Index of Spells by Level - Arc 3

Name Scl Sv Rs Dur CT Rng Re Description
Affliction N+ F- Y ! 1a T G

Infects evil subject with chosen affliction.

Mass Aid A N Y 1m/l 1a C 5m

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

Air Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe air freely.

Mass Align Fang T W- Y 1m/l 1a C 30m

This spell functions like align fang, except that it affects multiple allies at a distance.

Mass Align Weapon T N N 1m/l 1a C 30m

Allies' weapons become good, evil, lawful, or chaotic.

Analyze Touchstone D N N C:1r/l* 1m 60f G

Find a nearby planar touch-stone and discover its properties.

Anarchic Storm (M) C? N N 1r/l* 1a 20f G

Chaotic-aligned rain falls in 20-ft. radius.

Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Antidragon Aura (M) A W- Y 1m/l 1a C G

Allies gain bonus to AC and saves against dragons.

Arctic Haze C N 10m/l 1a M 1h

Fog obscures vision and deals 4 cold damage/round.

Arrow Storm T N N 1r 1sw P G

Swift. You make one ranged attack against each foe within one range increment.

Arrowsplit (M) A N Y ! 1sw T G

Transform a masterwork arrow or bolt mid-flight into 1d4+1 masterwork missiles.

Attune Form T N N 1d 1a T G

Grant target creature temporary protection against overtly damaging planar traits.

Augment Object T N Y 1d/l 1m C 24h

Doubles an object's hardness, adds 20 to the break DC, and grants a save as a magic item.

Lesser Aura of Cold T N Y 1r/l* 1a 5f G

Intense cold deals 1d6 damage to creatures within 5 ft.

Awaken Sin En+ W- Y ! 1a T G

Subject faces its sins, takes 1d6 nonlethal damage/level (10d6 max).

Axiomatic Storm (M) C! N N 1r/l* 1a 20f G

Lawful-aligned rain falls in 20-ft. radius.

Battlemagic Perception D N N 10m/l* 1a P 1h

Sense and counter spellcasting within 100 feet.

Bedevil (M) C- N Y 1d/l* 1r txt G

Summon a mischievous spirit to torment your enemy.

Bestow Curse N W- Y P 1a T G

-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Binding Snow T R- Y 1h/l* 1a M 6h

Snow freezes, impeding movement.

Bite of the Werewolf T N N 1r/l 1a P G

You become enhanced such as that of a wolf.

Black Sand N- R- Y 1m/l 1a M 5m

Creates a 20-ft.-radius area of black sand.

Blade of Pain and Fear Ev W~ Y 1r/l 1a 0f G

Creates blade of gnashing teeth.

Blade Storm T N N 1r 1sw P G

Swift. You make melee attacks against every foe you threaten.

Blade Thirst T N Y 1r/l 1sw T G

Slashing weapon glows and gains +3 enhancement bonus.

Bladebane (M) T W- Y 1r/l 1a T G

Slashing weapon becomes a bane weapon.

Blessed Sight D N N 1m/l* 1a P G

Perceive all evil auras as detect evil within 120 ft immediately.

Blessing Of Bahamut A+ N N 1r/l 1a P G

You gain damage reduction 10/magic.

Blindness/Deafness N F- Y P* 1a M G

Makes subject blind or deaf.

Blindsight T W- Y 1m/l 1a T 5m

Grants blindsight* to a range of 30 ft.

Boneblade N- N N 10m/l 1a T 1h

Turns a bone into a magic weapon.

Bottle of Smoke (F) C N N 1h/l 10m T 6h

Uncorking bottle creates fast horse made of smoke.

Bridge of Sound C N Y C+1r/l 1a C G

Create a ribbon-like, weightless, unbreakable, invisible bridge of sound.

Mass Burrow T W- Y 1m/l* 1a T 5m

As burrow but affects 1/level subjects.

Call Lightning Ev Y 1m/l 1r M G

Calls down 1 lightning bolt (3d6 electricity damage) every 1 round/level (max 10 rounds).

Capricious Zephyr Ev N|R~ Y 1r/l 1a M G

A ball of air pushes targets around and trips them.

Chain of Eyes D W- Y 1h/l 1a T 6h

You send magical sensor to infiltrate an area.

