Index of Spells by Sources - Miniatures

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Mass Aid
    SPC
  Arc 3, Clr 3  
    5 minutes

Allies gain +1 on attack rolls, +1 against fear, 1d8 temporary hp +1/level (max +15).

 
Align Fang
    SPC
  Arc 2, Drd 2, Rgr 2  
    5 minutes

Natural weapon becomes good, evil, lawful, or chaotic.

 
Mass Align Fang
    SPC
  Arc 3, Drd 3, Rgr 3  
    30 minutes

This spell functions like align fang, except that it affects multiple allies at a distance.

 
Mass Align Weapon
    SPC
  Arc 3, Clr 3  
    30 minutes

Allies' weapons become good, evil, lawful, or chaotic.

 
Angelskin
    SPC
  Arc 2, Pal 2  
    General

The subject gains damage reduction 5/evil.

 
Arc of Lightning
    SPC
  Arc 4, Drd 4, Sor/Wiz 5, Wmg 5, Wuj 5  
    General

Line of electricity between two creatures (1d6/level damage).

 
Baleful Transposition
    SPC
  Sor/Wiz 2  
    General

Two subjects switch places.

 
Benign Transposition
    SPC
  Sor/Wiz 1  
    General

Two willing subjects switch places.

 
Blades of Fire
    SPC
  Arc 1, Rgr 1, Sor/Wiz 1, Wmg 2  
    General

Your melee weapons deal +1d8 fire damage for 1 round (swift).

 
Blast of Flame
    SPC
  Sor/Wiz 4, Wmg 4  
    General

60-ft. cone of fire (1d6/level damage).

 
Swift Bless Weapon
    SPC
  Arc 1, Pal 1  
    General

Weapon strikes true against evil foes for 1 round (swift).

 
Buzzing Bee
    SPC
  Sor/Wiz 1  
    5 minutes

Bee gives subject -10 penalty on Move Silently and Concentration checks.

 
Close Wounds
    SPC
  Arc 2, Clr 2, Hlr 2  
    General

Cure 1d4 +1/level (max +5) damage, even on another's turn (immediate).

 
Conviction
    SPC
  Arc 1, Clr 1  
    1 hour

Subject gains +2 or higher save bonus.

 
Mass Conviction
    SPC
  Arc 3, Clr 3  
    1 hour

Allies gain +2 or higher save bonus.

 
Mass Curse of Ill Fortune
    SPC
  Arc 5, Clr 5  
    30 minutes

Enemies take -3 penalty on attack rolls and saves.

 
Curse of Impending Blades
    SPC
  Arc 2, Brd 2, Rgr 2, Sor/Wiz 2  
    5 minutes

Subject takes -2 penalty to AC.

 
Mass Curse of Impending Blades
    SPC
  Arc 3, Brd 3, Rgr 3, Sor/Wiz 3  
    30 minutes

Enemies take -2 penalty to AC.

 
Curse of Petty Failing
    Miniatures
  Arc 3, Clr 3  
    5 minutes

Subject takes -2 penalty on attack rolls and saves.

 
Delay Death
    SPC
  Arc 4, Clr 4, Destiny 3  
    General

Losing hit points doesn't kill subject.

 
Demonhide
    SPC
  Arc 2, Blk 2  
    General

The subject gains damage reduction 5/cold iron or good.

 
Divine Protection
    SPC
  Arc 2, Clr 2, Pal 2  
    30 minutes

Allies gain a +1 morale bonus to their Armor Class and on saving throws.

 
Swift Expeditious Retreat
    SPC
  Brd 1, Duskblade 1, Sor/Wiz 1  
    General

Your speed increases by 30 ft. for 1 round (swift).

 
Favorable Sacrifice (M)
    SPC
  Arc 3, Clr 3  
    General

Subject gains better protection the more gems you sacrifice.

 
Mass Fire Shield
    SPC
  Sor/Wiz 5, Wmg 5  
    General

Creatures attacking allies take damage; allies are protected from fire or cold.

 
Fireburst
    SPC
  Sor/Wiz 2, Wmg 2  
    General

Adjacent subjects take 1d8/level fire damage.

 
Greater Fireburst
    SPC
  Sor/Wiz 5, Wmg 5  
    General

Subjects within 15 ft. take 1d10/level fire damage.

 
Swift Fly
    SPC
  Arc 3, Brd 2, Drd 3, Duskblade 2, Sor/Wiz 2  
    General

This spell functions like fly except for 1 round (swift).

 
Guided Shot
    SPC
  Arc 1, Rgr 1, Sor/Wiz 1  
    General

Swift. You ignore distance penalties with your ranged attacks for 1 round.

 
Guiding Light
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

+2 on ranged attacks against creatures in illuminated area.

 
Swift Haste
    SPC
  Arc 2, Rgr 2  
    General

You are hasted for 1d4 rounds (swift).

