Index of Spells by Level - Shu 4

Name Scl Sv Rs Dur CT Rng Re Description
Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb at 45-degree angle).

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Greater Creeping Cold (F) T Y x 1a C G

As creeping cold, but accumulates 1 extra round (2 at level 15).

Cure Critical Wounds C Y;* ! 1a T G

Cures 4d8 damage +1/level (max +20).

Death Ward N W- Y 1m/l 1a T 5m

Grants immunity to death spells and negative energy effects.

Detect Scrying D N N 1d 1a 40f G

Alerts you of magical eavesdropping.

Dimensional Anchor A N Y 1m/l 1a M G

Bars extradimensional movement.

Discern Lies D W- N C:1r/l 1a C 6h

Reveals deliberate falsehoods.

Dismissal A W- Y ! 1a C G

Forces a creature to return to native plane.

Fire Shield Ev N N 1r/l* 1a P G

Creatures attacking you take 1d6 +1/level (max +15) cold damage if the shield protects from fire, fire damage if it protects from cold.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Hallucinatory Terrain I Wd N 2h/l* 10m L 6h

Makes one type of terrain appear like another (field into forest, or the like).

Illusory Wall I Wd N P 1a C 24h

Wall, floor, or ceiling looks real, but anything can pass through.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Locate Creature D N N 10m/l 1a L 4h

Indicates direction to familiar creature.

Neutralize Poison C W- Y 10m/l 1a T 1h

Immunizes subject against poison, detoxifies venom in or on subject.

Quench T N|W- M ! 1a M G

Extinguishes nonmagical fires or one magic item.

Restoration (M) C W- Y ! 3r T G

Restores level and ability score drains.

Spell Immunity A W- Y 10m/l 1a T 1h

Subject is immune to one spell per four levels.

Spike Stones T R~ Y 1h/l* 1a M 6h

Creatures in area take 1d8 damage, may be lowed.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.