Charge of the Triceratops T W- Y 1r/l* 1a T G

Subject grows horns and skull plate, gains gore attack.

Checkmate's Light Ev! N N 1r/l* 1a P G

Grants a weapon +1 enhancement bonus, +1 moral bonus to all within its light*, and is axiomatic.

Circle Dance D N N ! 1m P G

Indicates direction to known target.

Circle of Nausea Ev- F- Y 1m/l 1a P 30m

Foes are denied all actions or take -2 penalty on attacks, saving throws, and skill checks.

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at any locale known to you or obvious. Can see 10' radius from sensor in nonmagical darkness.

Cloak of Bravery A W- Y 10m/l 1a 60f 1h

You and your allies gain a bonus on saves against fear.

Clutch of Orcus N- F- Y C:1r/l 1a M G

Deals 1d3 damage/round and paralyzes foe with concentration.

Column of Ice C R- N P 1a C G

Column of ice erupts from ground, lifting anything in its area into the air.

Command Plants T W- Y 1d/l 1a C 1h

Sway the actions of one or more plant creatures.

Conjure Ice Beast III C N N 1r/l* 1r C G

Conjures ice creature to fight for you.

Contagion N- F- Y ! 1a T G

Infects subject with chosen disease.

Contagious Touch N F- Y 1r/l 1a T G

You infect one creature per round with chosen disease.

Continual Flame (M) Ev N N P 1a T G

Makes a permanent, heatless torch.

Control Sand T N N 10m/l* 1a L 1h

Raise or lower the level of sand.

Control Snow and Ice T N N 10m/l* 1a L 1h

Raise or lower ice or snow.

Control Temperature T N N 1h/l 1r 20f/l G

Raise or lower temperature by one band/5 levels.

Mass Conviction A W- Y 10m/l 1a M 1h

Allies gain +2 or higher save bonus.

Corona of Cold Ev F- Y 1r/l* 1a 10f G

Aura of cold protects you, damages others.

Creaking Cacophony I N Y 1r/l 1a M G

Spell causes deafness and shankened and applies a sonic weakness to subjects.

Create Food and Water C N N 1d;x 10m C 24h

Feeds three humans (or one horse)/level.

Crumble T F~ Y ! 1a M G

1d8/level (bypassing hardness) to manufactured object or stucture.

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage +1/level (max +15).

Mass Curse of Impending Blades N N Y 1m/l 1a M 30m

Enemies take -2 penalty to AC.

Curse of Petty Failing N N Y 1m/l 1a C 5m

Subject takes -2 penalty on attack rolls and saves.

Curse of the Brute T F- Y 1r/l 1a T G

Up to +1/level to Str, Dex, or Con, both Int and Cha down the same.

Darkfire Ev N Y 1r/l* 1a 0f G

As produce flame, but dark flames visible with darkvision.

Darkflame Arrow (M) Ev N Y 3r 1sw T G

Masterwork arrow or bolt deals its damage plus 1d6 black fire damage (no resistance) per round.

Darkvision T N Y 1h/l 1a T 6h

See 60 ft. in total darkness.

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Decoy Image I Wd N 8h* 1r L 6h

Figment mimics you and allies.

Deeper Darkness Ev N N 1d/l* 1a T 24h

Object sheds supernatural shadow in 60-ft. radius.

Defile Snow and Ice Ev- N Y 1m/l 1a M G

Grants undead a +4 profane bonus

Dehydrate N F- Y ! 1a M G

Deals Con damage to target.

Demon Dirge T N|F~ Y 1d6r;x 1a C G

Demons are stunned and take 2d6 damage/round for 1d6 rounds.

Demon Wings T- N N 10m/l 1a P G

You fly at your land speed.

Detect Heresy D W- Y C:1r/l 1a C 30m

Reveals heretical thoughts or actions in target's recent past.

Detect Metal and Minerals D N N C:10m/l* 1a 60f G

Find metals and minerals within 60 ft.

Devil Blight T N|F~ Y 1d6r;x 1a C G

Damage and confuse baatezu; damage other lawful and evil creatures.

Devil's Eye D- N N 1m/l 1a P 30m

You can see even in magical darkness up to 30 feet.

Diamondsteel (M) T W- Y 1r/l 1a T G

Metal armor provides damage reduction*.

