| Description | Spells that deal damage by Ranged Touch attacks. This is a list of spells useful for Arcane Tricksters or Rogues with a level in Sor/Wiz and wands. |
|---|
| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Acid Arrow | ||
| None - No | Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 | V, S, M, F |
| 1 round + 1 round/3 levels | Long | General |
Ranged touch attack; 2d4 damage for 1 round +1 round/three levels. |
||
| Acid Dart | ||
| None - Yes | Sor/Wiz 0 | V, S |
| Instant | Close | General |
Energy bolt deals 1d3 acid damage. |
||
| Acid Splash | ||
| None - No | Duskblade 0, Sor/Wiz 0, Wmg 0 | V, S |
| Instant | Close | General |
Orb deals 1d3 acid damage. |
||
| Alicorn Lance | ||
| Arc 2, Clr 2, Drd 2 | ||
| General | ||
Gain a unicorn's horn that can be a ranged touch attack to strike a foe once as a free action for 3d6 force damage. |
||
| Arcane Bolt | ||
| Sor/Wiz 1 | ||
| General | ||
Launch force bolts (1 + 1/two levels above 1st) at targets for 1d6 + 1 each. |
||
| Black Lightning | ||
| Reflex half - Yes | Sor/Wiz 2 | V, S, M |
| Instant | Close | General |
Ray that deals 1d6/2 levels (Max 10d6) damage, half of which is Electrical energy and the other half is Negative energy. |
||
| Blinding Spittle | ||
| Arc 2, Drd 2 | ||
| General | ||
Ranged touch attack makes subject blind. |
||
| Bolt of Glory | ||
| None - Yes | Arc 6, Clr 6, Exalted Arcanist 6, Glory 6 | V, S, DF |
| Instant | Close | General |
Positive energy ray deals extra damage to evil outsiders and undead. |
||
| Vile Darkbolt | ||
| Arc 2, Clr 2, Sor/Wiz 2, VDarkness 2 | ||
| General | ||
Deals 1d8 damage/2 levels and stuns 1 round. |
||
| Defenestrating Sphere (F) | ||
| Sor/Wiz 4 | ||
| General | ||
Cloudy gray sphere knocks enemies prone, hurls them upward for subsequent falling damage. |
||
| Disintegrate | ||
| Fortitude partial (object) - Yes | Arc 7, Destruction 7, Duskblade 5, Shu 7, Sor/Wiz 6, Wmg 6, Wuj 7 | V, S, M/DF |
| Instant | Medium | General |
Makes one creature or object vanish. |
||
| Greater Disrupt Undead | ||
| Sor/Wiz 3 | ||
| General | ||
As disrupt undead, but damage increases per caster level. |
||
| Electric Jolt | ||
| Sor/Wiz 0 | ||
| General | ||
Ray deals 1d3 electricity damage. |
||
| Electric Spark | ||
| None - Yes | Sor/Wiz 0 | V, S |
| Instant | Close | General |
Ray deals 1d3 electricity damage. |
||
| Fire Flash | ||
| None - Yes | Sor/Wiz 0 | V, S |
| Instant | Close | General |
Energy missile deals 1d3 fire damage. |
||
| Flesh Ripper | ||
| Arc 3, Clr 3, MH 3 | ||
| General | ||
Black claw deals 1d8 damage/level and critical hits deal bleeding wounds. |
||
| Geyser | ||
| Arc 3, Drd 3, Sor/Wiz 2 | ||
| General | ||
Creates a line of water that deals 1d6 nonlethal damage +1d6/2 additional levels. |
||
| Hailstones | ||
| Sor/Wiz 3 | ||
| General | ||
Frigid globes deal 5d6 cold damage. |
||
| Ice Dagger | ||
| Sor/Wiz 1 | ||
| General | ||
Splash weapon deals target 1d4 cold damage per level, plus area damage. |
||
| Ice Knife | ||
| Asn 2, Sor/Wiz 2, Wmg 2, Wuj 2 | ||
| General | ||
Ranged attack, 1d8 points of cold damage and 2 cold Dexterity damage. |
||
| Kaupaer's Quickblast | ||
| Sor/Wiz 1 | ||
| General | ||
Quickened spell deals 1 fire, cold or electricity damage/level to target. |
||
| Lantern Light | ||
| Arc 1, Clr 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1 | ||
| General | ||
Ranged touch attack deals 1d6 points of damage. |
||
| Lucent Lance | ||
| Arc 6, Clr 6, Sor/Wiz 5 | ||
| General | ||
Ray uses ambient light to deal varied amounts of damage and dazzle target. |
||
| Mark of Earth | ||
| Sor/Wiz 2 | ||
| 6 hours | ||
Subject gains +2 to Str. They can perform a ranged touch attack that deals 5d6 damage that ends the spell. |
||
| Mystic Lash | ||
| Arc 3, Clr 3 | ||
| General | ||
Ranged touch attack deals 1d8 +1/2 levels electricity, plus stunning. |
