Index of Spells by Sources - Complete Divine

SPC

Name Scl Sv Rs Dur CT Rng Re Description
Anger of the Noonday Sun Ev R- Y ! 1a 20f G

Blinds creatures within 20 ft.

Mass Awaken (XP) T N Y ! 1d M G

As awaken, but multiple creatures.

Beast Claws T N N 1h/l 1a P 6h

Your hands become slashing natural weapons.

Beget Bogun (XP) C N N ! 1a T G

You create a Tiny nature servant.

Greater Bestow Curse N W- Y P 1a T G

As bestow curse, but more severe penalties.

Binding Winds Ev R- Y C 1a M G

Sound cannot penetrate to or from target and -2 on ranged attacks.

Blast of Force Ev F~ Y ! 1a M G

Ray deals 1d6 force damage/2 caster levels (max 5d6) and may knock down opponent.

Blessed Aim D W- N 1m/l 1a 50f G

+2 bonus for allies' ranged attacks.

Blessing Of Bahamut A+ N N 1r/l 1a P G

You gain damage reduction 10/magic.

Greater Blink T N N 1r/l* 1a P G

As blink, but you control the timing.

Body Of The Sun T Y 1r/l 1a 5f G

Your body emanates flame, dealing 1d4/2 levels (max 5d4) fire damage.

Bolt of Glory Ev+ N Y ! 1a C G

Energy ray deals positive energy damage to evil outsiders and undead.

Bolts of Bedevilment En W- Y 1r/l 1a M G

One ray/round, dazes 1d3 rounds.

Bottle of Smoke (F) C N N 1h/l 10m T 6h

Uncorking bottle creates fast horse made of smoke.

Brain Spider D W- Y 1m/l 1r L 1h

Listen to thoughts of up to eight other creatures.

Brambles T N N 1r/l 1a T G

Wooden weapon grows spikes that deals +1/level (max +10) piercing + bludgeoning damage.

Briar Web T R- N 1m/l 1a M 30m

Area slows creatures and thorns deal 1 point of piercing damage/5 ft. moved.

Brilliant Aura T W- Y 1r/l 1a C G

Allies' weapons become brilliant energy, ignoring armor.

Camouflage T N N 10m/l 1a P 1h

Grants +10 bonus on Hide checks.

Mass Camouflage T W- Y 10m/l 1a M G

As camouflage, but affects all in range.

Castigate Ev Y ! 1a 10f G

Verbal rebuke damages those whose alignment differs from yours.

Chain of Eyes D W- Y 1h/l 1a T 6h

You send magical sensor to infiltrate an area.

Cloud-walkers T R- Y 10m/l* 1a T 1h

Targets can walk on clouds, flying at high altitudes.

Cloudburst Ev N N 10m/l* 1r L 1h

Rain obscures vision, extinguishes fires, and hampers missiles.

Cometfall C N ! 1a M G

Comet falls atop foes, damaging them and knocking them prone.

Contagious Touch N F- Y 1r/l 1a T G

You infect one creature per round with chosen disease.

Creeping Cold (F) T Y 3r 1a C G

Creature takes 1d6 cumulative cold damage that increases with each round (2d6, 3d6).

Greater Creeping Cold (F) T Y x 1a C G

As creeping cold, but accumulates 1 extra round (2 at level 15).

Crown Of Glory (M) Ev W- Y 1m/l 1r 120f G

You gain +4 Charisma and enthrall those who hear you.

Crumble T F~ Y ! 1a M G

1d8/level (bypassing hardness) to manufactured object or stucture.

Curse of Ill Fortune N W- Y 1m/l 1a M 30m

Subject suffers -3 penalty on attacks, saves, and checks.

Curse of Lycanthropy (M) N F- Y P;x 1a T G

Causes temporary lycanthropy in subject.

Dance of the Unicorn A N N 1m/l* 1a 5f/l 5m

Purifying mist washes the air clean of smoke, dust, and poisons.

Death Pact (M) N- N N P# 10m T G

-2 to Constitution, in exchange for effects of true resurrection.

Decomposition N N Y 1r/l 1a 50f G

Wounds deal 3 extra point of damage each round.

Deific Vengeance C Y ! 1a C G

God's punishment deals 1d6 damage/two caster levels (max 5d6). (1d6/level max 10d6 vs undead.)

Detect Favored Enemy D N N C:10m/l* 1a 60f G

You know if favored enemies are within 60 ft.

Divine Agility T W- N 1r/l 1a T G

Subject gains +10 to Dexterity for 1 round/level.

Divine Sacrifice Ev N N 1r/l 1a P G

You sacrifice hit points to deal extra damage.

Doomtide I W- Y 1r/l 1a 80f G

Black mist obscures vision, dazes creatures.

Dragon Breath Ev N N 1r/l 1a P G

You choose a dragon type and mimic its breath weapon.

Dream Sight D N N 1m/l* 1r txt 30m

Your spirit can hear and see at distance for 1 min./level.