Diminish Plants T N N ! 1a txt 4h

Reduces size or blights growth of normal plants.

Dispel Magic A N N ! 1a M G

Cancels magical spells and effects.

Dispel Shield A N N 1h/l* 1a P 6h

This spell protects you from dispel magic attemps by being dispelled first.

Dominate Animal En W- Y 1r/l 1r C G

Subject animal obeys silent mental commands.

Downdraft Ev R~ Y ! 1a L G

Force flying creatures to fall 100 feet or knock landborne people prone.

Dust Storm C N N 1r/l 1a M G

Create a blinding storm that deals 1d6 slashing damage per round.

Energize Potion (M) T Y ! 1a C G

Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst.

Energized Shield A N N 1r/l 1a T G

Shield provides user resistance 10, shield bash deals +2d6 damage.

Energy Vortex Ev Y ! 1a 20f G

Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures.

Enhanced Shifting T N N x 1sw P G

Gain bonuses depending on shifter characteristics.

Entangling Staff T N Y 1r/l* 1sw T G

Swift. Quarterstaff gains improved grab and can constrict grappled foes.

Faith Healing Wand T N N 1m/l 1a T G

Transform the wand into a wand of faith healing.

Fangs of the Vampire King T- N N 1m/l 1a P 5m

Grow vampire fangs.

Favor of Yathaghera T N N 10m/l* 1a L 1h

Grant subject equine creature a fly speed 100 ft (average).

Favorable Sacrifice (M) A W- Y 1h/l 1a T G

Subject gains better protection the more gems you sacrifice.

Favorable Wind Ev F- N 10m/l* 1a 60f 1h

Produces a strong wind that lasts 10 min./level.

Fell the Greatest Foe T F- Y 1r/l 1a T G

Deal extra damage to creatures, 1d6 per size category larger than you.

Find the Gap D N N 1r/l 1a P G

Your attacks ignore armor and natural armor.

Fire Wings (F) T N N 1m/l 1r P 5m

Your arms become wings that enable flight, deal 2d6 fire damage.

Flame of Faith Ev N N 1r/l 1a T G

Gives weapon the flaming burst quality.

Flesh Ripper Ev- N Y ! 1a C G

Black claw deals 1d8/level (max 10d8) damage; critical hits deal 1 pt/round until healed.

Swift Fly T N N 1r 1sw P G

This spell functions like fly except for 1 round (swift).

Forceward A N Y 1m/l 1r 10f G

Creates a sphere of force that prevents entry by all but you and your allies, grants +2 sacred bonus on saving throws against effects created by evil creatures to those inside.

Forestfold T N N 1h/l* 1a P 6h

You gain +20 on Hide and Move Silently in a designated terrain type.

Furnace Within Ev Y ! 1a 10f G

Flame bursts from your body, deals 1d8/2 level (max 5d8) fire damage in 10-ft. radius.

Geyser Ev R~ Y ! 1a C G

Creates a line of water that deals 1d6 nonlethal damage +1d6/two levels (max +8d6).

Giant's Wrath T N N 1r/l 1a P G

Thrown pebble becomes boulder dealing 2d6 +1/two levels bludgeoning damage. Base damage increases to 2d8 at 9th level, 2d8 +2d6 fire at 13th, critical is x3 at 17th.

Girallon's Blessing T F- Y 10m/l 1a T G

Subject gains an additional pair of arms and claws on all hands, allowing four claw attacks, each dealing 1d4 damage. If two claws hit, rend for additional 2d4 + 1-1/2 Str modifier.

Glyph of Warding (M) A N M;* P#* 10m T G

Inscription harms those who pass it.

Grace T+ N N 1r/l 1sw P G

Silvery light grants +2 Dexterity, +10 feet to land speed*, melee attacks treated as good; take -20 to Hide checks.

Greenfire Ev Y 1r 1a M G

Each creature in area takes 2d6 acid damage +1/level (max +10).

Haboob C N|R½ N 1m/l 1a M 5m

Cloud of dust obscures sight and abrades those passing through it.

Hamatula Barbs T F- Y 10m/l 1a T 1h

Subjects grow barbs that deal 1d8 slashing and piercing damage to foes attacking subject.

