Index of Spells by Sources - Ghostwalk

SPC

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Effect
Expensive Focus
Expensive Material
XP Cost
Description
Full Description
 
Camouflage
    SPC
  Arc 1, Drd 1, Hrp 1, Rgr 1, Wuj 1  
    1 hour

Grants +10 bonus on Hide checks.

 
Mass Camouflage
    SPC
  Arc 2, Drd 2, Rgr 2, Wuj 2  
    General

As camouflage, but affects all in range.

 
Death Armor (F)
    SPC
  Sor/Wiz 2  
    General

Black aura damages creatures attacking you.

 
Disguise Undead
    SPC
  Sor/Wiz 2  
    1 hour

Change appearance of one corporeal undead.

 
General of Undeath
    SPC
  Arc 8, Clr 8  
    24 hours

Increases your maximum HD of controlled undead by your caster level.

 
Ghost Touch Armor
    SPC
  Arc 2, Clr 2, Sor/Wiz 2  
    5 minutes

Armor works normally against incorporeal attacks.

 
Iron Bones
    SPC
  Arc 4, Clr 4, Sor/Wiz 4  
    1 hour

Corporeal undead gains +6 natural armor bonus.

 
Summon Undead I
    PGtF
  Arc 1, Blk 1, Clr 1, Sor/Wiz 1  
    General

Summons undead to fight for you.

 
Summon Undead II
    PGtF
  Arc 2, Blk 2, Clr 2, Sor/Wiz 2  
    General

Summons undead to fight for you.

 
Summon Undead III
    PGtF
  Arc 3, Blk 3, Clr 3, Sor/Wiz 3  
    General

Summons undead to fight for you.

 
Summon Undead IV
    PGtF
  Arc 4, Blk 4, Clr 4, Sor/Wiz 4  
    1 hour

Summons undead to fight for you.

 
Summon Undead V
    PGtF
  Arc 5, Clr 5, Sor/Wiz 5  
    General

Summons undead to fight for you.

 
Surelife
Abjuration 1 round SRD
- Repose 8 V, S, M
1 min./level Personal 30 minutes
Target: You

Protects you from one kind of certain death.

This spell protects you against some condition--such as being immersed in boiling oil or being buried under an avalanche--that would ordinarily cause certain death. You can protect yourself only against natural occurrence or nonmagical condition, not against a spell or the direct attack of a creature (such as the breath of a dragon or the swords of a group of bandits). At the time of casting, you must specify the condition against which you wish to protect yourself. Should you be subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition, though the spell does not protect any items carried on your person. If you are still subject to the condition at the end of the spell's duration, you suffer its full normal effects.

 
Undead Bane Weapon
    Libris
  Arc 4, Clr 4, Pal 3  
    5 minutes

Weapon gains the bane property and is aligned good.

 
Undead Torch
    Magic of Faerun
  Sor/Wiz 3  
    General

Undead creature gains blue aura that gives +2d4 against living creatures.

 
Undeath to Death (M)
Necromancy 1 standard action SRD
Will negates - Yes Arc 6, Clr 6, Repose 6, Sor/Wiz 6 V, S, M/DF
Instant Medium General
Area: Several undead creatures within a 40-ft.-radius burst
Materials: The powder of a crushed diamond worth at least 500 gp.

Destroys 1d4 HD/level undead (max 20d4).

A circle of death snuffs out the life force of undead creatures, destroying them instantly.

The spell destroys 1d4 HD worth of undead creatures per caster level (maximum 20d4). Creatures with the fewest HD are affected first; among creatures with equal HD, those who are closest to the bursts point of origin are affected first. No creature of 9 or more HD can be affected, and Hit Dice that are not sufficient to affect a creature are wasted.

 
War Cry
    Complete Adventurer
  Brd 4  
    General

Swift. Gain +2 morale bonus on attack and damage rolls, or +4 if you charge, for 1 round/level. Any opponent you damage must save or become panicked for 1 round.

 
Weapon of the Deity
    Complete Divine
  Arc 4, Blk 4, Clr 4, Mysticism 4, Pal 4  
    General

Gives your weapon magical powers appropriate to your patron.