Wyrm Bronze Dragon

MapTool Token

NameWyrm Bronze Dragon
Sorted NameBronze Dragon, Wyrm
FamilyDragon, True
Size and TypeGargantuan Dragon (Water)
Hit Dice Count36
Hit Dice36d12+288 (522 hp)
Random Hit Points36d12+288 - 288
Initiative+4
Speed40 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class41 (-4 size, +35 natural), touch 6, flat-footed 41
Base Attack/Grapple+36/+61
Attack

Bite +46 (4d6+13) melee

Full Attack

Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee

Space/Reach20 ft./15 ft. (20 ft. with bite)
Special AttacksBreath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36)
Special Qualities

Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing

SavesFort +28, Ref +20, Will +28
AbilitiesStr 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills

Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46

Feats

Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

EnvironmentTemperate hills
Challenge Rating23
Organization

Solitary, pair, or family (1-2 and 2-5 offspring)

TreasureTriple standard
AlignmentAlways lawful good
Advancement37-38 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Wyrm bronze dragon; CR 23; Gargantuan dragon (water); HD 36d12+288; hp 522; Init +4; Spd 40 ft., fly 200 ft. (clumsy), swim 60 ft.; AC 41 (-4 size, +35 natural), touch 6, flat-footed 41; Base Atk +36; Grp +61; Atk +46 melee (4d6+13, bite); Full Atk +46 melee (4d6+13, bite) and +46 melee (2d8+6, 2 claws) and +45 melee (2d6+6, 2 wings) and +45 melee (2d8+19, tail slap); Space/Reach 20 ft./15 ft. (20 ft. with bite); SA Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36); SQ Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing; AL LG; SV Fort +28, Ref +20, Will +28; Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26

Skills and Feats: Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46; Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover

Bronze Dragon

Bronze Dragon, Wyrm
Gargantuan Dragon (Water)
Hit Dice:
36d12+288 (522 hp)
Initiative:
+4
Speed:
40 ft., fly 200 ft. (clumsy), swim 60 ft.
Armor Class:
41 (-4 size, +35 natural), touch 6, flat-footed 41
Base Attack/Grapple:
+36/+61
Attack:
Bite +46 (4d6+13) melee
Full Attack:
Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee
Space/Reach:
20 ft./15 ft. (20 ft. with bite)
Special Attacks:
Breath weapon (60 ft. cone of repulsion gas or 120 ft. line of lightning 22d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 36), tail sweep 2d6+19 (DC 36)
Special Qualities:
Alternate form, blindsense 60 ft., control water, create food and water, damage reduction 20/magic, darkvision 120 ft., detect thoughts, fog cloud, immunity to electricity, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 29, spells (caster level 17th), water breathing
Saves:
Fort +28, Ref +20, Will +28
Abilities:
Str 37, Dex 10, Con 27, Int 26, Wis 27, Cha 26
Skills:
Concentration +46, Diplomacy +46, Disguise +46, Escape Artist +38, Intimidate +46, Knowledge (any 3) +47, Listen +49, Search +47, Sense Motive +46, Spot +49, Survival +46, Swim +51, Use Magic Device +46
Feats:
Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate hills
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
23
Treasure:
Triple standard
Alignment:
Always lawful good
Advancement:
37-38 HD (Gargantuan)
Level Adjustment:
-

Dragon (Water)

Environment: Temperate hills

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 5; young 7; juvenile 9; young adult 12; adult 15; mature adult 17; old 19; very old 20; ancient 22; wyrm 23; great wyrm 25

Treasure: Triple standard

Alignment: Always lawful good

Advancement: Wyrmling 7-8 HD; very young 10-11 HD; young 13-14 HD; juvenile 16-17 HD; young adult 19-20 HD; adult 22-23 HD; mature adult 25-26 HD; old 28-29 HD; very old 31-32 HD; ancient 34-35 HD; wyrm 37-38 HD; great wyrm 40+ HD