Handfang T N N 1r/l 1a P G

Mouth in your hand deals 1d8 damage and allows a free grapple attempt on critical hit.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Heal Animal Companion C W- Y ! 1a T G

Restores health and damage to an animal companion.

Heal Mount C W- Y ! 1a T G

As heal on warhorse or other special mount.

Heart's Ease En W- Y P 1a C G

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Heatstroke T F~ Y ! 1a M G

Target takes 2d6 points of nonlethal damage. If it fails a Fortitude save, it becomes fatigued (if already fatigued, it becomes exhausted).

Helping Hand Ev N N 1h/l 1a 5m 6h

Ghostly hand leads subject to you.

Hesitate En W- Y 1r/l*;x 1ia C G

Subject can take no action other than move and defend. Attacking subject ends spell. Subject can attempt save each turn.

Holy Storm (M) C+ N N 1r/l* 1a 20f G

Good-aligned rain falls in 20-ft. radius, dealing 2d6 damage/round to evil creatures (evil outsiders take double damage). Reduces hearing and visibility.

Lesser Humanoid Essence T W- Y 1r/l 1a T G

Grants a construct the ability to accept healing magic.

Ice Axe Ev N Y 1r/l* 1a 0f G

You create a battleaxe made of ice. It requires a melee touch attacks to hit and deals 2d12 +1/2 levels (max +10) points of cold damage.

Ice Shape T N N ! 1a T G

Sculpts ice into any shape.

Icelance (F) C F~ Y ! 1a M G

Changes ice into lance, which attacks target for 6d6 (half piercing, half cold) damage and stuns for 1d4 rounds.

Infestation of Maggots N F- Y 1r/2l 1a T G

Maggotlike creatures deal 1d4 temporary Con damage every round

Inflict Serious Wounds N Y ! 1a T G

Touch attack, 3d8 damage +1/level (max +15).

Insignia of Blessing En N Y 1m/l 1a L 5m

Bearers of special insignia gain +1 bonus on attack rolls and saves against fear.

Insignia of Healing C Y;* ! 1a L G

Bearers of special insignia healed of 1d8 damage +1 point/level (max. +10).

Insignia of Warding A W- Y 1m/l 1a L 5m

Bearers of special insignia gain +1 to AC, Fortitude saves.

Inspired Aim En W- Y C 1a 40f G

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Interplanar Message Ev W- Y 1d/l# 1a txt 6h

Send a limited message of 25 words or less to the targeted creature, who may be on another plane.

Invisibility Purge Ev N N 1m/l* 1a P 30m

Dispels invisibility within 5 ft./level.

Invoke the Cerulean Sign Ev F- N ! 1a 30f G

Aberrations become sickened, nauseated, dazed, or stunned.

Irian's Light Ev N Y ! 1a M G

Ranged touch attack heals 2d8 damage, +1 ray/four levels beyond 3rd (max 3 rays).

Junglerazer N Y ! 1a 120f G

Fey, vermin, plants, and animals take 1d10 damage/level (max 10d10).

Keen Edge T W- Y 10m/l 1a C 1h

Doubles normal weapons threat range.

Knight's Move T N N ! 1sw 5f/2 l G

You instantly move up to 5 feet/2 levels, but must end up flanking an enemy.

Know Bloodline D W- Y ! 1a C G

Reveals target's type, race, subrace, and all subtypes possessed.

Know Opponent D W- Y ! 1a C G

Learn one strength or weakness of a foe per 2 levels.

Know Vulnerabilities D W- Y ! 1a C G

Determine target's vulnerabilities and resistances.

Laogzed's Breath C F- N ! 1a C G

Nauseating vapors within cone persist for 10 rounds.

Lash of the Kraken T N N 1m/l 1a P 5m

Transforms the target's arm into a constricting tentacle.

Light of Venya Ev+ N Y 10m/l*# 1a M 1h

You radiate silvery light, which you can expend as 2 bolts that either deal 6d6 against evil outsiders and undead or heal 1d6 points of damage.

Lightning Bolt Ev Y ! 1a 120f G

Deal 1d6/level (max 10d6) electricity damage.

Lion's Charge T N N 1r 1sw P G

You gain the pounce special ability.