||
| Negative Energy Ray | ||
| Sor/Wiz 1 | ||
| General | ||
Ranged touch, 1d6 negative energy damage; 1d6/two levels above 1st (max 5d6). |
||
| Orb of Acid | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Ranged touch, 1d6/level (max 15d6) points of acid damage. |
||
| Greater Orb of Acid | ||
| Fortitude partial - No | Sor/Wiz 8, Wmg 8 | V, S |
| Instant | Close | General |
Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds. |
||
| Lesser Orb of Acid | ||
| Sor/Wiz 1, Wmg 1 | ||
| General | ||
Ranged touch, 1d8 or more acid damage. |
||
| Orb of Cold | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Ranged touch, 1d6/level (max 15d6) points of cold damage. |
||
| Lesser Orb of Cold | ||
| Sor/Wiz 1, Wmg 1 | ||
| General | ||
Ranged touch, 1d8 or more cold damage. |
||
| Orb of Electricity | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Ranged touch, 1d6/level (max 15d6) points of electricity damage. |
||
| Lesser Orb of Electricity | ||
| Sor/Wiz 1, Wmg 1 | ||
| General | ||
Ranged touch, 1d8 or more electricity damage. |
||
| Orb of Fire | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Ranged touch, 1d6/level (max 15d6) points of fire damage. |
||
| Lesser Orb of Fire | ||
| Sor/Wiz 1, Wmg 1 | ||
| General | ||
Ranged touch, 1d8 or more fire damage. |
||
| Orb of Force | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Globes of force deal 1d6/level (max 10d6) damage. |
||
| Orb of Negative Energy | ||
| None - No | Sor/Wiz 4, Wmg 4 | V, S |
| Instant | Medium | General |
Globes of negative energy deal 1d6/level damage (max 10d6). |
||
| Orb of Sound | ||
| Sor/Wiz 4, Wmg 4 | ||
| General | ||
Ranged touch, 1d4/level (max 15d4) points of sonic damage. |
||
| Lesser Orb of Sound | ||
| Sor/Wiz 1, Wmg 1 | ||
| General | ||
Ranged touch, 1d6 or more sonic damage. |
||
| Orbs of Various Energy | ||
| None - No | Sor/Wiz 6, Wmg 6 | V, S |
| Instant | Close | General |
7 orbs deal 1d6/level (max 20d6) of damage dice divided evenly amoung the five elemental energies, force, and negative energy. |
||
| Polar Ray | ||
| None - Yes | Cold 8, Duskblade 5, Sor/Wiz 8, Wmg 8 | V, S, F/DF |
| Instant | Close | General |
Ranged touch attack deals 1d6/level cold damage. |
||
| Prismatic Ray | ||
| Sor/Wiz 5, Wmg 5 | ||
| General | ||
Blind target with 6 HD or less and deal random effect. |
||
| Quillfire | ||
| Arc 3, Drd 3 | ||
| General | ||
Your hand sprouts poisonous quills useful for melee or ranged attacks. |
||
| Rainbow Beam (M) | ||
| Sor/Wiz 2 | ||
| General | ||
Ray does a random type of damage. |
||
| Ray of Frost | ||
| None - Yes | Duskblade 0, Sor/Wiz 0, Wmg 0, Wuj 0 | V, S |
| Instant | Close | General |
Ray deals 1d3 cold damage. |
||
| Saltray | ||
| Arc 2, Drd 2, Sor/Wiz 2 | ||
| General | ||
Ranged touch attack deals 1d6/2 levels (max 5d6) slashing damage. If cast near an ocean, a second ray is cast. |
||
| Scorching Ray | ||
| None - Yes | Adp 2, Arc 2, Duskblade 2, Sor/Wiz 2, Wmg 2 | V, S |
| Instant | Close | General |
Ranged touch attack deals 4d6 fire damage, +1 ray/four levels (max 3). |
||
| Searing Light | ||
| None - Yes | Arc 3, Clr 3, Exalted Arcanist 3, Glory 3, HotD 3, KotC 3, Shu 3, Sun 3, Vassal of Bahamut 3 | V, S |
| Instant | Medium | General |
Ray deals 1d8/two levels damage, more against undead. |
||
| Snilloc's Snowball | ||
| Sor/Wiz 1 | ||
| General | ||
Touch attack (melee or ranged) deals 1d6 cold damage +1/level. |
||
| Sonic Ray | ||
| None - Yes | Sor/Wiz 0 | V, S |
| Instant | Close | General |
Ray deals 1d3 sonic damage. |
||
| Stars of Arvandor | ||
| Arc 4, Clr 4, Drd 4, Rgr 4, Sor/Wiz 3 | ||
| General | ||
Tiny starbursts each deal 1d8 damage (half nonlethal), or 1d8 letal damage to evil creatures. |
||
| Viscid Glob | ||
| Sor/Wiz 5 | ||
| 6 hours | ||
Ranged touch attack hurls 5-ft.-diameter glob of glue at target. |
||