Energy Vortex Ev Y ! 1a 20f G

Burst centered on you deals 1d8 +1/caster level (max +20) acid, cold, fire, or electricity damage to nearby creatures.

Enveloping Cocoon (M) Ev R- Y 1r/l* 1a M G

Entraps target creature and denies save for attached spell.

Fire Wings (F) T N N 1m/l 1r P 5m

Your arms become wings that enable flight, deal 2d6 fire damage.

Fires of Purity Ev N Y;* 1r/l 1a T G

Target bursts into magical flame, becoming a dangerous weapon.

Flame of Faith Ev N N 1r/l 1a T G

Gives weapon the flaming burst quality.

Foebane Ev W- Y 1r/l 1a T G

Enhances a weapon against a favored enemy, giving it +5 magic enhancement and +2d6 bonus damage.

Forestfold T N N 1h/l* 1a P 6h

You gain +20 on Hide and Move Silently in a designated terrain type.

Golden Barding C W- Y 1h/l 1a T 6h

Your mount gets force armor.

Hawkeye T N N 10m/l 1a P 1h

You gain +5 on spot checks and fire ranged weapons better.

Implacable Pursuer D W- Y 1h/l* 1m L 6h

You know where prey is, as long as it's moving.

Infestation of Maggots N F- Y 1r/2l 1a T G

Maggotlike creatures deal 1d4 temporary Con damage every round

Languor T W- Y 1r/l 1a C G

Ray slows target and diminishes its Strength.

Last Breath (M) N N Y ! 1a T G

Returns to life a creature that has been dead no longer than 1 round. As raise dead, except to 0 hp. You take 1d4 damage/HD of creature.

Maddening Scream En N Y 1d4+1r 1a T G

Subject has -4 AC, no shield, Reflex save on 20 only.

Maelstrom C R- N 1r/l 1r L G

Waterspout sucks creatures in and inflicts 3d8 bludgeoning damage for 2d4 rounds.

Mark of the Hunter D W- Y 1m/l 1a M 5m

Rune on creature makes it easier to track and attack.

Miasma Ev F- Y 3r/l 1a C G

Gas fills creature's mouth, suffocating it.

Monstrous Thrall En W- Y 1d/l 1a M G

As true domination, but nearly permanent and affects any creature.

Murderous Mist C R~ N 1r/l 1a C G

Cloud of steam deals 2d6 damage and causes blindness and inflicts 1d6/round thereafter.

Nature's Avatar T W- Y 1m/l 1sw T 30m

Animal gains +10 on attack and damage, extra attack, and 1d8 hp/caster level.

Nature's Favor Ev W- Y 1m 1sw T G

Target animal gains +1/3 caster levels (max +5) luck bonus on attack and damage rolls.

Naturewatch N N N 10m/l 1a C G

As deathwatch, but only for animals and plants.

Nimbus of Light Ev N N 1m/l#* 1a P G

Sunlight illuminates you until released as an attack for 1d8+1/level damage.

Obedient Avalanche C N ! 1a M G

Snowy avalanche crushes and buries your foes.

Omen of Peril (F) D N N ! 1r P 6h

You know how dangerous the future will be.

Otyugh Swarm C N N 7d|7mth*;x 1a M 24h

Creates 4d4 otyughs or 1d3+1 Huge otyughs.

Pavilion of Grandeur C N N 1d/l*+12h;x 10m C 24h

A feast and a great pavilion are created.

Phantasmal Decoy I Wd Y 1r/l 1a M G

Creates illusory enemy for foe to chase.

Phantasmal Disorientation I W- Y 10m/l* 1a M 1h

Fools creature's sense of direction, making movement difficult.

Phantom Bear C N N C:1r/l 1r M G

As phantom wolf, except you instead conjure an incorporeal bear with a fearsome roar.

Phantom Stag C N N 1h/l* 1a 0f 6h

Magic stag appears for 1 hour/level.

Phantom Wolf C N N C:1r/l 1r M G

Incorporeal wolf fights for you.

Plague of Rats C N N 1r/l 1r M G

Summon horde of diseased rats.

Poison Thorns T N N 1r/l* 1a P G

You grow thorns that poison your attackers.

Poison Vines C F- Y 10m/l 1a M 1h

Vines that entangle and are poisonous.

Probe Thoughts D W- Y C 1m C G

Read subject's memories, one question/round.

Quill Blast C Y ! 1a 20f G

You fling quills in spread, dealing 1d6 damage and imposing penalties.

Recitation C N Y 1r/l 1a 60f G

Give a +2 luck bonus to allies and a -2 luck penalty to foes.

Rejuvenation Cocoon C W- Y 2r 1a T G

Energy cocoon shields creature, then heals it.

Renewal Pact (XP) C W- Y P# 10m T G

Creature is automatically healed if adverse condition affects it.

Resurgence A W- Y ! 1a T G

You grant subject a second chance at a saving throw.

Mass Resurgence A W- Y ! 1a C G

As resurgence, but multiple targets.

Revenance C N Y 1m/l 1a T G

Slain ally is restored to life for 1 minute/level.

