Barghest

MapTool Token

NameBarghest
Sorted NameBarghest
FamilyBarghest
Size and TypeMedium Outsider (Evil, Extraplanar, Lawful, Shapechanger)
Hit Dice Count6
Hit Dice6d8+6 (33 hp)
Random Hit Points6d8+6 - 6
Initiative+6
Speed30 ft. (6 squares)
Armor Class18 (+2 Dex, +6 natural), touch 12, flat-footed 16
Base Attack/Grapple+6/+9
Attack

Bite +9 melee (1d6+3))

Full Attack

Bite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1)

Space/Reach5 ft./5 ft.
Special AttacksSpell-like abilities, feed
Special Qualities

Change shape, damage reduction 5/magic, darkvision 60 ft., scent

SavesFort +6, Ref +7, Will +7
AbilitiesStr 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14
Skills

Bluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate +13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks)

Feats

Combat Reflexes, Improved Initiative, Track

EnvironmentAn evil-aligned plane
Challenge Rating4
Organization

Solitary or pack (3-6)

TreasureDouble standard
AlignmentAlways lawful evil
AdvancementSpecial (see below)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Barghest; CR 4; Medium outsider (evil, extraplanar, lawful, shapechanger); HD 6d8+6; hp 33; Init +6; Spd 30 ft. (6 squares); AC 18 (+2 dex, +6 natural), touch 12, flat-footed 16; Base Atk +6; Grp +9; Atk +9 melee (1d6+3], bite); Full Atk +9 melee (1d6+3, bite) and +4 melee (1d4+1, 2 claws); Space/Reach 5 ft./5 ft.; SA Spell-like abilities, feed; SQ Change shape, damage reduction 5/magic, darkvision 60 ft., scent; AL LE; SV Fort +6, Ref +7, Will +7; Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14

Skills and Feats: Bluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate +13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks); Combat Reflexes, Improved Initiative, Track

Barghest

Barghest
Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)
Hit Dice:
6d8+6 (33 hp)
Initiative:
+6
Speed:
30 ft. (6 squares)
Armor Class:
18 (+2 Dex, +6 natural), touch 12, flat-footed 16
Base Attack/Grapple:
+6/+9
Attack:
Bite +9 melee (1d6+3))
Full Attack:
Bite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Spell-like abilities, feed
Special Qualities:
Change shape, damage reduction 5/magic, darkvision 60 ft., scent
Saves:
Fort +6, Ref +7, Will +7
Abilities:
Str 17, Dex 15, Con 13, Int 14, Wis 14, Cha 14
Skills:
Bluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate +13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks)
Feats:
Combat Reflexes, Improved Initiative, Track
Environment
An evil-aligned plane
Organization:
Solitary or pack (3-6)
Challenge Rating:
4
Treasure:
Double standard
Alignment:
Always lawful evil
Advancement:
Special (see below)
Level Adjustment:
-

A barghest is a lupine fiend that can take the shape of a wolf or a goblin. In its natural form, it resembles a goblin-wolf hybrid with terrible jaws and sharp claws. As whelps, barghests are nearly indistinguishable from wolves, except for their size and claws. As they grow larger and stronger, their skin darkens to bluishred and eventually becomes blue altogether.

A full-grown barghest is about 6 feet long and weighs 180 pounds. A barghest's eyes glow orange when the creature becomes excited.

Barghests speak Goblin, Worg, and Infernal.

Combat

Barghests can claw and bite, no matter what their form, and usually disdain weapons. Though they love killing, they have little stomach for direct combat and attack from ambush whenever possible. Barghests start a combat by using crushing despair and charm monster to keep opponents off balance. They try to stay away from the enemy's main strength.

A barghest's natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Spell-Like Abilities: At will-blink, levitate, misdirection (DC 14), rage (DC 15); 1/day-charm monster (DC 16), crushing despair (DC 16), dimension door. Caster level equals the barghest's HD.

The save DCs are Charisma-based.

Feed (Su): When a barghest slays a humanoid opponent, it can feed on the corpse, devouring both flesh and life force, as a full-round action. Feeding destroys the victim's body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.

A barghest advances in Hit Dice by consuming corpses in this fashion. For every three suitable corpses a barghest devours, it gains 1 Hit Die, and its Strength, Constitution, and natural armor increase by +1. Its attack bonus and saves improve as normal for an outsider of its Hit Dice, and it gains skill points, feats, and ability score improvements normally.

The barghest only advances by consuming the corpses of creatures whose Hit Dice or levels are equal to or greater than its own current total. A barghest that reaches 9 Hit Dice through feeding immediately becomes a greater barghest upon completion of the act.

Change Shape (Su): A barghest can assume the shape of a goblin or a wolf as a standard action. In goblin form, a barghest cannot use its natural weapons but can wield weapons and wear armor. In wolf form, a barghest loses its claw attacks but retains its bite attack.

Pass Without Trace (Ex): A barghest in wolf form can use pass without trace (as the spell) as a free action.

Skills: *A barghest in wolf form gains a +4 circumstance bonus on Hide checks.

Greater Barghest

A barghest that reaches 9 Hit Dice through feeding becomes a greater barghest. These creatures can change shape into a goblinlike creature of Large size (about 8 feet tall and 400 pounds) or a dire wolf. In goblin form, a greater barghest cannot use its natural weapons but can wield weapons and wear armor. In dire wolf form, a greater barghest loses its claw attacks but retains its bite attack.

A greater barghest can reach a maximum of 18 Hit Dice through feeding.

Spell-Like Abilities: In addition to the spelllike abilities all barghests possess, a greater barghest gains the following abilities. At will-invisibility sphere; 1/day-mass bull's strength, mass enlarge. Caster level equals the greater barghest's HD.

Combat

Occasionally, a greater barghest uses a magic two-handed weapon in combat instead of its claws, giving it multiple attacks (attack bonus +13/+8). It can also make one bite attack (attack bonus +8) each round. The save DC against a greater barghest's spell-like abilities is 14 + spell level.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +9 melee (1d6+3)), or Bite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1)

feats: COMBAT REFLEXES, IMPROVED INITIATIVE, TRACK, ,