Index of Spells by Level - Shu 0

Name Scl Sv Rs Dur CT Rng Re Description
Create Water C N N ! 1a C 30m

Creates 2 gallons/level of pure water.

Cure Minor Wounds C Y;* ! 1a T G

Cures 1 point of damage.

Dancing Lights Ev N N 1m* 1a M G

Up to 4 lanterns within a 10' radius, or 1 glowing humanoid shape. Lights can move 100'/round within spell's range.

Daze En W- Y 1r 1a C G

Humanoid creature of 4 HD or less loses next action.

Detect Magic D N N C:1m/l* 1a 60f G

Round 1: Detect presence of magic aura. 2: Number of auras and max power. 3: Power and location of each aura. School: Spellcraft DC 15+spell level or 15+1/2 CL for nonspell.

Detect Poison D N N ! 1a C 5m

Detects poison in one creature or object.

Disrupt Undead N N Y ! 1a C G

Deals 1d6 positive energy damage to one undead.

Flare Ev F- Y ! 1a C G

Dazzles one creature (-1 on attack rolls).

Ghost Sound I Wd N 1r/l* 1a C G

Figment sounds.

Guidance D W- Y 1m# 1a T 5m

+1 on one attack roll, saving throw, or skill check.

Know Direction D N N ! 1a P G

You discern north.

Light Ev N N 10m/l* 1a T 1h

Object shines like a torch.

Mage Hand T N N C 1a C G

5-pound telekinesis.

Mending T W- Y ! 1a 10f 6h

Makes minor repairs on an object.

Purify Food and Drink T W- Y ! 1a 10f 5m

Purifies 1 cu. ft./level of food or water.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Virtue T F- Y 1m 1a T 5m

Subject gains 1 temporary hp.