Index of Spells by Sources - Book of Exalted Deeds

Book of Exalted Deeds

Name Scl Sv Rs Dur CT Rng Re Description
Affliction N+ F- Y ! 1a T G

Infects evil subject with chosen affliction.

Amber Sarcophagus (M) Ev N Y 1d/l 1a C G

Trap target in stasis sphere w/ hardness 5 and 10 hp/caster level.

Armageddon C+ N N 1m/l* 1a M G

Summon 2d4 avorals rnd 1, a ghaele eladrin rnd 3, and an astral deva rnd 5.

Axiomatic Creature (M) (XP) T+ F- Y P 1r T G

Transforms creature into an axiomatic creature.

Ayailla's Radiant Burst Ev+ F-R½ Y ! 1a 60f G

Blind evil creatures and do 1d6/2 levels divine damage (max 5d6)

Bastion of Good A+ N N 1r/l 1a 20f G

Create a simultaneous globe of invulnerability, lesser and magic circle against evil against evil creatures.

Blessed Sight D N N 1m/l* 1a P G

Perceive all evil auras as detect evil within 120 ft immediately.

Blinding Beauty T+ F- Y 1r/l 1a P G

Permanently blind any who look at you.

Blinding Glory C+ N N 1h/l 1h C G

Create light as daylight in a 100 ft/level radius burst that blinds evil creatures.

Blood of the Martyr N+ N Y ! 1a M G

Take damage and Heal another at least 20 HP.

Bolt of Glory Ev+ N Y ! 1a C G

Energy ray deals positive energy damage to evil outsiders and undead.

Brilliant Emanation Ev+ F~ Y 1d4r 1a P G

Make evil creatures blind or suffer -1 to attacks.

Call Faithful Servants C+ N N ! 1m C G

1d4 lantern archons, coure eladrins, or musteval guardinals serve for one year.

Call Mount C+ N N 1h/l* 1r 10f G

Call your special mount, even if you have already called it today.

Celestial Aspect T+ F- Y 1m/l 1a T G

Gain armblade (+1 flaming/holy longsword) or fire eyes (2d6 fire at 60 ft.) or horns (1d8+1-1/2 Str + dismissal) or wings (100 ft. fly (good))

Celestial Blood (M) A+ N Y 1m/l 1r T G

Gain acid, cold, and electricity resistance 10, +4 to saves versus poison, and DR 10/evil.

Celestial Brilliance A+ N N 1d/l* 1a T 24h

120 ft emanation of light, bright to 60 ft (2X penalty to light-sensitive, 1d6 energy damage to undead, 2d6 to evil outsiders and sensitive undead).

Chaav's Laugh En W- Y 1m/l 1a 40f G

Good creatures gain +2 on attacks and saves versus fear and gain 1d8+1/level temporary hit points, while evil creatures save or suffer -2 on attacks and saves versus fear.

Channel Celestial T+ N N 1r 1a T G

Gain supernatural and spell-like abilities, spells, mental stats-5, and skills of a willing celestial of 12 HD or less.

Greater Channel Celestial T+ N N 1r 1a T G

Gain supernatural and spell-like abilities, spells, mental stats -5, and skills of a willing celestial of 12 HD or less.

Constricting Chains (F) Ev+ N N 1r/l 1a M G

Chains (AC 20, 5HP/level [max 100], DR 10/magic, energy immune) entangle target and deal 3d6 nonlethal damage. DC32 Str check to break or DC40 Escape Artist (1 minute) to free.

Convert Wand T N N 1m/l 1a T G

Transform wand of a particular spell and caster level into an appropriate cure wand of the same spell and caster level.

Crown of Brilliance (M) Ev+ F~ Y 1r/l 1r 20f G

Holy light blinds or dazzles foes, repels light-sensitive creatures, and damages undead.

Crown of Flame Ev+ N N 1m/l 1a 10f 30m

Aura burns evil outsiders, undead, and fey for 2d6 points of good-aligned damage/round.

Crown Of Glory (M) Ev W- Y 1m/l 1r 120f G

You gain +4 Charisma and enthrall those who hear you.

