Index of Spells by Level - Drd 5

Name Scl Sv Rs Dur CT Rng Re Description
Animal Growth T F- Y 1m/l 1a M G

One animal/two levels doubles in size.

Anticold Sphere A N Y 10m/l* 1a 10f 1h

Mobile energy field provides immunity to cold.

Atonement (F) (XP) A N Y ! 1h T G

Removes burden of misdeeds from subject.

Awaken (XP) T W- Y ! 1d T G

Animal or tree gains human intellect.

Baleful Polymorph T F-W~ Y P 1a C G

Transforms subject into harmless animal.

Bite of the Weretiger T N N 1r/l 1a P G

You become enhanced such as that of a tiger

Blackwater Tentacle C- F~ N 1r/l* 1a C G

Create blackwater tentacle that attacks your foe.

Bleed N F- Y 1r/l* 1a T G

Touched creature takes Con damage from piercing or slashing weapons; repeated use imposes a -4 penalty on certain Fort saves.

Blizzard T F~ N 1r/l 1r L G

Temperature drops and powerful blizzard reduces visibility to zero.

Call Avalanche Ev N ! 1r L G

Avalanche of ice deals 8d6 crushing damage. Buried subjects take 1d6 nonlethal damage/min while conscious, or 1d6 lethal damage/min if unconscious.

Call Lightning Storm Ev Y 1m/l 1r L G

As call lightning, but 5d6 electricity damage per bolt.

Choking Sands N F- Y !;x 1a T G

Touched creature begins to suffocate on sand.

Cloak of the Sea T W- Y 1h/l* 1a T 6h

Gain blur, freedom of movement, and water breathing while in water.

Cold Snap T N N 2d4h 1m 1m G

You lower temperature in area.

Commune with Earth D N N ! 10m P 6h

Learn about terrain for 1 mile/level.

Commune with Nature D N N ! 10m P 6h

Learn about terrain for 1 mile/level.

Conjure Ice Beast V C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Mass Contagion N- F- Y ! 1a M G

As contagion, but 20-ft. radius.

Control Winds T F- N 10m/l 1a 40f/l 4h

Change wind direction and speed.

Cure Critical Wounds C Y;* ! 1a T G

Cures 4d8 damage +1/level (max +20).

Dance of the Unicorn A N N 1m/l* 1a 5f/l 5m

Purifying mist washes the air clean of smoke, dust, and poisons.

Dancing Web Ev+ Y ! 1a M G

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Dawn Shroud Ev Y 10m/l* 1a T G

In addition to acting as a daylight* spell, the light is harmful to oozes and undead.

Death Ward N W- Y 1m/l 1a T 5m

Grants immunity to death spells and negative energy effects.

Dire Hunger T F- Y 1r/l 1a C G

Subject grows fangs and attacks creatures near it.

Echo Skull D N Y 1h/l* 1a T 6h

See, hear, and speak through a prepared animal skull for 1 hour/level.

Energetic Healing C N Y 10m/l# 1a T 1h

Target is immune to one energy type and gains 10% of the energy damage as healing.

Fireward T N N 1h/l 1a M 6h

As quench, but also suppresses magical fire effects in affected area.

Flaywind Burst Ev N N ! 1r 60f G

Cone blows away and knocks down smaller creatures and deals 1d6 damage/level (max 10d6).

Flesh to Salt T F~ Y ! 1a M G

Turns creature into a statue of salt.

Flowsight D W- Y 1r/l* 1m T 4h

You can scry creatures in contact with a body of water.

Focus Touchstone Energy T N Y 1m/l 1a T 5m

Convert unused touchstone abilities into temporary hit points.

Fuse Sand T N N ! 1a C G

Hardens sand and may trap creatures.

Hallow (M) Ev+ N * ! 1d T G

Designates location as holy.

Heal Animal Companion C W- Y ! 1a T G

Restores health and damage to an animal companion.

Hibernate N W- Y 1w/l* 1a T 24h

Sends subject into state of hibernation for one week/level.

Ice Flowers T N ! 1a L G

Ice and earth deal 1d6 damage/level and turn the ground into dense rubble (DMG 90).

Ice Shield (M) A W- Y 1m/l 1a T G

Subject gains damage reduction 15/—.

