| Description | Spells that improve Armor Bonuses, or other AC bonuses. |
|---|
| Name | ||
|---|---|---|
| Save - Res | Level | Comps |
| Dur | Range | Recharge |
| Description | ||
| Barkskin | ||
| None - Yes (harmless) | Arc 2, BVal 2, Drd 2, Plant 2, Rgr 2, Shu 2 | V, S, DF |
| 10 min./level | Touch | 1 hour |
Grants +2 (or higher) enhancement to natural armor. |
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| Charge of the Triceratops | ||
| Arc 3, Drd 3, Rgr 3 | ||
| General | ||
| Demonflesh | ||
| Arc 1, Blk 1, Dem 1, Demonic 1 | ||
| 30 minutes | ||
Caster gains +1 natural armor/5 caster levels. |
||
| Dragonskin | ||
| Sor/Wiz 3 | ||
| 1 hour | ||
You gain +3 to +5 natural armor bonus and Energy Resistance 10 to 20. |
||
| Exalted Raiment | ||
| Sanctified 6 | ||
| 30 minutes | ||
Wearer gains +1 sacred bonus to AC per five caster levels, damage reduction 10/evil, SR 5 + caster level, and ability damage from spell-casting. |
||
| Fortify Familiar | ||
| Sor/Wiz 3 | ||
| 6 hours | ||
Your familiar gains +2 natural armor and a 25% chance to avoid critical hits for 1 hour/level. |
||
| Glorious Raiment | ||
| APeace 2, Arc 2, Glory 2 | ||
| 5 minutes | ||
Wearer gains +1 sacred bonus to AC per five caster levels and damage reduction 5/evil. |
||
| Halo of Sand | ||
| Arc 2, Drd 2, Rgr 2 | ||
| 1 hour | ||
Swirling sand grants +1 deflection bonus/3 levels. |
||
| Haste | ||
| Fortitude negates (harmless) - Yes (harmless) | Arc 3, Beguiler 3, Brd 3, Celerity 4, EmBarachiel 3, Shu 3, Sor/Wiz 3, Time 3, Wuj 3 | V, S, M |
| 1 round/level | Close | General |
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. |
||
| Hell's Power (M) | ||
| Arc 4, Blk 3, Clr 4, Sor/Wiz 4 | ||
| General | ||
You gain +2 AC and good to existing DR. |
||
| Mage Armor | ||
| Will negates (harmless) - No | Beguiler 1, Force 1, Sor/Wiz 1, Spell 1 | V, S, F |
| 1 hour/level (D) | Touch | 6 hours |
Gives subject +4 armor bonus. |
||
| Greater Mage Armor | ||
| Sor/Wiz 3 | ||
| General | ||
Field of force provides a +6 armor bonus. |
||
| Magic Vestment | ||
| Will negates (harmless, object) - Yes (harmless, object) | APeace 3, Arc 3, Artificer 1, Clr 3, Halfling 3, KotC 3, Nobility 3, Strength 3, War 3 | V, S, DF |
| 1 hour/level | Touch | 6 hours |
Armor or shield gains +1 enhancement per four levels. |
||
| Protection from Chaos | ||
| Will negates (harmless) - No; see text | Adp 1, Arc 1, Clr 1, EmBarachiel 1, HB 1, Law 1, Pal 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
| 1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
| Protection from Evil | ||
| Will negates (harmless) - No; see text | Adp 1, APeace 1, Arc 1, ChamGwyn 1, Clr 1, Dem 1, EmBarachiel 1, Exorcism 1, Good 1, HB 1, Hlr 1, KotC 1, Pal 1, Sor/Wiz 1, Vassal of Bahamut 1, Wuj 1 | V, S, M/DF |
| 1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
| Protection from Good | ||
| Will negates (harmless) - No; see text | Adp 1, Arc 1, Clr 1, Dem 1, Evil 1, HB 1, MH 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
| 1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
| Protection from Law | ||
| Will negates (harmless) - No; see text | Adp 1, Arc 1, Chaos 1, Clr 1, HB 1, Sor/Wiz 1, Wuj 1 | V, S, M/DF |
| 1 min./level (D) | Touch | 5 minutes |
+2 to AC and saves, counter mind control, hedge out elementals and outsiders. |
||
| Skin of the Cactus | ||
| Arc 3, Drd 4, Rgr 3, Summer 4 | ||
| 1 hour | ||
Grants natural armor, thorns, and resistance to dehydration. |
||
| Spiderskin | ||
| Arc 3, Drd 3, Sor/Wiz 3 | ||
| 1 hour | ||
Subject gains increasing bonus to natural armor bonus, saves against poison, and Hide checks. |
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| Tortoise (AC) Shell | ||
| Arc 6, Drd 6 | ||
| 1 hour | ||
Creature gains +6 natural armor, +1/three levels above 11th. |
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| Toughen Construct | ||
| Artificer 2 | ||
| 1 hour | ||
Grants construct +2 (or higher) enhancement to natural armor. |
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