Locate Node (F) D N N 1m/l 1a 1m/l 5m

Finds closest earth node in 1 mile/level radius.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Mace of Odo Ev F- Y 1r/l 1r 0f G

1d6/caster level (max 10d6) +1/level to undead (max +10) force damage or absorbs spell.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Fang T W- Y 1h/l 1a C 6h

One natural weapon of subject creature gets +1/three levels on attack and damage rolls (max +5).

Magic Vestment T W- Y 1h/l 1a T 6h

Armor or shield gains +1 enhancement per four levels.

Major Image I Wd N C+3r 1a L G

As silent image, plus sound, smell and thermal effects.

Mantle of Chaos A? N Y 10m/l* 1a P 1h

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Evil A- N Y 10m/l* 1a P 1h

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Good A+ N Y 10m/l* 1a P 1h

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mantle of Law A! N Y 10m/l* 1a P 1h

You gain spell resistance 12 + caster level against spells with opposite alignment descriptor.

Mark of Doom N N N 1r/l 1a M G

Subject takes 1d6 damage for each hostile action.

Mark of the Hunter D W- Y 1m/l 1a M 5m

Rune on creature makes it easier to track and attack.

Masochism En- N N 1r/l 1a P G

For every 10 hp damage you take, you gain +1 on attacks, saves, and checks.

Meld into Ice T N N 10m/l 1a P 1h

You and your gear merge with ice.

Meld into Stone T N N 10m/l 1a P 4h

You and your gear merge with stone.

Mind Bond D N N 1r/l* 1a C G

You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.

Misrepresent Alignment I W- Y 1h/l* 1a C G

Projects a false alignment for an object or creature.

Moon Blade Ev N Y 1m/l* 1a 0f 30m

Touch attack deals 1d8 damage +1/two levels (max +15), more to undead, plus scrambles spellcasting.

Mystic Lash Ev- F- Y 1r/l 1a 0f G

Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.

Nature's Balance T F- Y 10m/l 1a T 1h

You transfer 4 ability score points to the target for 10 min./level.

Nature's Purity Ev N Y ! 1a M G

Ray deals 2d6 force damage to undead and 5d6 to aberrations.

Nature's Rampart (F) T N N ! 10m M 4h

Alter a natural setting into a fortified position.

Nauseating Breath C F- N ! 1a 30f G

Creatures in the cone are nauseated for 1d6 rounds

Necrotic Bloat (F) N- N N ! 1a M G

Encysted subject takes 1d6/level (max 10d6) internal damage, half of it vile.

Node Door C N&W- M ! 1a txt G

Allows teleportation between any known nodes.

Obscure Object A W- Y 8h* 1a T 24h

Masks object against scrying.

Greater One Mind D N N 1h/l 1a P G

As one mind, but also gain +2 to damage while mounted.

Phantasmal Decoy I Wd Y 1r/l 1a M G

Creates illusory enemy for foe to chase.

Planar Familiar (XP) T F- Y ! 10m T G

Transmute your familiar or similar creature into a celestial, fiendish, axiomatic, or anarchic creature.

Plant Growth T N N ! 1a txt 24h

Grows vegetation, improves crops.

Positive Energy Protection A W- Y 1r/l 1a T G

Provides protection from Positive Energy effects for 1 round/level.

Prayer En N Y 1r/l 1a 40f 5m

Allies +1 bonus on most rolls, enemies -1 penalty.

Primal Form T N N 1m/l* 1a P G

You change into elemental, gain some abilities.

Protection from Dessication A F- Y 10m/l# 1a T 1h

Absorb 10 points/level of dessication damage.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorb 12 points/level of damage from one kind of energy.

Protection from Negative Energy A W- Y 10m/l 1a T 1h

Ignore 10 points of negative energy damage per attack.

Protection from Positive Energy A W- Y 10m/l 1a T 1h

Ignore 10 points of positive energy damage per attack.

Quench T N|W- M ! 1a M G

Extinguishes nonmagical fires or one magic item.

Quillfire T N N 1r/l 1a P G

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Refreshment C+ W- Y ! 1a 20f G

Cures creatures of all nonlethal damage.

Regal Procession C N N 2h/l* 1r C G

As mount, but you summon several mounts.

Rejuvenative Corpse N- W- Y 1d# 1m T G

Negative energy fills corpse, feeding undead healed.

