Abyssal Greater Basilisk

MapTool Token

NameAbyssal Greater Basilisk
Sorted NameBasilisk, Abyssal Greater
FamilyBasilisk
Size and TypeLarge Outsider (Augmented Magical Beast, Extraplanar)
Hit Dice Count18
Hit Dice18d10+90 (189 hp)
Random Hit Points18d10+90 - 90
Initiative-1
Speed20 ft. (4 squares)
Armor Class17 (-1 Dex, -1 size, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple+18/+29
Attack

Bite +25 melee (2d8+10)

Full Attack

Bite +25 melee (2d8+10)

Space/Reach10 ft./5 ft.
Special AttacksPetrifying gaze, smite good
Special Qualities

Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23

SavesFort +18, Ref +12, Will +8
AbilitiesStr 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15
Skills

Hide +0*, Listen +10, Spot +10

Feats

Alertness, Blind-Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite)

EnvironmentA chaotic evil plane
Challenge Rating12
Organization

Solitary or colony (3-6)

TreasureStandard
AlignmentAlways chaotic evil
Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Abyssal greater basilisk; CR 12; Large outsider (augmented magical beast, extraplanar); HD 18d10+90; hp 189; Init -1; Spd 20 ft. (4 squares); AC 17 (-1 dex, -1 size, +9 natural), touch 8, flat-footed 17; Base Atk +18; Grp +29; Atk +25 melee (2d8+10, bite); Full Atk +25 melee (2d8+10, bite); Space/Reach 10 ft./5 ft.; SA Petrifying gaze, smite good; SQ Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23; AL CE; SV Fort +18, Ref +12, Will +8; Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15

Skills and Feats: Hide +0*, Listen +10, Spot +10; Alertness, Blind-Fight, Great Fortitude, Improved Natural Attack (bite), Iron Will, Lightning Reflexes, Weapon Focus (bite)

Basilisk

Abyssal Greater Basilisk
Large Outsider (Augmented Magical Beast, Extraplanar)
Hit Dice:
18d10+90 (189 hp)
Initiative:
-1
Speed:
20 ft. (4 squares)
Armor Class:
17 (-1 Dex, -1 size, +9 natural), touch 8, flat-footed 17
Base Attack/Grapple:
+18/+29
Attack:
Bite +25 melee (2d8+10)
Full Attack:
Bite +25 melee (2d8+10)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Petrifying gaze, smite good
Special Qualities:
Resistance to cold 10 and fire 10, damage reduction 10/magic, darkvision 60 ft., low-light vision, spell resistance 23
Saves:
Fort +18, Ref +12, Will +8
Abilities:
Str 24, Dex 8, Con 21, Int 3, Wis 10, Cha 15
Skills:
Hide +0*, Listen +10, Spot +10
Feats:
Alertness, Blind-Fight, Great Fortitude, Iron Will, Improved Natural Attack (bite), Lightning Reflexes, Weapon Focus (bite)
Environment:
A chaotic evil plane
Organization:
Solitary or colony (3-6)
Challenge Rating:
12
Treasure:
Standard
Alignment:
Always chaotic evil
Advancement:
-
Level Adjustment:
-

A basilisk is a reptilian monster that petrifies living creatures with a mere gaze. A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult basilisk's body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.

Combat

A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures.

Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 13 negates. The save DC is Charisma-based.

Skills: *The basilisk's dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.

Abyssal Greater Basilisk

Combat

The save DC for the abyssal greater basilisk's petrifying gaze (DC 21) is adjusted for its greater Hit Dice and higher Charisma score.

An abyssal greater basilisk's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Smite Good (Su): Once per day an abyssal greater basilisk can make a normal melee attack to deal an extra 18 points of damage against a good foe.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +25 melee (2d8+10), or Bite +25 melee (2d8+10)

feats: ALERTNESS, BLIND-FIGHT, GREAT FORTITUDE, IRON WILL, IMPROVED NATURAL ATTACK (BITE), LIGHTNING REFLEXES, WEAPON FOCUS (BITE), ,