Bodak

MapTool Token

NameBodak
Sorted NameBodak
FamilyBodak
Size and TypeMedium Undead (Extraplanar)
Hit Dice Count9
Hit Dice9d12 (58 hp)
Random Hit Points9d12 - 0
Initiative+6
Speed20 ft. (4 squares)
Armor Class20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple+4/+5
Attack

Slam +6 melee (1d8+1)

Full Attack

Slam +6 melee (1d8+1)

Space/Reach5 ft./5 ft.
Special AttacksDeath gaze
Special Qualities

Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight

SavesFort +3, Ref +5, Will +7
AbilitiesStr 13, Dex 15, Con -, Int 6, Wis 12, Cha 12
Skills

Listen +11, Move Silently +10, Spot +11

Feats

Alertness, Dodge, Improved Initiative, Weapon Focus (slam)

EnvironmentA chaotic evil-aligned plane
Challenge Rating8
Organization

Solitary or gang (2-4)

TreasureNone
AlignmentAlways chaotic evil
Advancement10-13 HD (Medium); 14-27 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Bodak; CR 8; Medium undead (extraplanar); HD 9d12; hp 58; Init +6; Spd 20 ft. (4 squares); AC 20 (+2 dex, +8 natural), touch 12, flat-footed 18; Base Atk +4; Grp +5; Atk +6 melee (1d8+1, slam); Full Atk +6 melee (1d8+1, slam); Space/Reach 5 ft./5 ft.; SA Death gaze; SQ Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight; AL CE; SV Fort +3, Ref +5, Will +7; Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12

Skills and Feats: Listen +11, Move Silently +10, Spot +11; Alertness, Dodge, Improved Initiative, Weapon Focus (slam)

Bodak

Bodak
Medium Undead (Extraplanar)
Hit Dice:
9d12 (58 hp)
Initiative:
+6
Speed:
20 ft. (4 squares)
Armor Class:
20 (+2 Dex, +8 natural), touch 12, flat-footed 18
Base Attack/Grapple:
+4/+5
Attack:
Slam +6 melee (1d8+1)
Full Attack:
Slam +6 melee (1d8+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Death gaze
Special Qualities:
Damage reduction 10/cold iron, darkvision 60 ft., immunity to electricity, acid resistance 10, fire resistance 10, undead traits, vulnerability to sunlight
Saves:
Fort +3, Ref +5, Will +7
Abilities:
Str 13, Dex 15, Con -, Int 6, Wis 12, Cha 12
Skills:
Listen +11, Move Silently +10, Spot +11
Feats:
Alertness, Dodge, Improved Initiative, Weapon Focus (slam)
Environment:
A chaotic evil-aligned plane
Organization:
Solitary or gang (2-4)
Challenge Rating:
8
Treasure:
None
Alignment:
Always chaotic evil
Advancement:
10-13 HD (Medium); 14-27 HD (Large)
Level Adjustment:
-

Bodaks are the undead remnants of humanoids who have been destroyed by the touch of absolute evil.

A bodak retains fleeting memories of its past life and can speak Common (or some other humanoid language).

Combat

Death Gaze (Su): Death, range 30 feet, Fortitude DC 15 negates. Humanoids who die from this attack are transformed into bodaks 24 hours later. The save DC is Charisma-based.

Vulnerability to Sunlight (Ex): Bodaks loathe sunlight, for its merest touch burns their impure flesh. Each round of exposure to the direct rays of the sun deals 1 point of damage to the creature.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +6 melee (1d8+1), or Slam +6 melee (1d8+1)

feats: ALERTNESS, DODGE, IMPROVED INITIATIVE, WEAPON FOCUS (SLAM), ,