Righteous Wrath of the Faithful En N Y 1r/l 1a 30f G

Your allies get bonuses, especially if they worship your deity.

Sacred Haven A+ W- Y 1m/l 1a T 5m

Creature gains AC bonus, and you can monitor and heal it magically.

Sandblast Ev Y ! 1a 10f G

You fire hot sand that deals 1d6 nonlethal damage, stuns enemies.

Scent T W- Y 1h/l 1a T 6h

Grants the scent ability for 1 hour/level.

Scourge (F) N F- Y ! 1a L G

Inflicts a disease that must be magically cured, one subject/level.

Shadow Landscape I R~ Y 1d/l* 1h L 24h

Makes natural terrain more dangerous, creates guardians that you command.

Slime Wave C R- N 1r/l 1a C G

Creates 15-ft. spread of green slime.

Mass Spell Resistance A W- Y 1r/l;x 1a C G

As spell resistance, but multiple targets.

Spikes T N N 1h/l 1a T 6h

As brambles, except that the affected weapon gains a +2 enhancement bonus on its attacks, and its threat range is doubled.

Spiritual Chariot C N N 1h/l 1a C G

Creates ghostly chariot behind your mount.

Stalwart Pact (XP) Ev W- Y P#, then 1r/l 10m T G

You gain combat bonuses automatically when reduced to half hit points or lower.

Standing Wave T R- Y 10m/l 1a C G

Magically propels boat or swimming creature.

Storm of Elemental Fury C N Y C (<=4r) 1r L G

Magic cloud creates win-storm, then hail of stones, then rainstorm, then flame.

Storm Tower A N Y 1r/l* 1r L G

Tower of swirling clouds absorbs electricity, gives concealment, and prevents movement.

Stormrage T N N 1m/l* 1a P 5m

Fly, wind wall, protection from strong winds, and make electrical attacks.

Subvert Planar Essence (M) T F- Y 1r/l 1a M G

Reduces target's DR and SR.

Lesser Telepathic Bond D N N 10m/l 1a 30f 1h

As telepathic bond, but you and one other creature.

Tidal Surge Ev Y ! 1a M G

Wave of water deals 1d8/two levels damage and bull rushes.

Tortoise (AC) Shell T N Y 10m/l 1a T 1h

Creature gains +6 natural armor, +1/three levels above 11th.

Touch of Madness En W- Y 1r/l 1a T G

Dazes one creature for 1 round/level.

Traveler's Mount T W- Y 1h/l 1a T 6h

Creature moves faster but can't attack.

True Creation (XP) C N N ! 10m 0f G

Create nonmagical, unattended object of any sort of matter.

True Domination En W- Y 1d/l 1a M G

As dominate person. but save at -4.

Unbinding A N N ! 1r 180f G

Frees everyone in range from spells that constrain or bind.

Unyielding Roots T F- Y 1m/l* 1a T 30m

Creature grows roots that keep it stationary and heal it every round.

Vigor C W- Y 10r+1r/l (<=25r) 1a T G

As vigor, lesser, but grants fast healing 2.

Greater Vigor C W- Y 10r+1r/l (<=35r) 1a T G

As vigor, lesser, but grants fast healing 4 instead.

Lesser Vigor C W- Y 10r+1r/l (<=15r) 1a T G

Creature heals 1 hp/round (max 15 rounds).

Mass Lesser Vigor C W- Y 10r+1r/l (<=25r) 1a 20f G

Subjects gain fast healing 1.

Vigorous Circle C W- Y 10r+1r/l (<=40r) 1a 20f G

As vigor, mass lesser, but grants fast healing 3.

Visage of The Deity T-+ N N 1r/l 1a P G

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity T-+ N N 1r/l 1a P G

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity T-+ N N 1r/l 1a P G

You gain +4 Charisma and resistance 10 to certain energy types.

Waterspout C R- N 1r/l 1r L G

Creates waterspout that moves, damages creatures, sucks creatures upward.

Wave of Grief En W- Y 1r/l 1a C G

Cone imposes -3 penalty on attacks, checks, and saves.

Weapon of the Deity T N N 1r/l 1a 0f G

Gives your weapon magical powers appropriate to your patron.

Weather Eye D N N ! 1h 1m + 1m/l G

You accurately predict weather up to one week ahead.

Greater Whirlwind Ev F~ Y 1r/l 1a M G

As whirlwind, but larger and more destructive.

Winged Mount T F- Y 10m/l 1a T 1h

Your mount* grows wings and flies at speed* of 60 ft.

Wood Wose C N N 1h/l 1a C 1h

Nature spirit does simple tasks for you.

Wrack N- F- Y 1r/l+3d10m, x 1a C G

Renders creature helpless with pain.

Zeal A N N 1r/l 1sw P G

You move through foes to attack the enemy you want.

Zealot Pact (XP) Ev W- Y P#, then 1r/l 10m T G

You automatically gain combat bonuses when you attack someone of opposite alignment.