Chichimec

MapTool Token

NameChichimec
Sorted NameChichimec
FamilyAbomination
Size and TypeMedium Outsider (Air, Evil, Extraplanar)
Hit Dice Count27
Hit Dice27d8+189 (425 hp)
Random Hit Points27d8+189 - 189
Initiative+7
Speed5 ft., fly 200 ft. (perfect)
Armor Class39 (+7 Dex, +22 natural), touch 17, flat-footed 32
Base Attack/Grapple+27/+39
Attack

Primary wing buffet +39 (2d6+12) melee

Full Attack

2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, summon air elemental, Charisma drain
Special Qualities

Abomination traits, fast healing 10, spell resistance 33, damage reduction 10/good and epic, electricity immunity

SavesFort +22, Ref +22, Will +17
AbilitiesStr 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30
Skills

Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34

Feats

Alertness, Dodge, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack

Epic Feats

Blinding Speed (x 2), Epic Toughness

EnvironmentAny
Challenge Rating21
Organization

Solitary, pair, or flock (6-9)

TreasureNone
AlignmentAlways neutral evil
Advancement28-38 HD (Medium-size); 39-50 HD (Large)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Chichimec; CR 21; Medium outsider (air, evil, extraplanar); HD 27d8+189; hp 425; Init +7; Spd 5 ft., fly 200 ft. (perfect); AC 39 (+7 dex, +22 natural), touch 17, flat-footed 32; Base Atk +27; Grp +39; Atk +39 melee (2d6+12, primary wing buffet); Full Atk +39 melee (2d6+12, 2 primary wing buffets) and +37 melee (1d6+6, 6 secondary wing buffets) and +37 melee (1d6+6 plus Cha drain, tail slam); Space/Reach 5 ft./5 ft.; SA Spell-like abilities, summon air elemental, Charisma drain; SQ Abomination traits, fast healing 10, spell resistance 33, damage reduction 10/good and epic, electricity immunity; AL NE; SV Fort +22, Ref +22, Will +17; Str 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30

Skills and Feats: Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34; Alertness, Blinding Speed (x 2), Dodge, Epic Toughness, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack

Chichimec

Chichimec
Medium Outsider (Air, Evil, Extraplanar)
Hit Dice:
27d8+189 (425 hp)
Initiative:
+7
Speed:
5 ft., fly 200 ft. (perfect)
Armor Class:
39 (+7 Dex, +22 natural), touch 17, flat-footed 32
Base Attack/Grapple:
+27/+39
Attack:
Primary wing buffet +39 (2d6+12) melee
Full Attack:
2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities, summon air elemental, Charisma drain
Special Qualities:
Abomination traits, fast healing 10, spell resistance 33, damage reduction 10/good and epic, electricity immunity
Saves:
Fort +22, Ref +22, Will +17
Abilities:
Str 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30
Skills:
Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34
Feats:
Alertness, Dodge, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack
Epic Feats:
Blinding Speed (x 2), Epic Toughness
Environment:
Any
Organization:
Solitary, pair, or flock (6-9)
Challenge Rating:
21
Treasure:
None
Alignment:
Always neutral evil
Advancement:
28-38 HD (Medium-size); 39-50 HD (Large)

An chichimec's natural weapons are treated as epic and evil-aligned for the purpose of overcoming damage reduction.

Combat

Spell-Like Abilities: At will-darkness, telekinesis; 3/day-greater invisibility, control weather, call lightning, lightning bolt, chain lightning, wail of the banshee. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.

Summon Air Elemental (Sp): Three times per day a chichimec can summon an elder air elemental.

Charisma Drain (Su): This effect permanently reduces a living opponent's Charisma score by 2 points when the chichimec hits with a tail slam, or 4 points on a critical hit. The chichimec heals 10 points of damage, or 20 on a critical hit, whenever it drains Charisma, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a Fortitude save (DC 33)-on a successful save, only 1 point of Charisma is drained and the chichimec heals 5 points of damage. The DC is Charisma-based.

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Primary wing buffet +39 (2d6+12) melee, or 2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee

feats: ALERTNESS, DODGE, FLYBY ATTACK, IMPROVED BULL RUSH, MOBILITY, MULTIATTACK, POWER ATTACK, , BLINDING SPEED (X 2), EPIC TOUGHNESS