Dire Wolf

MapTool Token

NameDire Wolf
Sorted NameWolf, Dire
FamilyDire Animal
Size and TypeLarge Animal
Hit Dice Count6
Hit Dice6d8+18 (45 hp)
Random Hit Points6d8+18 - 18
Initiative+2
Speed50 ft. (10 squares)
Armor Class14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple+4/+15
Attack

Bite +11 melee (1d8+10)

Full Attack

Bite +11 melee (1d8+10)

Space/Reach10 ft./5 ft.
Special AttacksTrip
Special Qualities

Low-light vision, scent

SavesFort +8, Ref +7, Will +6
AbilitiesStr 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills

Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*

Feats

Alertness, Run, Weapon Focus (bite)

Bonus Feats

Track

EnvironmentTemperate forests
Challenge Rating3
Organization

Solitary or pack (5-8)

TreasureNone
AlignmentAlways neutral
Advancement7-18 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Dire wolf; CR 3; Large animal; HD 6d8+18; hp 45; Init +2; Spd 50 ft. (10 squares); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +15; Atk +11 melee (1d8+10, bite); Full Atk +11 melee (1d8+10, bite); Space/Reach 10 ft./5 ft.; SA Trip; SQ Low-light vision, scent; AL N; SV Fort +8, Ref +7, Will +6; Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10

Skills and Feats: Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*; Alertness, Run, Track, Weapon Focus (bite)

Dire Wolf

Dire Wolf
Large Animal
Hit Dice:
6d8+18 (45 hp)
Initiative:
+2
Speed:
50 ft. (10 squares)
Armor Class:
14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple:
+4/+15
Attack:
Bite +11 melee (1d8+10)
Full Attack:
Bite +11 melee (1d8+10)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Trip
Special Qualities:
Low-light vision, scent
Saves:
Fort +8, Ref +7, Will +6
Abilities:
Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills:
Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
Feats:
Alertness, Run, Track B, Weapon Focus (bite)
Environment:
Temperate forests
Organization:
Solitary or pack (5-8)
Challenge Rating:
3
Treasure:
None
Alignment:
Always neutral
Advancement:
7-18 HD (Large)
Level Adjustment:
-

Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

Combat

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by scent.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +11 melee (1d8+10), or Bite +11 melee (1d8+10)

feats: ALERTNESS, RUN, WEAPON FOCUS (BITE), TRACK,