 
Holy Spurs
    SPC
  Arc 1, Pal 1  
    General

Special mount's speed increases by 40 ft. for 1 round (swift).

 
Incite
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    5 minutes

Subject can't ready actions or delay.

 
Inhibit
    SPC
  Arc 1, Brd 1, Clr 1, Sor/Wiz 1  
    General

Subject delays until next round.

 
Swift Invisibility
    SPC
  Asn 2, Brd 1, Duskblade 2, HB 2  
    General

Invisibility lasts 1 round (swift).

 
Lightfoot
    SPC
  Arc 1, Asn 1, Rgr 1  
    General

Your move does not provoke attacks of opportunity for 1 round (swift)

 
Lion's Charge
    SPC
  Arc 3, Drd 3, Rgr 2  
    General

You gain the pounce special ability.

 
Lionheart
    SPC
  Arc 1, Pal 1  
    General

The subject gains immunity to fear effects.

 
Living Undeath
    SPC
  Arc 2, Clr 2  
    30 minutes

Subject becomes immune to critical hits and sneak attacks.

 
Lesser Orb of Acid
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

 
Lesser Orb of Cold
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more cold damage.

 
Lesser Orb of Electricity
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

 
Lesser Orb of Fire
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

 
Lesser Orb of Sound
    Complete Arcane
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

 
Panacea
    Miniatures
  Arc 4, Clr 4, Drd 5, Hlr 4  
    General

Removes most afflictions.

 
Quick March
    SPC
  Arc 2, Clr 2, Pal 2  
    General

Allies' speed increases by 30 ft. for 1 round

 
Repair Critical Damage
    Complete Arcane
  Artificer 4, Sor/Wiz 4, Warforged 4  
    General

"Cures" 4d8 +1/level (max +20) points of damage to a construct.

 
Repair Light Damage
    Complete Arcane
  Artificer 1, Sor/Wiz 1, Warforged 1  
    General

"Cures" 1d8+1/level (max +5) points of damage to a construct.

 
Repair Minor Damage
    Complete Arcane
  Sor/Wiz 0  
    General

"Cures" 1 point of damage to a construct.

 
Repair Moderate Damage
    Complete Arcane
  Artificer 2, Sor/Wiz 2  
    General

"Cures" 2d8+1/level (max +10) points of damage to a construct.

 
Repair Serious Damage
    Complete Arcane
  Artificer 3, Sor/Wiz 3  
    General

"Cures" 3d8+1/level (max +15) points of damage to a construct.

 
Revivify (M)
    Miniatures
  Arc 5, Clr 5, Hlr 5, SaveLife 4  
    General

Restore recently dead to life with no level loss.

 
Rhino's Rush
    SPC
  Arc 1, Clr 1, Drd 1, Pal 1, Rgr 1, Sin-W 1, Wrath 1  
    General

Deal double damage when charging for one round.

 
Righteous Aura
    Miniatures
  Arc 4, Pal 4  
    6 hours

You detonate on death, healing good creatures and damaging others (2d6/level damage).

 
Ring of Blades (M)
    Complete Arcane
  Arc 3, Clr 3, Wmg 3  
    30 minutes

Blades surround you, damaging other creatures (1d6+1/level damage).

 
Mass Shield of Faith
    Miniatures
  Arc 4, Clr 4  
    30 minutes

Allies gain +3 or higher AC bonus.

 
Sign
    Miniatures
  Arc 1, Clr 1  
    5 minutes

Your initiative check result improves, and you know enemies' initiative check results.

 
Slapping Hand
    Miniatures
  Sor/Wiz 2  
    General

Hand makes creature provoke attacks of opportunity.

 
Slashing Darkness
    SPC
  Arc 3, Clr 3  
    General

Ray deals 1d8/two levels damage and heals undead the same amount.

 
Slide
    Miniatures
  Sor/Wiz 1  
    General

Move subject 5 feet.

 
Greater Slide
    Miniatures
  Sor/Wiz 2  
    General

Move subject 20 feet.

 
Snake's Swiftness
    Miniatures
  Arc 1, Drd 1, Sor/Wiz 2  
    General

Subject immediately makes one attack.

 
Mass Snake's Swiftness
    Miniatures
  Arc 2, Drd 2, Sor/Wiz 3  
    General

Allies each immediately make one attack.

 
Tiger's Tooth
    Miniatures
  Arc 2, Drd 2  
    General

One natural weapon of subject gets +1/four levels on attack and damage rolls (max +5) for 1 round (swift).

 
Undeniable Gravity
    Miniatures
  Brd 2, Sor/Wiz 2  
    30 minutes

Flying creature loses flying ability.

 
Mass Undeniable Gravity
    Miniatures
  Brd 4, Sor/Wiz 4  
    30 minutes

Flying creatures lose flying ability.

 
Veil of Shadow
    SPC
  Arc 2, Asn 2, Blk 2, Clr 2, Sor/Wiz 2  
    30 minutes

Darkness grants you concealment.