Level Adjustment: Wyrmling +4; very young +4; young +6; others -

Bronze Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
S
6d12+6 (45)
13
10
13
14
15
14
+6/+3
+8
+6
+5
+7
2d6 (14)
-
Very young
M
9d12+18 (76)
15
10
15
14
15
14
+9/+11
+11
+8
+6
+8
4d6 (16)
-
Young
M
12d12+24 (102)
17
10
15
16
17
16
+12/+15
+15
+10
+8
+11
6d6 (18)
-
Juvenile
L
15d12+45 (142)
19
10
17
18
19
18
+15/+23
+18
+12
+9
+13
8d6 (20)
-
Young adult
L
18d12+72 (189)
23
10
19
18
19
18
+18/+28
+23
+15
+11
+15
10d6 (23)
23
Adult
H
21d12+105 (241)
27
10
21
20
21
20
+21/+37
+27
+17
+12
+17
12d6 (25)
25
Mature adult
H
24d12+120 (276)
29
10
21
20
21
20
+24/+41
+31
+19
+14
+19
14d6 (27)
27
Old
H
27d12+162 (337)
31
10
23
22
23
22
+27/+45
+35
+21
+15
+21
16d6 (29)
29
Very old
H
30d12+180 (375)
33
10
23
22
23
22
+30/+49
+39
+23
+17
+23
18d6 (31)
31
Ancient
G
33d12+231 (445)
35
10
25
24
25
24
+33/+57
+41
+25
+18
+25
20d6 (33)
33
Wyrm
G
36d12+288 (522)
37
10
27
26
27
26
+36/+61
+45
+28
+20
+28
22d6 (36)
36
Great wyrm
G
39d12+312 (565)
39
10
27
26
27
26
+39/+65
+49
+29
+21
+29
24d6 (37)
37

Bronze Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average), swim 60 ft.
+0
16 (+1 size, +5 natural), touch 11, flat-footed 16
Immunity to electricity, water breathing, speak with animals
-
-
Very young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
18 (+8 natural), touch 10, flat-footed 18
-
-
Young
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
21 (+11 natural), touch 10, flat-footed 21
Alternate form
1st
-
Juvenile
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
23 (-1 size, +14 natural), touch 9, flat-footed 23
3rd
-
Young adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
26 (-1 size, +17 natural), touch 9, flat-footed 26
Damage reduction 5/magic
5th
20
Adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
28 (-2 size, +20 natural), touch 8, flat-footed 28
Create food and water, fog cloud
7th
22
Mature adult
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
31 (-2 size, +23 natural), touch 8, flat-footed 31
Damage reduction 10/magic
9th
23
Old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
34 (-2 size, +26 natural), touch 8, flat-footed 34
Detect thoughts
11th
25
Very old
40 ft., fly 150 ft. (poor), swim 60 ft.
+0
37 (-2 size, +29 natural), touch 8, flat-footed 37
Damage reduction 15/magic
13th
26
Ancient
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
38 (-4 size, +32 natural), touch 6, flat-footed 38
Control water
15th
28
Wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
41 (-4 size, +35 natural), touch 6, flat-footed 41
Damage reduction 20/magic
17th
29
Great wyrm
40 ft., fly 200 ft. (clumsy), swim 60 ft.
+0
44 (-4 size, +38 natural), touch 6, flat-footed 44
Control weather
19th
31
*Can also cast cleric spells and those from the Animal, Law, and Water domains as arcane spells.

A bronze wyrmling's scales are yellow tinged with green, showing only a hint of bronze. As the dragon approaches adulthood, its color deepens slowly to a darker, rich bronze tone. Very old dragons develop a blue-black tint to the edges of their scales. Powerful swimmers, they have webbed feet and smooth, flat scales. The pupils of its eyes fade as a dragon ages, until in the oldest the eyes resemble glowing green orbs.

Combat

Bronze dragons dislike killing animals and would rather bribe them (perhaps with food) or force them away magically. They use detect thoughts to learn intelligent creatures' intentions.

When attacking they blind their opponents with fog cloud and then charge or, if flying, snatch them up. Against seafaring opponents they conjure up a storm or use their tails to smash the vessels' hulls. If a dragon is inclined to be lenient, ships might be merely becalmed, fogbound, or broken-masted.

Breath Weapon (Su): Bronze dragons have two types of breath weapon, a line of lightning and a cone of repulsion gas. Creatures within the cone must succeed on a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category of the dragon. This is a mind-affecting compulsion enchantment effect.

Water Breathing (Ex): A bronze dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Alternate Form (Su): A young or older bronze dragon can assume any animal or humanoid form of Medium size or smaller as a standard action three times per day. This ability functions as a polymorph spell cast on itself at its caster level, except that the dragon does not regain hit points for changing form and can only assume the form of an animal or humanoid. The dragon can remain in its animal or humanoid form until it chooses to assume a new one or return to its natural form.

Spell-Like Abilities: At will-speak with animals; 3/day-create food and water (adult or older), fog cloud (adult or older), detect thoughts (old or older), control water (ancient or older); 1/day-control weather (great wyrm).

Skills: Disguise, Swim, and Survival are considered class skills for bronze dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +46 (4d6+13) melee, or Bite +46 (4d6+13) melee, 2 Claws +46 (2d8+6) melee, 2 Wings +45 (2d6+6) melee, Tail Slap +45 (2d8+19) melee

feats: ALERTNESS, BLIND-FIGHT, CLEAVE, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, SNATCH, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,