Index of Spells by Sources - MoE

MoE

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Ablative Armor
    MoE
  Artificer 1  
    General

Reduce damage from next attack by 5 + caster level (max 15).

Adamantine Weapon
    MoE
  Artificer 3  
    General

Transform weapon into adamantine.

Ancient Knowledge
    MoE
  Brd 1, Sor/Wiz 1  
    General

Gain a +5 insight bonus on a single Knowledge check.

Blast Rod
    MoE
  Artificer 3  
    General

Infused rod stores 1d8/level destructive energy.

Censure Elementals
    MoE
  Artificer 4  
    General

Deal 2d4 + 1/level damage each round to elementals.

Clothier's Closet
    MoE
  Brd 2, Sor/Wiz 2  
    General

Conjure several sets of clothing.

Concurrent Infusions
    MoE
  Artificer 4  
    General

Cast three 1st-level infusions simultaneously.

Control Elemental
    MoE
  Sor/Wiz 6  
    General

Gain control of an elemental creature

Detect Dragonmark
    MoE
  Arc 1, Clr 1, Sor/Wiz 1  
    General

Detect and identify dragonmarks within 60 ft.

Dimension Leap
    MoE
  Brd 2, Sor/Wiz 2  
    General

Teleport 10 ft./level.

Distracting Shadows
    MoE
  Brd 1, Sor/Wiz 1  
    General

-5 penalty on Spot and Search checks in a 10-ft.-radius spread.

Elemental Prod
    MoE
  Artificer 2  
    General

Move an elemental creature a short distance.

Expose The Dead
    MoE
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Gain insight bonuses to locate undead or when investigating a corpse.

Glimpse of Eternity
    MoE
  Brd 5, Sor/Wiz 5  
    General

Target takes 1d6 nonlethal damage/level and is confused.

Glimpse Of The Prophecy
    MoE
  Arc 6, Brd 6, Clr 6, Sor/Wiz 6  
    General

Gain +1 insight bonus to AC and on saves; gain insight bonus equal to 1/2 caster level on one save, or enter prophetic favor as immediate action.

Hidden Ward
    MoE
  Brd 1, Sor/Wiz 1  
    General

Hide magical effects on an object.

Indisputable Possession
    MoE
  Artificer 1  
    General

Call an item back to your hand if it leaves your possession.

Khyber Trap
    MoE
  Sor/Wiz 3  
    General

Trap extraplanar creature within a Khyber dragonshard.

Leap Into Animal
    MoE
  Arc 2, Drd 2, Rgr 2  
    General

Merge with animal and control its actions.

Leech Undeath
    MoE
  Arc 7, Clr 7, Sor/Wiz 8  
    General

Harm undead to gain temporary hit points.

Lucky Blade
    MoE
  Artificer 2  
    General

Weapon grants a single reroll of an attack.

Lucky Cape
    MoE
  Artificer 3  
    General

Cape grants a single reroll of a saving throw.

Greater Legion's Magic Weapon
    MoE
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Allies' weapons gain +2 or greater enhancement bonus.

Legion's Magic Weapon
    MoE
  Arc 2, Clr 2, Pal 2, Sor/Wiz 2  
    General

Allies' weapons gain +1 enhancement bonus.

Metamagic Scroll
    MoE
  Artificer 1  
    General

Imbue spell completion item with metamagic feat.

Mindburn
    MoE
  Sor/Wiz 2  
    General

Target loses a spell or infusion each round.

Orb of Dancing Death
    MoE
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Orb you control bestows 1 negative level each round.

Overwhelming Revelations
    MoE
  Sor/Wiz 6  
    General

Creatures take a -2d6 penalty to Wisdom, are confused for 1 round.

Pending Potion
    MoE
  Artificer 1  
    General

Target potion or oil takes effect at a later time.

Reinforce Construct
    MoE
  Artificer 2  
    General

Construct gains 1d6 + 1/level temporary hit points.

Scalding Touch
    MoE
  Sor/Wiz 7  
    General

Touch deals 13d6 fire damage and dazes victim; usable a number of times equal to level.

Scry Trap
    MoE
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Scry attempts against target deal 1d6/level damage and blind scrying creature.

Semblance of Life
    MoE
  Arc 6, Clr 6  
    General

undead take 3d6 damage per round; intelligent undead also dazed 1 round.

Sense Weakness
    MoE
  Arc 2, Clr 2, Sor/Wiz 2  
    General

Automatically confirm one critical hit.

Shared Healing
    MoE
  Arc 2, Clr 2  
    General

Subject creature can cure up to twice your caster level of its own hit points.

Slaying Arrow
    MoE
  Artificer 5  
    General

Creates a projectile deadly to a specific creature type.

Speaking Stones
    MoE
  Sor/Wiz 2  
    General

Pass a 25-word message between two magically linked stones.

Spell Snare
    MoE
  Artificer 3, Sor/Wiz 4  
    General

Dragonshard absorbs a spell or spell-like ability of up to 3rd level.

Greater Spell Snare
    MoE
  Artificer 6, Sor/Wiz 7  
    General

Dragonshard absorbs a spell or spelllike ability of up to 6th level.

Storm Touch
    MoE
  Sor/Wiz 5  
    General

Touch deals 9d6 electricity damage and stuns victim for 1 round; usable a number of times equal to level.

Suffer The Flesh
    MoE
  Sor/Wiz 2  
    General

Take Constitution damage to make your spellcasting more potent.

Suppress Dragonmark
    MoE
  Artificer 2, Sor/Wiz 2  
    General

Suppress the spell-like abilities of target's dragonmark.

Undying Aura
    MoE
  Arc 5, Clr 5  
    General

Subject gains immunity to death effects, energy drain**, and negative energy; can harm one undead or heal one deathless.

Watchful Ancestors
    MoE
  Arc 4, Brd 4, Clr 4, Sor/Wiz 4  
    General

Spiritual manifestations prevent you from being flanked and grant insight bonus on one Reflex save.

Wind's Favor
    MoE
  Arc 4, Drd 3  
    General

Create strong wind for 1 hr./level.