Index of Spells by Sources - MotP

SPC

Archivist Spells

1st-Level Archivist Spells

Tran
  • Portal Beacon: Six creatures know distance and direction to a magic portal.

2nd-Level Archivist Spells

Abjur

3rd-Level Archivist Spells

Abjur
  • Positive Energy Protection: Provides protection from Positive Energy effects for 1 round/level.
  • Safety: Know how to get somewhere where the environment is not hostile to the subject.
Evoc
  • Interplanar Message: Send a limited message of 25 words or less to the targeted creature, who may be on another plane.
Tran
  • Attune Form: Grant target creature temporary protection against overtly damaging planar traits.

4th-Level Archivist Spells

Abjur
  • Ether Blast: Blast Ethereal creatures with an ethereal tornado.
Evoc
  • Shadowblast: Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.
Tran
  • Make Manifest: Force a creature in coterminous/coexistent plane to appear on your plane.

5th-Level Archivist Spells

Abjur
Div

6th-Level Archivist Spells

Abjur
Conj
Tran

Bard Spells

2nd-Level Bard Spells

Abjur
  • Greater AlarmF: As the Alarm spell, and it works on creatures on neighboring planes.
  • Portal Alarm: Attach an alarm to a portal that my be audible or mental.

3rd-Level Bard Spells

Div
Illu
  • Shadow Cache: Store small items for a few minutes on the Plane of Shadow, or let them loose there.

4th-Level Bard Spells

Abjur
Conj

6th-Level Bard Spells

Abjur

Cleric Spells

1st-Level Cleric Spells

Tran
  • Portal Beacon: Six creatures know distance and direction to a magic portal.

2nd-Level Cleric Spells

Abjur

3rd-Level Cleric Spells

Abjur
  • Positive Energy Protection: Provides protection from Positive Energy effects for 1 round/level.
  • Safety: Know how to get somewhere where the environment is not hostile to the subject.
Evoc
  • Interplanar Message: Send a limited message of 25 words or less to the targeted creature, who may be on another plane.
Tran
  • Attune Form: Grant target creature temporary protection against overtly damaging planar traits.

4th-Level Cleric Spells

Abjur
  • Ether Blast: Blast Ethereal creatures with an ethereal tornado.
Evoc
  • Shadowblast: Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.
Tran
  • Make Manifest: Force a creature in coterminous/coexistent plane to appear on your plane.

5th-Level Cleric Spells

Abjur
Div

6th-Level Cleric Spells

Abjur
Conj
Tran

Druid Spells

2nd-Level Druid Spells

Abjur

3rd-Level Druid Spells

Tran
  • Attune Form: Grant target creature temporary protection against overtly damaging planar traits.

4th-Level Druid Spells

Evoc
  • Shadowblast: Temporarily block access to the Plane of Shadow and deal damage to Shaow natives.

6th-Level Druid Spells

Abjur

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Tran
  • Portal Beacon: Six creatures know distance and direction to a magic portal.

2nd-Level Sorcerer/Wizard Spells

Abjur
  • Greater AlarmF: As the Alarm spell, and it works on creatures on neighboring planes.
  • Portal Alarm: Attach an alarm to a portal that my be audible or mental.
Evoc
  • Ethereal Chamber: Crystalline force chamber is incapable of planar travel away from the Ethereal Plane and normal movement.

3rd-Level Sorcerer/Wizard Spells

Abjur
Div
Illu
  • Shadow Cache: Store small items for a few minutes on the Plane of Shadow, or let them loose there.

4th-Level Sorcerer/Wizard Spells

Abjur
Conj
Tran
  • Attune Form: Grant target creature temporary protection against overtly damaging planar traits.
  • Scramble Portal: Portal may send user to random plane instead of the normal destination.

5th-Level Sorcerer/Wizard Spells

Abjur
Illu
  • Shadowfade: Travel to the Plane of Shadow, must return using the portal generated or else find another way back.
Tran

6th-Level Sorcerer/Wizard Spells

Abjur
Tran
  • Make Manifest: Force a creature in coterminous/coexistent plane to appear on your plane.

7th-Level Sorcerer/Wizard Spells

Evoc
  • Reality Maelstrom: You tear a temporary hole in reality itself that sucks all loose material and living creatures into it.
Tran

8th-Level Sorcerer/Wizard Spells

Tran