Remove Blindness/Deafness C F- Y ! 1a T G

Cures normal or magical conditions.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Remove Disease C F- Y ! 1a T G

Cures all diseases affecting subject.

Remove Nausea C W- Y ! 1a T G

Cure a nauseated or sickened character.

Rend Shadow Weave A N N ! 1m C G

You damage the Shadow Weave, creating an area of dead magic that only affects the Shadow Weave rather than the Weave.

Mass Resist Energy A F- Y 10m/l 1a C 1h

As resist energy, except that it affects multiple creatures.

Mass Resurgence A W- Y ! 1a C G

As resurgence, but multiple targets.

Righteous Fury T N N 1r/l 1a P G

Gain temporary HP, +2 natural armor, +2 to Enhancement bonus to Str and Dex. Undead that strike you take 1 point of damage.

Ring of Blades (M) C N N 1m/l 1a P 30m

Blades surround you, damaging other creatures (1d6+1/level damage).

Rockburst Ev R½|F- N ! 1a M P

Cause stone object to explode, dealing 1d4 damage +1 point/level (max +15).

Sadism En- N N 1r/l 1a P G

For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks.

Safe Clearing A W- Y 1h/l 1r T 6h

As sanctuary, but protects an area and lasts 1 hour/level.

Safety A N|W- M 10m/l 1a P|T 1h

Know how to get somewhere where the environment is not hostile to the subject.

Scales of the Sealord T N N 1h/l* 1a P 6h

Add 10 ft. to swim speed or gain swim speed of 15 ft.; add natural armor bonus +1/3 levels.

Screen of Heat I N N 1m/l 1a M 5m

Shimmering illusion causes 20% miss chance to all attacks through it.

Searing Light Ev N Y ! 1a M G

Ray deals 1d8/two levels damage, more against undead.

Sheltered Vitality A F- Y 1m/l 1a T 5m

Subject gains immunity to fatigue, exhaustion, ability damage, and ability drain.

Shield of Warding A N|W- N 1m/l 1a T 30m

Shield grants +1 bonus on Reflex saves, +1 per five levels (max +5).

Shivering Touch N N Y 1r/l 1a T G

Touch deals 3d6 Dex damage.

Shriveling N- Y ! 1a C G

Subject takes 1d4 damage per level.

Skin of the Cactus A N Y 10m/l 1a T 1h

Grants natural armor, thorns, and resistance to dehydration.

Skull Watch (F) N N N 1h/l# 1a T 4h

Skull shrieks when creature enters warded area.

Slashing Darkness Ev N Y ! 1a M G

Ray deals 1d8/two levels damage and heals undead the same amount.

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Smite Heretic C N N 10m/l 1a P 1h

You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.

Snakebite T N N 1r/l* 1a P G

Your arm turns into a poisonous snake you can use to attack.

Mass Snowshoes T W- Y 1h/l* 1a C G

As snowshoes, affects one creature/level.

Sonorous Hum Ev N N 1m/l* 1a P 5m

Removes need to concentrate to maintain next spell cast.

Soul Charge (F) N- F- Y 1d# 10m T 12h

Target gains one negetive level, and you can use a crystal to power a wand or staff instead of a charge.

Soul of the Waste T N N 10m/l* 1a P 1h

Meld into surrounding sand.

Spark of Life N W- Y 1r/l 1a T G

Undead creature loses most immunities.

Speak with Dead N W- N 1m/l 10m 10f 30m

Corpse answers one question/two levels.

Spiderbind T F- Y 1r/l 1a C G

An affected creature moves and attacks at a drastically reduced rate, as the slow* spell.

Spiderskin T W- Y 10m/l 1a T 1h

Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks.

Spikes T N N 1h/l 1a T 6h

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Spiritual Charger Ev N N ! 1a M G

Horseman of force attacks enemy.

Standing Wave T R- Y 10m/l 1a C G

Magically propels boat or swimming creature.

Sticks And Stones N N N 1r/l 1a C P

Create stone and wood skeleton with energy drain** attack to fight for you.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Stone Shape T N N ! 1a T 6h

Sculpts stone into any shape.

Storm Mote Ev Y 1r/l 1a M G

Dust devil of flensing sand.