Inferno T F-&R~ Y 6r 1a C G

Creature bursts into flames and suffers 6d6 fire damage or less per round.

Insect Plague C N N 1m/l 1r L 5m

Locust swarms attack creatures.

Jungle's Rapture T W- Y P* 1a C G

Curse causes 1d6 Dexterity drain per day.

Mantle of the Icy Soul (M) T W- Y 1h/l 1a T G

Gives subject the cold subtype.

Memory Rot Ev F- Y ! 1a C G

Spores deal 1d6 Int drain to target, plus 1 Int/round.

Monstrous Regeneration C Y 1r/2l 1a T G

Grants the regeneration ability for 1 round/2 levels.

Panacea C Y ! 1a T G

Removes most afflictions.

Pass through Ice T W- Y 1r/l* 1a T G

Subject can pass through ice or snow like water.

Phantom Stag C N N 1h/l* 1a 0f 6h

Magic stag appears for 1 hour/level.

Plant Body T N N 10m/l 1a P 1h

Your type changes to plant.

Poison Thorns T N N 1r/l* 1a P G

You grow thorns that poison your attackers.

Quill Blast C Y ! 1a 20f G

You fling quills in spread, dealing 1d6 damage and imposing penalties.

Rejuvenation Cocoon C W- Y 2r 1a T G

Energy cocoon shields creature, then heals it.

Rushing Waters C N N ! 1a M G

Wave makes bull rush attack.

Sirine's Grace (M) Ev N N 1r/l 1a P G

Grants +4 to Cha and Dex. Adds Cha Modifier deflection bonus to AC. +8 to Perform checks. 1d4 Int touch attack.

Sleep Mote En W~ Y 1r/l;x 1a M G

Dust devil of magic sand puts foes to sleep.

Spear of Valarian T N N 1r/l* 1a T G

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spore Cloak C N N 1m/l 1a P G

Cloud of dense yellow mold spores provides 20% concealment and other benefits.

Greater Stone Shape T N N ! 1a T 6h

Sculps 10 cu. ft. + 10 cu. ft./level of stone into any shape.

Stoneskin (M) A W- Y 10m/l# 1a T G

Ignore 10 points of damage per attack.

Summon Desert Ally V C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Nature's Ally V C N N 1r/l* 1r C G

Calls creature to fight.

Swamp Stride C N N 1h/l#;x 1a P G

As tree stride, but with bodies of water.

Semiweekly Temporary Soul Binding (M) C W- N 8h/l# 2m T G

As Temporary Soul Binding, except 8 hours/level.

Transformation of the Deeps T N Y 1h/l* 1a T 6h

Grant water breathing, darkvision, and pressure immunity to one creature/3 levels.

Transmute Mud to Rock T N N P 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Rock to Mud T N N P;x 1a M 6h

Transforms two 10-ft. cubes per level.

Transmute Sand to Glass T N N P 1a M G

Transforms two 10-ft. cubes per level.

Transmute Sand to Stone T N N P 1a M G

Transforms two 10-ft. cubes per level.

Transmute Stone to Sand T N N P 1a M G

Transforms two 10-ft. cubes per level.

Tree Stride C N N 1h/l#;x 1a P 24h

Step from one tree to another far away.

Unhallow (M) Ev- N * ! 1d T G

Designates location as unholy.

Greater Vigor C W- Y 10r+1r/l (<=35r) 1a T G

As vigor, lesser, but grants fast healing 4 instead.

Vine Mine C N Y 10m/l 1a M G

Vines grow rapidly, giving various effects.

Wall of Coldfire (M) Ev N N C+1r/l 1a M G

Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.

Wall of Dispel Magic A N N 1m/l 1a C 5m

Creatures passing through a transparent wall becomes subject of targeted dispel magic.

Wall of Fire Ev N Y C+1r/l 1a M G

Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.

Wall of Sand C N N C+1r/l 1a M G

Swirling sand blocks ranged attacks, slows movement through.

Wall of Thorns C N N 10m/l* 1a M G

Thorns damage anyone who tries to pass.

Wind Tunnel Ev F- Y 1r/l 1a C G

Ranged weapons gain +10 bonus and double range increment.