Very old Green Dragon

MapTool Token

NameVery old Green Dragon
Sorted NameGreen Dragon, Very old
FamilyDragon, True
Size and TypeHuge Dragon (Air)
Hit Dice Count29
Hit Dice29d12+174 (362 hp)
Random Hit Points29d12+174 - 174
Initiative+4
Speed40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class36 (-2 size, +28 natural), touch 8, flat-footed 36
Base Attack/Grapple+29/+48
Attack

Bite +39 (2d8+11) melee

Full Attack

Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee

Space/Reach15 ft./10 ft. (15 ft. with bite)
Special AttacksBreath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28)
Special Qualities

Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing

SavesFort +22, Ref +16, Will +20
AbilitiesStr 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills

Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23

Feats

Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

EnvironmentTemperate forests
Challenge Rating19
Organization

Solitary, pair, or family (1-2 and 2-5 offspring)

TreasureTriple standard
AlignmentAlways lawful evil
Advancement30-31 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Very old green dragon; CR 19; Huge dragon (air); HD 29d12+174; hp 362; Init +4; Spd 40 ft., fly 150 ft. (poor), swim 40 ft; AC 36 (-2 size, +28 natural), touch 8, flat-footed 36; Base Atk +29; Grp +48; Atk +39 melee (2d8+11, bite); Full Atk +39 melee (2d8+11, bite) and +39 melee (2d6+5, 2 claws) and +38 melee (1d8+5, 2 wings) and +38 melee (2d6+16, tail slap); Space/Reach 15 ft./10 ft. (15 ft. with bite); SA Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28); SQ Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing; AL LE; SV Fort +22, Ref +16, Will +20; Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18

Skills and Feats: Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23; Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover

Green Dragon

Green Dragon, Very old
Huge Dragon (Air)
Hit Dice:
29d12+174 (362 hp)
Initiative:
+4
Speed:
40 ft., fly 150 ft. (poor), swim 40 ft
Armor Class:
36 (-2 size, +28 natural), touch 8, flat-footed 36
Base Attack/Grapple:
+29/+48
Attack:
Bite +39 (2d8+11) melee
Full Attack:
Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee
Space/Reach:
15 ft./10 ft. (15 ft. with bite)
Special Attacks:
Breath weapon (50 ft. cone of corrosive (acid) gas 18d6, DC 30), crush 2d8+16 (DC 30), frightful presence (DC 28)
Special Qualities:
Blindsense 60 ft., damage reduction 15/magic, darkvision 120 ft., immunity to acid, immunity to sleep and paralysis, keen senses, plant growth, spell resistance 25, spells (caster level 11th), suggestion, water breathing
Saves:
Fort +22, Ref +16, Will +20
Abilities:
Str 33, Dex 10, Con 23, Int 18, Wis 19, Cha 18
Skills:
Bluff +23, Concentration +26, Diplomacy +24, Escape Artist +19, Hide +11, Intimidate +24, Knowledge (any 2) +36, Listen +38, Move Silently +19, Search +36, Sense Motive +24, Spot +38, Use Magic Device +23
Feats:
Alertness, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Weapon Focus (bite), Weapon Focus (claw), Wingover
Environment:
Temperate forests
Organization:
Solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating:
19
Treasure:
Triple standard
Alignment:
Always lawful evil
Advancement:
30-31 HD (Huge)
Level Adjustment:
-

Dragon (Air)

Environment: Temperate forests

Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)

Challenge Ratings: Wyrmling 3; very young 4; young 5; juvenile 8; young adult 11; adult 13; mature adult 16; old 18; very old 19; ancient 21; wyrm 22; great wyrm 24

Treasure: Triple standard

Alignment: Always lawful evil

Advancement: Wyrmling 6-7 HD; very young 9-10 HD; young 12-13 HD; juvenile 15-16 HD; young adult 18-19 HD; adult 21-22 HD; mature adult 24-25 HD; old 27-28 HD; very old 30-31 HD; ancient 33-34 HD; wyrm 36-37 HD; great wyrm 39+ HD

