Index of Spells by Sources - HoB

HoB

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Acid Rain (M)
    HoB
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

 
Aerial Alarm
    HoB
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

 
Animate Legion (M)
    HoB
  Arc 4, Clr 4, Sor/Wiz 5  
    General

Creates skeletons or zombies.

 
Animate Siege Weapon
    HoB
  Arc 7, Clr 7  
    General

Siege weapon attacks your foes

 
Battlefield Fortification
    HoB
  Sor/Wiz 4  
    General

Create trench or berm.

 
Battlefield Illumination
    HoB
  Arc 4, Clr 4, Drd 4, Pal 4  
    General

Improve light in 80-ft.-radius cylinder

 
Battlemagic Perception
    HoB
  Arc 3, Clr 3, Sor/Wiz 3  
    1 hour

Sense and counter spellcasting within 100 feet.

 
Blaze of Light
    HoB
  Arc 1, Drd 2, Pal 1  
    General

60ft. cone of light dazzles creatures.

 
Boiling Oil
    HoB
  Sor/Wiz 4  
    General

10-ft. cylinder deals 4d6 damage, +2d6 damage per round for 1 round/3 levels.

 
Consecrate Battlefield (M)
    HoB
  Arc 6, Clr 6  
    General

Fills large area with positive energy, making undead weaker.

 
Crisis of Confidence
    HoB
  Brd 3, HB 2  
    General

Target loses commander rating, aura; can't add Cha to rally checks.

 
Desecrate Battlefield (M)
    HoB
  Arc 6, Clr 6  
    General

Fills large area with negative energy, making undead stronger.

 
Drums of War (F)
    HoB
  Brd 4  
    General

Enemies take -2 penalty on attacks and saves.

 
Early Twilight
    HoB
  Arc 4, Clr 4, HB 4, Sor/Wiz 4  
    General

Reduce light in 80-ft.-radius cylinder.

 
Hurtling Stone
    HoB
  Arc 4, Drd 4  
    General

Stone deals 6d6 damage, knocks targets prone.

 
Leomund's Billet
    HoB
  Brd 5, Sor/Wiz 5  
    General

Creates sturdy barracks.

 
Molten Strike
    HoB
  Sor/Wiz 2  
    General

5-ft.-radius burst deals 2d6 fire damage, ignites nearby targets.

 
Resounding Voice
    HoB
  Arc 2, Brd 2, Clr 2  
    General

Target's voice carries 100-ft./level.

 
Shrieking Blast
    HoB
  Sor/Wiz 5  
    General

40-ft.-radius burst deafens and deals 8d6 sonic damage.

 
Spiritual Cavalry
    HoB
  Arc 5, Clr 5  
    General

Horsemen of force attack enemies.

 
Spiritual Charger
    HoB
  Arc 3, Clr 3  
    General

Horseman of force attacks enemy.

 
Greater Status (HoB)
    HoB
  Arc 5, Clr 5, Hlr 6  
    General

Monitors condition, position of many allies.

 
Trip Vine
    HoB
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.