Index of Spells by Sources - LostEmpiresOfFaerun

LostEmpiresOfFaerun

Name Scl Sv Rs Dur CT Rng Re Description
Aura of the Sun A N N 1r/l 1a 10f G

Fills an area with light that damages undead and hampers magical darkness.

Backblast A N N 10m/l*#;x 1a P G

Grants fire resistance* 10 and functions like spell turning with respect to spells with the fire descriptor that are targeted on you.

Bloodbriars Ev W- Y 1m/l* 1a M G

Wraps target in invisible briars that deal 1d8 points of damage per round if movement is attempted.

Clearstone T N N 1m/l* 1a T G

Makes rock or stone transparent.

Crushing Sphere Ev R- Y 1r/l* 1a M G

Force globe traps and crushes subject for 3d6 points of nonlethal damage per round.

Ebon Ray of Doom N F~ Y 1r/l 1a C G

Black energy prevents magical healing and special healing abilities from functioning.

Ghost Pipes T W- Y 1m/l* 1a T G

Causes an instrument to float above the ground and play itself. If used with your bardic music ability, grants a +2 competence bonus on your Perform check.

Know Bloodline D W- Y ! 1a C G

Reveals target's type, race, subrace, and all subtypes possessed.

Mailed Might of The Magelords C W- Y 1m/l 1a T G

Field of force around subject grants +8 armor bonus, immunity to 2nd level or lower force spells, and DR 5/magic.

Nar Fiendbond (XP) T W- Y ! 1h T G

Subject gains half-fiend template.

Nezram's Amethyst Aura A N N 10m/l* 1a T G

Prevents poisons and diseases from affecting the subject.

Nezram's Emerald Energy Shield A W- Y 1m/l* 1a T G

Grants immunity to deafness effects and language-dependent, mind-affecting effects, plus sonic resistance* 10 and a +4 bonus on saves against spells and effects with the sonic descriptor to which the subject isn't already immune.

Nezram's Sapphire Screen of Shielding A N N 1r/l* 1a P G

Moving shield of force grants +4 bonus to AC against ranged attacks and DR 10/magic against all other attacks.

Ray of Resurgence Ev F- Y ! 1a C G

Yellow light restores 1 point/level (max 5 points) of Strength damage, negates penalties to Strength (up to 1d6+1/level, max +5) and either converts exhaustion to fatigue or removes fatigue.

Sakkratar's Triple Strike T F- Y 1r 1a C G

Grants each subject two extra attacks with a held melee weapon at its highest base attack bonus; grants the keen and flaming burst abilities to melee weapons held by subjects.

Sandblast (LE) Ev F~ Y ! 1a 60f G

Cone of sand and wind deals 6d8 points of damage and blows away opponents.

Shalantha's Delicate Disk C N * P#* 1a T G

Conjures disk that can store a single spell of up to 5th level and release it when broken.

Srinshee's Spell Shift A N N 1r/l* 1a P G

Instead of countering another's spell, you can apply a metamagic feat to it, manipulate one of its properties, or stun the caster.

Storm Shield A N * 1m/l#* 1a M G

Glowing sphere absorbs 20 points per caster level of electricity damage from effects that pass within 30 ft.

Sun Scepter C! N N 1r/l* 1a 0f G

Scepter of light deals 2d6 points of bludgeoning damage and has the axiomatic, disruption, and flaming burst abilities. You hit with a melee touch attack.

Theskyn's Hearty Heave Ev N Y ! 1a 10f G

Blast of force pushes away creatures surrounding you as though via a bull rush maneuver by a foe of Large size with a Strength score equal to 20 + your caster level (max 25).

Toothed Tentacle Ev N N C:1r/l* 1a P G

Shadowy tentacle ending in three mouths (each AC 15, hp 10 + your caster level) projects from your hand. The mouths can strike foes within 10 feet of each other independently, dealing 2d6 points of damage each.

Tyche's Touch A W- Y 1d# 1a T G

Confers a decreasing sacred bonus or penalty on the subject's next four saving throws, starting at +4 or -4.