Level Adjustment: Wyrmling +5; very young +5; young +5; juvenile +6; others -

Green Dragons by Age

Age
Size
Hit Dice (hp)
Str
Dex
Con
Int
Wis
Cha
Base Attack/
Grapple
Attack
Fort Save
Ref Save
Will Save
Breath Weapon (DC)
Frightful Presence DC
Wyrmling
S
5d12+5 (37)
13
10
13
10
11
10
+5/+2
+7
+5
+4
+4
2d6 (13)
-
Very young
M
8d12+16 (68)
15
10
15
10
11
10
+8/+10
+10
+8
+6
+6
4d6 (16)
-
Young
M
11d12+22 (93)
17
10
15
12
13
12
+11/+14
+14
+9
+7
+8
6d6 (17)
-
Juvenile
L
14d12+42 (133)
19
10
17
14
15
14
+14/+22
+17
+12
+9
+11
8d6 (20)
-
Young adult
L
17d12+68 (178)
23
10
19
14
15
14
+17/+27
+22
+14
+10
+12
10d6 (22)
20
Adult
H
20d12+100 (230)
27
10
21
16
17
16
+20/+36
+26
+17
+12
+15
12d6 (25)
23
Mature adult
H
23d12+115 (264)
29
10
21
16
17
16
+23/+40
+30
+18
+13
+16
14d6 (26)
24
Old
H
26d12+156 (325)
31
10
23
18
19
18
+26/+44
+34
+21
+15
+19
16d6 (29)
27
Very old
H
29d12+174 (362)
33
10
23
18
19
18
+29/+48
+38
+22
+16
+20
18d6 (30)
28
Ancient
G
32d12+224 (432)
35
10
25
20
21
20
+32/+56
+40
+25
+18
+23
20d6 (33)
31
Wyrm
G
35d12+280 (507)
37
10
27
20
21
20
+35/+60
+44
+27
+19
+24
22d6 (35)
32
Great wyrm
G
38d12+304 (551)
39
10
27
22
23
22
+38/+64
+48
+29
+21
+27
24d6 (37)
35

Green Dragon Abilities by Age

Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR
Wyrmling
40 ft., fly 100 ft. (average), swim 40 ft
+0
15 (+1 size, +4 natural), touch 11, flat-footed 15
Immunity to acid, water breathing
-
-
Very young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
17 (+7 natural), touch 10, flat-footed 17
-
-
Young
40 ft., fly 150 ft. (poor), swim 40 ft
+0
20 (+10 natural), touch 10, flat-footed 20
-
-
Juvenile
40 ft., fly 150 ft. (poor), swim 40 ft
+0
22 (-1 size, +13 natural), touch 9, flat-footed 22
1st
-
Young adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
25 (-1 size, +16 natural), touch 9, flat-footed 25
Damage reduction 5/magic
3rd
19
Adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
27 (-2 size, +19 natural), touch 8, flat-footed 27
Suggestion
5th
21
Mature adult
40 ft., fly 150 ft. (poor), swim 40 ft
+0
30 (-2 size, +22 natural), touch 8, flat-footed 30
Damage reduction 10/magic
7th
22
Old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
33 (-2 size, +25 natural), touch 8, flat-footed 33
Plant growth
9th
24
Very old
40 ft., fly 150 ft. (poor), swim 40 ft
+0
36 (-2 size, +28 natural), touch 8, flat-footed 36
Damage reduction 15/magic
11th
25
Ancient
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
37 (-4 size, +31 natural), touch 6, flat-footed 37
Dominate person
13th
27
Wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
40 (-4 size, +34 natural), touch 6, flat-footed 40
Damage reduction 20/magic
15th
28
Great wyrm
40 ft., fly 200 ft. (clumsy), swim 40 ft
+0
43 (-4 size, +37 natural), touch 6, flat-footed 43
Command plants
17th
30

A wyrmling green dragon's scales are thin, very small, and a deep shade of green that appears nearly black. As the dragon ages, the scales grow larger and lighter, turning shades of forest, emerald, and olive green, which helps it blend in with its wooded surroundings.

Combat

Green dragons initiate fights with little or no provocation, picking on creatures of any size. If the target is intriguing or seems formidable, the dragon stalks the creature to determine the best time to strike and the most appropriate tactics to use. If the target appears weak, the dragon makes its presence known quickly-it enjoys evoking terror. Sometimes the dragon elects to control a humanoid creature through intimidation and suggestion. Green dragons especially like to question adventurers to learn more about their society and abilities, what is going on in the countryside, and if there is treasure nearby.

Breath Weapon (Su): A green dragon has one type of breath weapon, a cone of corrosive (acid) gas.

Water Breathing (Ex): A green dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.

Spell-Like Abilities: 3/day-suggestion (adult or older), dominate person (ancient or older); 1/day- plant growth (old or older), command plants (great wyrm).

Skills: Bluff, Hide, and Move Silently are considered class skills for green dragons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +39 (2d8+11) melee, or Bite +39 (2d8+11) melee, 2 Claws +39 (2d6+5) melee, 2 Wings +38 (1d8+5) melee, Tail Slap +38 (2d6+16) melee

feats: ALERTNESS, EMPOWER SPELL, FLYBY ATTACK, HOVER, IMPROVED INITIATIVE, MAXIMIZE SPELL, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WINGOVER, ,