Index of Spells by Sources - Frostburn

Frostburn

Archivist Spells

1st-Level Archivist Spells

Conj
Div
Necr
Tran
  • Crunchy Snow: -20 penalty on Move Silently checks in area.
  • Fortify Cold Creatures: Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.
  • Ice Skate: While on ice, your speed increases by 60 feet.
  • Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
  • Snowdrift: Forms existing snow into another shape.
  • Snowsight: Normal vision in winter weather conditions.

2nd-Level Archivist Spells

Conj
Evoc
Necr
  • Blood Snow: Area of fallen snow drains 1d2 points of Con/round and causes nausea.
  • Lesser Frostburn: Touch deals 1d12 frostburn damage +1/level (max +5).
  • Thin Air: Creatures suffer from altitude sickness.
Tran
  • Brumal Stiffening: Brittle weapon's hardness reduced by 5.
  • Evergreen: Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.
  • Flash-Freeze: Earth, stone, and water become frozen.
  • Frost Weapon: Weapon gains frost special ability, +1d6 cold damage.
  • Snow Walk: Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.
  • Thaw: Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

3rd-Level Archivist Spells

Conj
Evoc
Necr
Tran

4th-Level Archivist Spells

Abjur
Conj
Necr
  • Frostburn: Touch deals 3d12 frostburn damage +1/level (max +20).
Tran
  • Freeze Armor: Locks up suits of metal armor and equipment, dealing damage and impeding movement.

5th-Level Archivist Spells

Abjur
Conj
Evoc
  • Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
  • Call Avalanche: Avalanche of ice and snow falls from the sky, burying subjects.
  • Wall of ColdfireM: Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.
Necr
  • Hibernate: Sends subject into state of hibernation for one week/level.
Tran
  • Blizzard: Temperature drops and powerful blizzard reduces visibility to zero.
  • Hibernal Healing: You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).
  • Pass through Ice: Subject can pass through ice or snow like water.

6th-Level Archivist Spells

Conj
  • Conjure Ice Beast VI: Conjures ice creature to fight for you.
  • Death Hail: Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.
  • Snow Wave: Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.
Evoc
  • EntombM: Captures subjects in blocks of ice, suffocating them.
  • Ice Rift: Intense quake shakes 40-ft. radius spread of ice.
Necr
  • Mass Frostburn: Deals 3d12 +1/level (max +20) frostburn damage to many creatures.
Tran

7th-Level Archivist Spells

Conj
Tran

8th-Level Archivist Spells

Conj
Tran
  • Frostfell: Intense cold turns all subjects in area into ice.

9th-Level Archivist Spells

Conj
  • Cometstrike: Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.
  • Conjure Ice Beast IX: Conjures ice creature to fight for you.
Tran
  • FimbulwinterXP: Creates winter weather for miles around you that lasts for months.

Bard Spells

1st-Level Bard Spells

Tran
  • Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.

2nd-Level Bard Spells

Conj
  • Ice Darts: Icicle missiles deal 2d4 damage, half of which is cold.

5th-Level Bard Spells

Evoc
  • Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.

6th-Level Bard Spells

Ench
  • Snowsong: Musical snowfall aids allies in within 30 ft. and hinders enemy spellcasters.

Cleric Spells

1st-Level Cleric Spells

Conj
Div
Necr
Tran
  • Fortify Cold Creatures: Cold subtype creatures gain +1 sacred bonus on attacks and saves against fire effects.

2nd-Level Cleric Spells

Conj
Necr
  • Blood Snow: Area of fallen snow drains 1d2 points of Con/round and causes nausea.
  • Lesser Frostburn: Touch deals 1d12 frostburn damage +1/level (max +5).
  • Thin Air: Creatures suffer from altitude sickness.
Tran

3rd-Level Cleric Spells

Conj
Evoc
Necr
Tran

4th-Level Cleric Spells

Abjur
Conj
Necr
  • Frostburn: Touch deals 3d12 frostburn damage +1/level (max +20).
Tran
  • Freeze Armor: Locks up suits of metal armor and equipment, dealing damage and impeding movement.

5th-Level Cleric Spells

Abjur
Conj
Evoc
  • Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Necr
  • Hibernate: Sends subject into state of hibernation for one week/level.
Tran
  • Hibernal Healing: You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).
  • Pass through Ice: Subject can pass through ice or snow like water.

6th-Level Cleric Spells

Conj
Evoc
  • Ice Rift: Intense quake shakes 40-ft. radius spread of ice.
Necr
  • Mass Frostburn: Deals 3d12 +1/level (max +20) frostburn damage to many creatures.
Tran

7th-Level Cleric Spells

Conj
Tran

8th-Level Cleric Spells

Conj

9th-Level Cleric Spells

Conj
Tran
  • FimbulwinterXP: Creates winter weather for miles around you that lasts for months.

Druid Spells

1st-Level Druid Spells

Conj
Necr
  • Ease of Breath: +20 inherent bonus on Fortitude saves to resist altitude sickness.
Tran
  • Crunchy Snow: -20 penalty on Move Silently checks in area.
  • Ice Skate: While on ice, your speed increases by 60 feet.
  • Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
  • Snowdrift: Forms existing snow into another shape.
  • Snowsight: Normal vision in winter weather conditions.

2nd-Level Druid Spells

Conj
Evoc
Necr
  • Blood Snow: Area of fallen snow drains 1d2 points of Con/round and causes nausea.
  • Thin Air: Creatures suffer from altitude sickness.
Tran
  • Brumal Stiffening: Brittle weapon's hardness reduced by 5.
  • Evergreen: Magical heat warms plant life, healing 1d8 damage +1/level (max. +10) and granting immunity to cold.
  • Flash-Freeze: Earth, stone, and water become frozen.
  • Frost Weapon: Weapon gains frost special ability, +1d6 cold damage.
  • Snow Walk: Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.
  • Thaw: Transforms one 10-ft. cube/level of everfrost, slush, snow, and ice.