Cry of Ysgard C+ N N !;x 1r C G

2d4 bariaur defenders of Ysgard (but no more than 4) serve you for up to one year.

Curtain of Light Ev N N 1r/l* 1a M G

Shapable curtain of light does 2d4 brilliant energy damage/round to evil creatures and 2d6 +1/level (max +20) to evil creatures passing through (double for undead).

Dancing Web Ev+ Y ! 1a M G

1d6 points/level of nonlethal damage and if save fails, evil creatures are entangled (half speed, -2 att, -4 Dex, Concentration DC 15 + level).

Diamond Spray (M) Ev+ Y ! 1a 60f G

Dazzle evil creature for 2d6 rounds (no save) and do 1d6 good-aligned damage/level (max 10d6).

Distilled Joy T F- Y P 1d T G

Creates ambrosia.

Divine Inspiration D N Y 1d4r 1a T G

Target gains +3 sacred bonus on attack rolls against evil creatures.

Divine Sacrifice Ev N N 1r/l 1a P G

You sacrifice hit points to deal extra damage.

Dolorous Motes En W- Y 1r/l* 1a L G

Creates clouds of flickering light (1 10-ft. cube/level) that dazes creatures.

Dragon Cloud C N N 1m+1m/l 1r txt G

Calls forth an elemental spirit that assumes a cloudy, dragonlike form.

Ease Pain C W- Y ! 1a T G

Removes lingering effects of pain.

Eladrin Form T+ N N 1r/l* 1a P G

You become an incorporeal globe.

Elation En W- Y 1r/l 1a 80f G

Allies gain +2 to Strength and Dexterity, +5 ft. of speed.

Emerald Burst (M) Ev+ F- Y ! 1a C G

20-ft.-radius burst dazes neutral creatures for 1 round, stuns evil creatures for 1d4 rounds.

Empyreal Ecstasy A W- Y 1m/l* 1r 30f 30m

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks; -4 to skill checks.

End to Strife En N Y 1r/l 1a 80f G

Any attack made within 80 feet of caster causes attacker to take 1d6 points of lethal or nonlethal damage/caster level (max 20d6).

Energetic Healing C N Y 10m/l# 1a T 1h

Target is immune to one energy type and gains 10% of the energy damage as healing.

Energize Potion (M) T Y ! 1a C G

Transforms potion into a grenade that deals 1d6/spell level (max 3d6) acid, cold, fire, electricity, or sonic damage in a 10-ft.-radius burst.

Estanna's Stew (F) C Y !;x 1r 0f G

Conjures stew that heals 1d6+1 per serving.

Exalted Fury Ev+ N Y ! 1a 40f G

All creatures within 40 ft. take damage equal to 50 + your current hp, and you die.

Exalted Raiment A W- Y 1m/l 1a T 30m

Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting.

Eyes of the Avoral T W- Y 10m/l 1a T 1h

Subject gians +8 racial bonus on Spot checks.

Faerinaal's Hymn En+ W- Y C 1a C G

Up to one creature/level cannot take attacks of opportunity.

Glorious Raiment A+ W- Y 1m/l 1a T 5m

Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil.

Glory of the Martyr A W- Y 1h/l* 1a C 24h

As shield other, but affecting multiple creatures, and healing them if you die.

Hammer of Righteousness Ev+ Y ! 1a M G

Deals 1d6/level damage (choice of lethal or nonlethal), or 1d8/level damage if the target is evil.

Healing Touch N Y ! 1a T G

You heal the target 1d6/2 levels and take half as damage.

Heart's Ease En W- Y P 1a C G

Removes fear, despair, confusion, insanity, and some mind-influencing effects; restores 2d4 points of temporary Wisdom damage.

Heaven's Trumpet (F) Ev+ F- Y ! 1a 120f G

Blast of music paralyzes foes.

Heavenly Lightning Ev+ N Y ! 1a C G

Arcs of radiant lightning deal 3d6 electricity damage to 1 target per 2 caster levels.

Heavenly Lightning Storm Ev+ N Y ! 1a M G

Arcs of radiant lightning deal 5d6 electricity damage to one target per level.

Inquisition En W- Y x 1a C G

Compels target to divuldge information truthfully.

