Medium Shark

MapTool Token

NameMedium Shark
Sorted NameShark, Medium
FamilyShark
Size and TypeMedium Animal (Aquatic)
Hit Dice Count3
Hit Dice3d8+3 (16 hp)
Random Hit Points3d8+3 - 3
Initiative+2
SpeedSwim 60 ft. (12 squares)
Armor Class15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple+2/+3
Attack

Bite +4 melee (1d6+1)

Full Attack

Bite +4 melee (1d6+1)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Blindsense, keen scent

SavesFort +4, Ref +5, Will +2
AbilitiesStr 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills

Listen +6, Spot +6, Swim +9

Feats

Alertness, Weapon Finesse

EnvironmentCold aquatic
Challenge Rating1
Organization

Solitary, school (2-5), or pack (6-11)

Advancement4-6 HD (Medium)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Medium shark; CR 1; Medium animal (aquatic); HD 3d8+3; hp 16; Init +2; Spd Swim 60 ft. (12 squares); AC 15 (+2 dex, +3 natural), touch 12, flat-footed 13; Base Atk +2; Grp +3; Atk +4 melee (1d6+1, bite); Full Atk +4 melee (1d6+1, bite); Space/Reach 5 ft./5 ft.; SA -; SQ Blindsense, keen scent; AL N; SV Fort +4, Ref +5, Will +2; Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2

Skills and Feats: Listen +6, Spot +6, Swim +9; Alertness, Weapon Finesse

Shark

Shark, Medium
Medium Animal (Aquatic)
Hit Dice:
3d8+3 (16 hp)
Initiative:
+2
Speed:
Swim 60 ft. (12 squares)
Armor Class:
15 (+2 Dex, +3 natural), touch 12, flat-footed 13
Base Attack/Grapple:
+2/+3
Attack:
Bite +4 melee (1d6+1)
Full Attack:
Bite +4 melee (1d6+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Blindsense, keen scent
Saves:
Fort +4, Ref +5, Will +2
Abilities:
Str 13, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills:
Listen +6, Spot +6, Swim +9
Feats:
Alertness, Weapon Finesse
Environment:
Cold aquatic
Organization:
Solitary, school (2-5), or pack (6-11)
Challenge Rating:
1
Advancement:
4-6 HD (Medium)
Level Adjustment:
-

These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.

Combat

Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.

Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.

Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.

Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +4 melee (1d6+1), or Bite +4 melee (1d6+1)

feats: ALERTNESS, WEAPON FINESSE, ,