3rd-Level Druid Spells

Conj
Tran

4th-Level Druid Spells

Conj
Evoc
  • Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Tran
  • Freeze Armor: Locks up suits of metal armor and equipment, dealing damage and impeding movement.
  • Hibernal Healing: You absorb ice, slush, and snow, curing 10 points/level of damage (max 150).

5th-Level Druid Spells

Abjur
Conj
Evoc
  • Call Avalanche: Avalanche of ice and snow falls from the sky, burying subjects.
  • Wall of ColdfireM: Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.
Necr
  • Hibernate: Sends subject into state of hibernation for one week/level.
Tran

6th-Level Druid Spells

Conj
  • Conjure Ice Beast VI: Conjures ice creature to fight for you.
  • Death Hail: Summons a storm of death hail dealing 1d2 points of Strength and Constitution damage.
  • Snow Wave: Knocks creatures prone and deals 4d6 crushing damage and 1d6 cold damage.
Evoc
  • EntombM: Captures subjects in blocks of ice, suffocating them.
  • Ice Rift: Intense quake shakes 40-ft. radius spread of ice.
Tran

7th-Level Druid Spells

Conj
Tran

8th-Level Druid Spells

Conj
Tran
  • FimbulwinterXP: Creates winter weather for miles around you that lasts for months.
  • Frostfell: Intense cold turns all subjects in area into ice.

9th-Level Druid Spells

Conj
  • Cometstrike: Three comets per round strike targets, each dealing 3d6 bludgeoning damage and 1d4/level cold damage.
  • Conjure Ice Beast IX: Conjures ice creature to fight for you.

Paladin Spells

3rd-Level Paladin Spells

Tran

4th-Level Paladin Spells

Tran

Ranger Spells

1st-Level Ranger Spells

Conj
Necr
  • Ease of Breath: +20 inherent bonus on Fortitude saves to resist altitude sickness.
Tran
  • Crunchy Snow: -20 penalty on Move Silently checks in area.
  • Ice Skate: While on ice, your speed increases by 60 feet.
  • Ivory Flesh: Flesh turns white, granting +5 circumstance bonus on Hide checks in snow and ice.
  • Snowsight: Normal vision in winter weather conditions.

2nd-Level Ranger Spells

Conj
Tran
  • Snow Walk: Increase your speed and walk effortlessly on top of snow without leaving tracks or scent.

3rd-Level Ranger Spells

Conj
Tran

4th-Level Ranger Spells

Conj
Tran

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Conj
  • Glaze Lock: Jams locks with snow and ice, raising Open Lock DC by 10 and lock's hardness by 5.
Necr
Tran
  • Float: Subject becomes buoyant.
  • Snowdrift: Forms existing snow into another shape.

2nd-Level Sorcerer/Wizard Spells

Conj
Evoc
  • Leomund's Tiny Igloo: Creates igloo that lasts for 2 hours/level.
  • Numbing Sphere: Creates rolling ball of intense cold that deals 1d6 cold damage plus 1d4 Dex damage, lasts 1 round/level.
Necr
  • Bone Chill: Corporeal undead are held by a thick layer of frost.
  • Heat Leech: Subject takes 1d8 points of cold damage/round.
Tran

3rd-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Arctic Haze: Fog obscures vision and deals 4 cold damage/round.
Evoc
  • Crack IceM: Shatters ice structures or ice creatures.
Necr
  • Blood Snow: Area of fallen snow drains 1d2 points of Con/round and causes nausea.
  • Shivering Touch: Touch deals 3d6 Dex damage.
  • Thin Air: Creatures suffer from altitude sickness.
Tran

4th-Level Sorcerer/Wizard Spells

Abjur
  • Glacial Ward: Subject gains SR 18 against fire spells and effects.
  • Ice ShieldM: Subject gains damage reduction 15/—.
Conj
  • Column of Ice: Column of ice erupts from ground, lifting anything in its area into the air.
  • Ice ShipM: Creates ice runner or ice galleon.
  • Ice WebM: Creates webs of coldfire that entangle and deal 1d6 frostburn damage/round.
Evoc
  • Wall of ColdfireM: Deals 2d4 of cold damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 frostburn damage +1/level.
Necr
  • Mindfrost: Deals 5d6 cold damage, 1d4 Int damage.

5th-Level Sorcerer/Wizard Spells

Abjur
Evoc
  • Boreal Wind: Gust of cold wind deals 1d4 cold damage/level and knocks creatures back.
Necr
  • Gelid Blood: Subject takes –4 penalty on attacks, AC, and Str- and Dex-related checks, 50% failure of spells with somatic components.
Tran

6th-Level Sorcerer/Wizard Spells

Ench
Evoc
  • EntombM: Captures subjects in blocks of ice, suffocating them.
  • Ice Rift: Intense quake shakes 40-ft. radius spread of ice.
Necr
  • Heartfreeze: Subject exhausted, dies in 1d3+2 rounds.
  • Waves of ColdM: Fire creatures become shaken and cold creatures lose immunity to cold.
Tran

7th-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Ice CastleF: Creates castle of snow and ice with an array of magical effects.

8th-Level Sorcerer/Wizard Spells

Tran
  • FimbulwinterXP: Creates winter weather for miles around you that lasts for months.

9th-Level Sorcerer/Wizard Spells

Evoc
  • Iceberg: Block of ice falls from sky, dealing 20d6 damage and burying subjects.
Illu
  • Ice AssassinMXP: Creates duplicate of creature with sole purpose to slay original.
Tran
  • Frostfell: Intense cold turns all subjects in area into ice.