Storm Shield A N * 1m/l#* 1a M G

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Summon Desert Ally III C N N 1r/l* 1r C G

Calls dustform creature to fight.

Summon Monster III C N N 1r/l* 1r C G

Calls extraplanar creature to fight for you.

Summon Nature's Ally III C N N 1r/l* 1r C G

Calls creature to fight.

Summon Undead III C- N N 1r/l 1r C G

Summons undead to fight for you.

Sweet Water D N N ! 1a L G

Creates a well to fresh water up to 100 ft. down.

Sword Stream Ev Y ! 1a C G

As knife spray, but 1d8 and max +10.

Lesser Telepathic Bond D N N 10m/l 1a 30f 1h

As telepathic bond, but you and one other creature.

Eventful Temporary Soul Binding C W- N 1h/l# 2r T 6h

As Temporary Soul Binding, except 1 hour/level.

Thornskin T N N 1r/l 1a P G

Unarmed strikes are lethal and deal an additional 1d6 piercing damage. Creatures that strike you take 5 points of piercing damage.

Thunderous Roar Ev F~ Y ! 1a L G

Roar deals 1d6 sonic damage/2 levels (max 5d6), Fortitude halves. Reflex or knocked prone.

Tortoise Shell A N N 10m/l 1a C 1h

Large shell provides cover or shelter.

Treasure Scent T N N 1h/l 1a P 6h

You gain the Scent ability but only for precious metals and gems.

Tremor Ev N N 1r/3l 1a M G

Force casters and skill users to Concentrate as well as knock creatures prone.

Tremorsense T W- Y 10m/l* 1a P 1h

Grants tremorsense to a range of 30 feet.

True Casting D N N x 1r P G

You get a +10 to your next Casting Roll.

Understand Device D N N 1m/l 1a P 5m

You can make untrained Disable Device checks, or gives +10 bonus if you have the skill.

Unholy Storm (M) C- N N 1r/l* 1a 0f G

Evil-aligned rain falls in 20-ft. radius.

Unliving Weapon N- W- Y 1h/l 1r T 6h

Undead subject explodes for 1d6 damage/2 levels when struck or at a specific time.

Updraft C R~ N 1m/l* 1sw P G

Swift. You rise up to 90 feet but move slowly around by a strong column of air.

Vampiric Touch N N Y !|1h;x 1a T G

Touch* deals 1d6/two levels damage; caster gains damage as HP.

Venomfire T F- Y 1h/l 1a T P

Creature's venom deals an additional 1d6 acid damage/level.

Vigor C W- Y 10r+1r/l (<=25r) 1a T G

As vigor, lesser, but grants fast healing 2.

Mass Lesser Vigor C W- Y 10r+1r/l (<=25r) 1a 20f G

Subjects gain fast healing 1.

Vile Lance Ev- N N 10m/l 1a T 1h

Creates +2 shortspear that deals vile damage.

Lesser Visage of the Deity T-+ N N 1r/l 1a P G

You gain +4 Charisma and resistance 10 to certain energy types.

Vision of Fear D W- Y !|24h;x 1r 60f 24h

You gain knowledge of the target's greatest or most recent fear.

Wake Trailing D N N 1d 1a T 24h

You can track a ship across the sea.

Walk the Mountain's Path T W- Y 10m/l 1a T 1h

You gain the agility of a mountain goat.

Wall Of Light Ev N Y;* 1m/l* 1a C G

Creates wall of light that dazzle creatures who pass through.

Wall Of Vermin C F~ Y C+1r/l 1a C G

Wall provides concealment, deals 2d6 damage to passers-through, and nauseates if Fort save fails.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Water Walk T W- Y 10m/l* 1a T 4h

Subject treads on water as if solid.

Weapon Of Energy T F- Y 1r/l 1a T G

Weapon deals extra energy damage.

Weapon of Impact T W- Y 10m/l 1a C 1h

As keen edge, but aids blunt weapons.

Weather Eye D N N ! 1h 1m + 1m/l G

You accurately predict weather up to one week ahead.

Whispering Sand T N N 10m/l* 1a txt 1h

Sand delivers your message.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.

Word of Binding C R- Y 1r/l* 1a C G

Magical manacles restrain foe.