d10 (22)
-
Young adult
H
20d12+100 (230)
31
10
21
18
19
18
+20/+38
+28
+17
+12
+16
10d10 (25)
24
Adult
H
23d12+115 (264)
33
10
21
20
21
20
+23/+42
+32
+18
+13
+18
12d10 (26)
26
Mature adult
H
26d12+156 (325)
35
10
23
20
21
20
+26/+46
+36
+21
+15
+20
14d10 (29)
28
Old
G
29d12+203 (391)
39
10
25
24
25
24
+29/+55
+39
+23
+16
+23
16d10 (31)
31
Very old
G
32d12+256 (464)
41
10
27
26
27
26
+32/+59
+43
+26
+18
+26
18d10 (34)
34
Ancient
G
35d12+315 (542)
43
10
29
28
29
28
+35/+63
+47
+28
+19
+28
20d10 (36)
36
Wyrm
C
38d12+380 (627)
45
10
31
30
31
30
+38/+71
+47
+31
+21
+31
22d10 (39)
39
Great wyrm
C
41d12+451 (717)
47
10
33
32
33
32
+41/+75
+51
+33
+22
+33
24d10 (41)
41

Gold Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
17 (+7 natural), touch 10, flat-footed 17
Alternate form, immunity to fire, vulnerability to cold, water breathing
-
-
Very young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
19 (-1 size, +10 natural), touch 9, flat-footed 19
-
-
Young
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-
Juvenile
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Bless
3rd
-
Young adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Damage reduction 5/magic
5th
21
Adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Luck bonus
7th
23
Mature adult
60 ft., fly 200 ft. (poor), swim 60 ft.
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Damage reduction 10/magic
9th
25
Old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
34 (-4 size, +28 natural), touch 6, flat-footed 34
Geas/quest, detect gems
11th
27
Very old
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Damage reduction 15/magic
13th
28
Ancient
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
sunburst 15th
30
Wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
39 (-8 size, +37 natural), touch 2, flat-footed 39
Damage reduction 20/magic
17th
31
Great wyrm
60 ft., fly 250 ft. (clumsy), swim 60 ft.
+0
42 (-8 size, +40 natural), touch 2, flat-footed 42
Foresight
19th
33
*Can also cast cleric spells and those from the Law, Luck, and Good domains as arcane spells.

On hatching, a gold dragon's scales are dark yellow with golden metallic flecks.

The flecks get larger as the dragon matures until, at the adult stage, the scales are completely golden. Gold dragons' faces are bewhiskered and sagacious; as they age, their pupils fade until the eyes resemble pools of molten gold.

Combat

Gold dragons usually parley before fighting. When conversing with intelligent creatures, they use Intimidate and Sense Motive to gain the upper hand. In combat, they employ bless and their luck bonus; older dragons use their Luck Bonus at the start of each day. They make heavy use of spells in combat. Among their favorites are cloudkill, delayed blast fireball, fire shield, globe of invulnerability, maze, sleep, slow, and stinking cloud.

Breath Weapon (Su): A gold dragon has two types of breath weapon, a cone of fire and a cone of weakening gas. Creatures within a cone of weakening gas must succeed on a Fortitude save or take 1 point of Strength damage per age category of the dragon.

Alternate Form (Su): A gold dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Water Breathing (Ex): A gold dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged (the cone of fire becomes a cone of superheated steam underwater).

Luck Bonus (Sp): Once per day an adult or older gold dragon can touch a gem, usually one embedded in the dragon's hide, and enspell it to bring good luck. As long as the dragon carries the gem, it and every good creature in a 10-foot radius per age category of the dragon receives a +1 luck bonus on all saving throws and similar rolls, as for a stone of good luck. If the dragon gives an enspelled gem to another creature, only that bearer gets the bonus. The effect lasts 1d3 hours plus 3 hours per age category of the dragon but ends if the gem is destroyed. This ability is the equivalent of a 2nd-level spell.

Detect Gems (Sp): An old or older gold dragon can use this ability three times per day. This is a divination effect similar to a detect magic spell, except that it finds only gems. The dragon can scan a 60-degree arc each round: By concentrating for 1 round it knows if there are any gems within the arc; 2 rounds of concentration reveal the exact number of gems; and 3 rounds reveal their exact location, type, and value. This ability is the equivalent of a 2ndlevel spell.

Other Spell-Like Abilities: 3/day-bless (juvenile or older); 1/day-geas/quest (old or older), sunburst (ancient or older), foresight (great wyrm).

Skills: Disguise, Heal, and Swim are considered class skills for gold dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +11 (1d8+3) melee, or Bite +11 (1d8+3) melee, 2 Claws +11 (1d6+1) melee, 2 Wings +11 (1d4+1) melee

feats: ALERTNESS, HOVER, IMPROVED INITIATIVE, ,