Index of Spells by Theme Group - Ranged Touch

DescriptionSpells that deal damage by Ranged Touch attacks. This is a list of spells useful for Arcane Tricksters or Rogues with a level in Sor/Wiz and wands.
Name
Save - Res Level Comps
Dur Range Recharge
Description
Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Dart
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy bolt deals 1d3 acid damage.

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Alicorn Lance
  Arc 2, Clr 2, Drd 2  
    General

Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage.

Arcane Bolt
  Sor/Wiz 1  
    General

Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each.

Black Lightning
Reflex half - Yes Sor/Wiz 2 V, S, M
Instant Close General

Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy.

Blinding Spittle
  Arc 2, Drd 2  
    General

Ranged touch attack makes subject blind.

Bolt of Glory
None - Yes Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 V, S, DF
Instant Close General

Positive energy ray deals extra damage to evil outsiders and undead.

Vile Darkbolt
  Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2  
    General

Deals 1d8 damage/2 levels and stuns 1 round.

Defenestrating Sphere (F)
  Sor/Wiz 4  
    General

Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage.

Disintegrate
Fortitude partial (object) - Yes Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 V, S, M/DF
Instant Medium General

Makes one creature or object vanish.

Greater Disrupt Undead
  Sor/Wiz 3  
    General

As disrupt undead, but damage increases per caster level.

Electric Jolt
  Sor/Wiz 0  
    General

Ray deals 1d3 electricity damage.

Electric Spark
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 electricity damage.

Fire Flash
None - Yes Sor/Wiz 0 V, S
Instant Close General

Energy missile deals 1d3 fire damage.

Flesh Ripper
  Arc 3, Clr 3, MH 3  
    General

Black claw deals 1d8 damage/level and critical hits deal bleeding wounds.

Geyser
  Arc 3, Drd 3, Sor/Wiz 2  
    General

Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels.

Hailstones
  Sor/Wiz 3  
    General

Frigid globes deal 5d6 cold damage.

Ice Dagger
  Sor/Wiz 1  
    General

Splash weapon deals target 1d4 cold damage per level, plus area damage.

Ice Knife
  Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2  
    General

Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage.

Kaupaer's Quickblast
  Sor/Wiz 1  
    General

Quickened spell deals 1 fire, cold or electricity damage/level to target.

Lantern Light
  Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1  
    General

Ranged touch attack deals 1d6 points of damage.

Lucent Lance
  Arc 6, Clr 6, Sor/Wiz 5  
    General

Ray uses ambient light to deal varied amounts of damage and dazzle target.

Mark of Earth
  Sor/Wiz 2  
    6 hours

Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell.

Mystic Lash
  Arc 3, Clr 3  
    General

Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning.

Negative Energy Ray
  Sor/Wiz 1  
    General

Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6).

Orb of Acid
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Greater Orb of Acid
Fortitude partial - No Sor/Wiz 8, Wmg 8 V, S
Instant Close General

Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.

Lesser Orb of Acid
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Orb of Cold
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of cold damage.

Lesser Orb of Cold
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more cold damage.

Orb of Electricity
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of electricity damage.

Lesser Orb of Electricity
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more electricity damage.

Orb of Fire
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of fire damage.

Lesser Orb of Fire
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more fire damage.

Orb of Force
  Sor/Wiz 4, Wmg 4  
    General

Globes of force deal 1d6/level (max 10d6) damage.

Orb of Negative Energy
None - No Sor/Wiz 4, Wmg 4 V, S
Instant Medium General

Globes of negative energy deal 1d6/level damage (max 10d6).

Orb of Sound
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d4/level (max 15d4) points of sonic damage.

Lesser Orb of Sound
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d6 or more sonic damage.

Orbs of Various Energy
None - No Sor/Wiz 6, Wmg 6 V, S
Instant Close General

7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy.

Polar Ray
None - Yes Cold 8, Duskblade 5, Sor/Wiz 8, Wmg 8 V, S, F/DF
Instant Close General

Ranged touch attack deals 1d6/level cold damage.

Prismatic Ray
  Sor/Wiz 5, Wmg 5  
    General

Blind target with 6 HD or less and deal random effect.

Quillfire
  Arc 3, Drd 3  
    General

Your hand sprouts poisonous quills useful for melee or ranged attacks.

Rainbow Beam (M)
  Sor/Wiz 2  
    General

Ray does a random type of damage.

Ray of Frost
None - Yes Duskblade 0, Sor/Wiz 0, Wmg 0, Wuj 0 V, S
Instant Close General

Ray deals 1d3 cold damage.

Saltray
  Arc 2, Drd 2, Sor/Wiz 2  
    General

Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast.

Scorching Ray
None - Yes Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 V, S
Instant Close General

Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).

Searing Light
None - Yes Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 V, S
Instant Medium General

Ray deals 1d8/two levels damage, more against undead.

Snilloc's Snowball
  Sor/Wiz 1  
    General

Touch attack (melee or ranged) deals 1d6 cold damage +1/level.

Sonic Ray
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 sonic damage.

Stars of Arvandor
  Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3  
    General

Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures.

Viscid Glob
  Sor/Wiz 5  
    6 hours

Ranged touch attack hurls 5-ft.-diameter glob of glue at target.