Inspired Aim En W- Y C 1a 40f G

Allies within 40 ft. gain +2 insight bonus on ranged attack rolls.

Lantern Light Ev+ N Y 1r/l 1a C G

Ranged touch attack deals 1d6 points of damage.

Last Judgment N+ W~ Y ! 1r C G

Evil creatures are struck dead and sent to Lower Planes.

Lastai's Caress En+ N Y 1r/l 1a T G

Intense feelings of good leave evil subject cowering, frightened, nauseated, or shaken.

Leonal's Roar Ev+ F~ Y ! 1a 40f G

Kills, paralyzes, weakens, or dazes nongood subjects, and deals 2d6 points of sonic damage.

Luminous Armor A N Y 1h/l* 1a T 6h

Shimmering light around target grants +5 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Greater Luminous Armor A N Y 1h/l* 1a T 6h

Shimmering light around target grants +8 armor bonus, dispels magical darkness, and imposes a -4 penalty on opponents' melee attacks.

Mind Bond D N N 1r/l* 1a C G

You and your mount gain a +4 flanking bonus when flanking the same opponent; mount gains bonus on attack rolls.

Moment of Clarity A N N ! 1a T G

Target immediately makes a new saving throw to resist a mind-affecting spell or effect.

Path of the Exalted D N N 1 decision;x 1a P 24h

Caster receives divine guidance from a higher power.

Perfect Summons T+ N N 1h/l 1a M G

Creates an area where only good creatures can be summoned.

Phieran's Resolve A+ W- Y 1m/l 1a 20f 30m

+4 sacred bonus on saves against spells with the evil descriptor.

Phoenix Fire (F) N+ Y;* !;x 1a 15f G

Evil creatures take 2d6 damage/caster level as you immolate yourself.

Quickshift T+ N N 1r/l 1r P G

Caster can use teleport or teleport, greater spell-like ability as a free action for 1 round/level.

Radiant Fog C+ F~ Y;* 1m/l 1a M 5m

As solid fog, but dazzles or blinds creatures within.

Radiant Shield Ev N * 1r/l* 1a P G

Creatures attacking you take electricity damage; you're protected from electricity.

Rain of Black Tulips Ev+ F~ Y 1r/l* 1a L G

Black tulips fall from the sky; evil creatures take 5d6 damage per round and are nauseated.

Rain of Embers Ev+ Y 1r/l* 1a M G

Rain of divine fire deals 10d6 damage per round to evil creatures.

Rain of Roses Ev+ F~ Y 1r/l* 1a L G

Roses fall from the sky; evil creatures take 1d4 Wis damage per round and are sickened.

Ray of Hope En W- Y 1r/l 1a C G

Subject gains +2 bonus on attacks, saves, and checks.

Refreshment C+ W- Y ! 1a 20f G

Cures creatures of all nonlethal damage.

Remove Addiction C F- Y ! 1a T G

Cures target of drug addictions.

Remove Fatigue T F- Y ! 10m T G

Removes effects of fatigue as 8 hours of rest.

Remove Nausea C W- Y ! 1a T G

Cure a nauseated or sickened character.

Restore Soul's Treasure T N N ! 1r C G

Restores a magic item destroyed by soul's treasure lost spell.

Righteous Glare N+ N N 1r/l 1a P G

Your gaze attack kills evil creatures with less than 5 HD, causes fear in others.

Righteous Smite Ev+ W~ Y ! 1a M G

Deals 1d6 damage/level (1d8 damage/level to evil outsiders) in 20-ft. radius and blinds evil foes for 1d4 rounds.

Sacred Guardian D N Y 1d/l 1a T 24h

You know status of subject and can teleport or effect scrying flawlessly.

Sacred Haven A+ W- Y 1m/l 1a T 5m

Creature gains AC bonus, and you can monitor and heal it magically.

Sanctify the Wicked (F) N+ W- Y x 1a C G

Traps evil creature in a diamond for one year, then releases it as a sanctified creature.

Second Wind T W- Y 1h/l 1a T 6h

Target gains the equivalent of the Endurance feat for 1 hour/level.

Secure Corpse N N N 1d/l* 1a C G

Traps corpse inside holy symbol.

Shield of the Archons A+ N N 1r/l 1a P G

Protective shield dissipates targeted magical attacks and grants +4 bonus on saving throws against magical areas and effects.

Sicken Evil N+ N Y 1m/l* 1a P 5m

Evil creatures are sickened by your presence.

Silvered Claws T W- Y 1m/l 1a T 30m

One creature's natural attacks are treated as silvered weapons.

Alternate Silvered Weapon T F- Y 1r/l 1a T G

Transforms one weapon into a silvered weapon.

Smite Heretic C N N 10m/l 1a P 1h

You gain a +2 sacred bonus on attack roll and deal extra damage with your smite evil ability when used against an evil creature that can cast divine spells.

Spear of Valarian T N N 1r/l* 1a T G

Transforms normal weapon into +1 silvered spear (+3 against magical beasts, which take +2d6 points of damage).

Spread of Contentment En N Y 1h/l* 1h L 6h

Calms hostile creatures within 10-ft./level radius.

Starmantle (M) A N Y 1m/l* 1a T G

Cloak of stars destroys nonmagical weapons on contact and allows wearer a DC 15 Reflex save to reduce damage from magic weapons by half.

Stars of Arvandor Ev+ N Y 1m/l* 1a C G

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Greater Status D W- Y 1h/l 1a T 6h

As status, but cast some spells through bond.

Storm of Shards Ev+ F-R½ Y ! 1a 0f G

Evil creatures are blinded for 1 round; evil outsiders and undead also take 1d6 damage/level.

Sublime Revelry A N N 1m/l* 1r C 30m

Targets immune to pain and mind-influencing effects, and take half damage from melee and ranged attacks.

Sunmantle A N Y 1r/l 1a T G

Illuminates as daylight spell; target gains damage reduction 5/-; lashes foe for 5 points of damage each time target takes damage in melee.

Sustain (M) T N Y 6h/l 1r T G

Recipients need no food or drink for 6 hours/level.

Sword of Conscience En+ W- Y !;x 1a C G

Evil creature confesses crimes, takes Wisdom damage.

Telepathy Block A N N 1r/l* 1a C G

Blocks all telepathic communication within 80-ft. radius.

Telepathy Tap D N N 1r/l* 1a P G

Overhear creatures' telepathic communications.

Tomb of Light (M) T+ F~ Y C 1r T G

Entraps and harms evil extraplanar creatures.

Touch of Adamantine T W- Y 1m/l 1a T 30m

Weapon gains the properties of an adamantime weapon.

Twilight Luck A+ N Y 1m/l 1a T 5m

Target gains +1 luck bonus on all saving throws.

Unearthly Beauty T+ N N 1r/l 1a P G

As blinding beauty, but creatures must save or die.

Valiant Steed C+ N N !;x 1h C G

Calls a pegasus or unicorn, which serves caster for up to 1 year.

Vanishing Weapon A N N 1m/l 1a T 30m

Weapons' touch dispels summoned or quasi-real creatures.

Vengeance Halo A+ N|R½ N 1m/l 1a C 30m

Any creature that slays the spell's recipient takes 1d6/level (max 20d6) damage.

Visage of The Deity T-+ N N 1r/l 1a P G

As visage of the deity, lesser, but you become celestial or fiendish.

Greater Visage of the Deity T-+ N N 1r/l 1a P G

As visage of the deity, lesser , except that you become half-celestial or half-fiend.

Lesser Visage of the Deity T-+ N N 1r/l 1a P G

You gain +4 Charisma and resistance 10 to certain energy types.

Vision of Heaven En W- Y 1r 1a C G

Evil creature is dazed for 1 round.

Wages of Sin En+ W- Y 1r/l 1a M G

Evil creatures attack other evil creatures.

Warcry En F- Y ! 1a 30f G

Creatures within 30-foot cone cower for 1d4 rounds.

Warding Gems (M) C N N 1h/l 1a C G

Creates gems that store healing energy, encircle the target, and release their healing power on command.

Winged Mount T F- Y 10m/l 1a T 1h

Your mount* grows wings and flies at speed* of 60 ft.

Yoke of Mercy En+ W- N 1r/l 1a C G

Target deals nonlethal damage.