Flesh Colossus

MapTool Token

NameFlesh Colossus
Sorted NameFlesh Colossus
FamilyColossus
Size and TypeColossal Construct
Hit Dice Count100
Hit Dice100d10 (630 hp) or as controlling spirit
Random Hit Points100d10 - 0
Initiative+2 (-2 Dex, +4 Improved
Speed40 ft. (can't run)
Armor Class45 (-8 size, -2 Dex, +25 natural, +20 profane), touch 20, flat-footed 45
Base Attack/Grapple+75/+103
Attack

Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged

Full Attack

Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged

Space/Reach30 ft./30 ft.
Special AttacksFrightful presence, horrific appearance, stomp, stench
Special Qualities

Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity

SavesFort +33, Ref +31, Will +33
AbilitiesStr 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit
Skills

Jump +16 or as controlling spirit

EnvironmentAny
Challenge Rating27
Organization

Solitary

TreasureNone
AlignmentNeutral evil or neutral
AdvancementNone (abilities may vary by level of possessing spirit)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Flesh colossus; CR 27; Colossal construct; HD 100d10; hp 630 or as controlling spirit; Init +2 (-2 Dex, +4 Improved; Spd 40 ft. (can't run); AC 45 (-8 size, -2 dex, +25 natural, +20 profane), touch 20, flat-footed 45; Base Atk +75; Grp +103; Atk +79 melee (6d6+18, colossal club) or +79 melee (4d6+12, slam) or +65 ranged (4d6+12, thrown object (weighing 10 tons or less)); Full Atk +79 melee (6d6+18, colossal club) or +79 melee (4d6+12, 2 slams) or +65 ranged (4d6+12, thrown object (weighing 10 tons or less)); Space/Reach 30 ft./30 ft.; SA Frightful presence, horrific appearance, stomp, stench; SQ Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity; AL NE; SV Fort +33, Ref +31, Will +33; Str 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit

Skills and Feats: Jump +16 or as controlling spirit;

Construction

The construction cost given for each colossus takes into account the physical body and all the materials and spell components that are consumed or become a permanent part of it. Except for the much tougher requirements, constructing a colossus is not unlike constructing a golem.

Flesh Colossus
Colossal Construct
Hit Dice:
100d10 (630 hp) or as controlling spirit
Initiative:
+2 (-2 Dex, +4 Improved
Speed:
40 ft. (can't run)
Armor Class:
45 (-8 size, -2 Dex, +25 natural, +20 profane), touch 20, flat-footed 45
Base Attack/Grapple:
+75/+103
Attack:
Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged
Full Attack:
Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged
Space/Reach:
30 ft./30 ft.
Special Attacks:
Frightful presence, horrific appearance, stomp, stench
Special Qualities:
Construct traits, magic immunity, damage reduction 15/Epic and adamantine, negative energy affinity
Saves:
Fort +33, Ref +31, Will +33
Abilities:
Str 35, Dex 6, Con -, Int 1 or as controlling spirit, Wis 11 or as controlling spirit, Cha 1 or as controlling spirit
Skills:
Jump +16 or as controlling spirit
Environment:
Any
Organization:
Solitary
Challenge Rating:
27
Treasure:
None
Alignment:
Neutral evil or neutral
Advancement:
None (abilities may vary by level of possessing spirit)

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Colossal club +79 (6d6+18) melee or slam +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged, or Colossal club +79 (6d6+18) melee or 2 slams +79 (4d6+12) melee or thrown object (weighing 10 tons or less) +65 (4d6+12) ranged

feats: