Index of Spells by Sources - CS

CS

Archivist Spells

1st-Level Archivist Spells

Conj
  • Blockade: Fill 5-ft. square with enormous block of wood.
Div
  • Healer's Vision: Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
Tran

2nd-Level Archivist Spells

Illu
Tran
  • Smoke Stairs: Walk up a column of smoke as if it were solid.

3rd-Level Archivist Spells

Conj
  • Wall Of Vermin: Wall of biting pests provides concealment, attacks anyone passing through.

7th-Level Archivist Spells

Div

Assassin Spells

1st-Level Assassin Spells

Div
  • Healer's Vision: Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.
Tran
  • Mimicry: Perfectly mimic familiar sounds, voices, or accents.

2nd-Level Assassin Spells

Tran
  • Smoke Stairs: Walk up a column of smoke as if it were solid.

3rd-Level Assassin Spells

Conj
  • Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders.

4th-Level Assassin Spells

Evoc

Bard Spells

1st-Level Bard Spells

Tran
  • Armor Lock: Target's armor becomes restrictive, slowing movement to 10 ft.
  • Lucky Streak: Target gains +2 luck bonus on rerolls made with luck feats.
  • Mage Burr: Double arcane spell failure chance for target's armor.
  • Mimicry: Perfectly mimic familiar sounds, voices, or accents.

2nd-Level Bard Spells

Abjur
Div
  • Spymaster's Coin: Hide a scrying sensor in a coin or other Tiny object for later activation.
Tran
  • Catapult: Magically propel an object from your hand.

3rd-Level Bard Spells

Abjur
Conj
  • Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders.

4th-Level Bard Spells

Abjur
  • Spell Theft: Dispel spells on target and gain their benefit for yourself.

5th-Level Bard Spells

Abjur
  • Harmonic Void: Nearby casters must succeed on Concentration check to use verbal-component spells.
Conj
  • Evacuation Rune: Create invisible rune that you can teleport to as swift action.
Div

Cleric Spells

1st-Level Cleric Spells

Div
  • Healer's Vision: Gain +5 bonus on Heal checks, and +2 attack and damage on sneak attacks.

2nd-Level Cleric Spells

Illu

7th-Level Cleric Spells

Div

Druid Spells

1st-Level Druid Spells

Conj
  • Blockade: Fill 5-ft. square with enormous block of wood.
Tran

2nd-Level Druid Spells

Tran
  • Smoke Stairs: Walk up a column of smoke as if it were solid.

3rd-Level Druid Spells

Conj
  • Wall Of Vermin: Wall of biting pests provides concealment, attacks anyone passing through.

7th-Level Druid Spells

Div

Hexblade Spells

1st-Level Hexblade Spells

Tran
  • Armor Lock: Target's armor becomes restrictive, slowing movement to 10 ft.
  • Mage Burr: Double arcane spell failure chance for target's armor.

4th-Level Hexblade Spells

Abjur
  • Spell Theft: Dispel spells on target and gain their benefit for yourself.

Ranger Spells

1st-Level Ranger Spells

Conj
  • Blockade: Fill 5-ft. square with enormous block of wood.

2nd-Level Ranger Spells

Tran
  • Spore Field: Mushrooms grow from ground, slowing movement and sickening living creatures.

Sorcerer/Wizard Spells

1st-Level Sorcerer/Wizard Spells

Conj
  • Blockade: Fill 5-ft. square with enormous block of wood.
Tran
  • Armor Lock: Target's armor becomes restrictive, slowing movement to 10 ft.
  • Mage Burr: Double arcane spell failure chance for target's armor.

2nd-Level Sorcerer/Wizard Spells

Div
  • Spymaster's Coin: Hide a scrying sensor in a coin or other Tiny object for later activation.
Evoc
  • Fatal Flame: Target's body bursts into flame upon its death.
Tran
  • Catapult: Magically propel an object from your hand.
  • Enlarge Weapon: Your weapon grows one size category.
  • Lucky Streak: Target gains +2 luck bonus on rerolls made with luck feats.

3rd-Level Sorcerer/Wizard Spells

Abjur
Conj
  • Grasping Wall: Wall sprouts hands that entangle enemies, help allies climb.
Tran
  • Siphon: Drain 5 or more charges from wand or staff to replace one or more cast spells.
  • Wand Modulation: Temporarily change wand to cast another, weaker spell.

4th-Level Sorcerer/Wizard Spells

Conj
  • Create Fetch: Craft a temporary duplicate of yourself that follows telepathic orders.

5th-Level Sorcerer/Wizard Spells

Abjur
  • Spell Theft: Dispel spells on target and gain their benefit for yourself.
Conj
  • Evacuation Rune: Create invisible rune that you can teleport to as swift action.

6th-Level Sorcerer/Wizard Spells

Div