Index of Spells by Sources - Song and Silence

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Absorb Weapon
    SPC
  Asn 2  
    6 hours

Hides a weapon inside your arm.

 
Allegro
    SPC
  Brd 3  
    30 minutes

You and your allies gain +30 ft. speed for 1 minute/level.

 
Ambient Song
    Song and Silence
  Brd 1  
    30 minutes

Masks bardic music effects as other sounds.

 
Blunt Weapon
    Song and Silence
  Brd 3  
    30 minutes

Halves base damage of slashing or piercing weapons.

 
Choir
    Song and Silence
  Brd 4  
    General

Creates illusory accompanists; +2 on Perform checks.

 
Crescendo
    Song and Silence
  Brd 2  
    General

Grants increasing bonus on attack rolls.

 
Easy Math
    Song and Silence
  Brd 0  
    General

Allows instant counting and distance calculation.

 
Fanfare
    Song and Silence
  Brd 6  
    General

Stuns and deafens targets; deals 4d6 damage to creatures and 2d6 damage to objects.

 
Fine-Tuning
    Song and Silence
  Brd 0  
    30 minutes

Makes an instrument masterwork; +2 on Perform checks.

 
Focusing Chant
    SPC
  Brd 1  
    General

Improves concentration; +1 on attack rolls or selected checks.

 
Follow the Leader (F)
    Song and Silence
  Brd 4  
    General

Causes 1 HD/level of creatures to follow.

 
Fortissimo
    Song and Silence
  Brd 2  
    General

Doubles volume of sound; +2 on save DCs and +1d6 damage for sonic attacks.

 
Getaway
    Song and Silence
  Asn 2  
    1 hour

Causes pursuers to go astray 50% of the time.

 
Harmonic Chorus
    SPC
  Brd 2  
    General

Give another caster +2 caster levels and +2 on save DCs as long as you concentrate.

 
Harmonize
    Races of Stone
  Brd 2  
    5 minutes

Using your bardic music requires less effort.

 
Healthful Slumber
    Song and Silence
  Brd 3  
    12 hours

Doubles natural healing rate.

 
Hymn of Praise
    SPC
  Brd 3  
    General

Grants +2 caster level to good-aligned divine spellcasters.

 
Improvisation
    SPC
  Brd 1  
    General

Applies +2 points/level of luck bonuses to selected checks or attacks.

 
Infernal Threnody
    SPC
  Brd 3  
    General

Grants +2 caster level to evil-aligned divine spellcasters.

 
Insidious Rhythm
    SPC
  Brd 1  
    30 minutes

Implants melody in subject's mind; -4 penalty on Concentration checks, requires Concentration check for spellcasting.

 
Joyful Noise
    SPC
  Brd 1  
    General

You negate silence in a 10-ft.-radius emanation for as long as you concentrate.

 
Listening Coin
    SPC
  Brd 3  
    6 hours

Allows remote eavesdropping.

 
Lullaby
Enchantment (Compulsion) [Mind-Affecting] 1 standard action SRD
Will negates - Yes Brd 0 V, S
Concentration + 1 round/level (D) Medium General
Area: Living creatures within a 10-ft.-radius burst

Makes subject drowsy; 5 on Spot and Listen checks, 2 on Will saves against sleep.

Any creature within the area that fails a Will save becomes drowsy and inattentive, taking a -5 penalty on Listen and Spot checks and a -2 penalty on Will saves against sleep effects while the lullaby is in effect. Lullaby lasts for as long as the caster concentrates, plus up to 1 round per caster level thereafter.

 
Percussion
    Song and Silence
  Brd 0  
    1 hour

Creates illusory drum accompaniment.

 
Protégé
    Complete Adventurer
  Brd 6  
    30 minutes

Grants another creature bardic abilities.

 
Resistible Dance
    Song and Silence
  Brd 5  
    General

Makes listeners dance; -2 penalty to AC, Will saves, Concentration checks, and Spellcraft checks.

 
Sniper's Eye
    Complete Adventurer
  Asn 4  
    General

Grants darkvision, ranged sneak attacks to 60 feet, death attack with ranged weapon, and +10 bonus on Spot checks.

 
Song of Discord
Enchantment (Compulsion) [Mind-Affecting] [Sonic] 1 standard action SRD
Will negates - Yes Brd 5, Hatred 4, Passion 7, Sin-W 6 V, S
1 round/level Medium General
Area: Creatures within a 20-ft.-radius spread

Forces targets to attack each other.

This spell causes those within the area to turn on each other rather than attack their foes. Each affected creature has a 50% chance to attack the nearest target each round. (Roll to determine each creatures behavior every round at the beginning of its turn.) A creature that does not attack its nearest neighbor is free to act normally for that round.

Creatures forced by a song of discord to attack their fellows employ all methods at their disposal, choosing their deadliest spells and most advantageous combat tactics. They do not, however, harm targets that have fallen unconscious.

 
Spectral Weapon
    Complete Adventurer
  Asn 3, Brd 4, HB 3, Sor/Wiz 3  
    General

Creates a quasi-real weapon.

 
Spring Sheath
    Song and Silence
  Asn 1  
    1 hour

Automatically draws a weapon.

 
Summon Instrument
Conjuration (Summoning) 1 round SRD
None - No Brd 0 V, S
1 min./level (D) 0 ft. General
Effect: One summoned handheld musical instrument

Summons one instrument of the casters choice.

This spell summons one handheld musical instrument of your choice. This instrument appears in your hands or at your feet (your choice). The instrument is typical for its type. Only one instrument appears per casting, and it will play only for you. You can't summon an instrument too large to be held in two hands.

 
Sympathetic Vibration
Evocation [Sonic] 10 minutes SRD
None; see text - Yes Brd 6 V, S, F
Up to 1 round/level Touch 12 hours
Target: One freestanding structure

Deals 2d10 damage/round to freestanding structure.

By attuning yourself to a freestanding structure such you can create a damaging vibration within it. Once it begins, the vibration deals 2d10 points of damage per round to the target structure. (Hardness has no effect on the spell's damage.) You can choose at the time of casting to limit the duration of the spell; otherwise it lasts for 1 round/level. If the spell is cast upon a target that is not freestanding the surrounding stone dissipates the effect and no damage occurs.

Sympathetic vibration cannot affect creatures (including constructs). Since a structure is an unattended object, it gets no saving throw to resist the effect.

 
Wail of Doom
    Complete Adventurer
  Brd 5  
    General

Deal 1d4 damage/level in 30-ft. cone, plus targets panicked or shaken.

 
Zone of Silence
Illusion (Glamer) 1 round SRD
- Beguiler 3, Brd 4 V, S
1 hour/level (D) Personal 24 hours
Area: 5-ft.-radius emanation centered on you

Keeps eavesdroppers from overhearing conversations.

By casting zone of silence, you manipulate sound waves in your immediate vicinity so that you and those within the spells area can converse normally, yet no one outside can hear your voices or any other noises from within, including language-dependent or sonic spell effects. This effect is centered on you and moves with you. Anyone who enters the zone immediately becomes subject to its effects, but those who leave are no longer affected. Note, however, that a successful Spot check to read lips can still reveal whats said inside a zone of silence.