Index of Spells by Theme Group - No SR

DescriptionSpells without Spell Resistance. (Too many spells, will finish later.)
Name
Save - Res Level Comps
Dur Range Recharge
Description
Abyssal Army
  Arc 9, Clr 9, Sor/Wiz 9  
    1 hour

Summons demons to fight for you.

Acid Arrow
None - No Duskblade 2, Slime 2, Sor/Wiz 2, Wmg 2 V, S, M, F
1 round + 1 round/3 levels Long General

Ranged touch attack; 2d4 damage for 1 round +1 round/three levels.

Acid Fog
None - No Arc 6, Blg 6, Sor/Wiz 6, Water 7, Wmg 6 V, S, M/DF
1 round/level Medium General

Fog deals acid damage.

Acid Rain (M)
  Sor/Wiz 5  
    General

20-ft.-radius cylinder deals 7d6 acid damage

Acid Splash
None - No Duskblade 0, Sor/Wiz 0, Wmg 0 V, S
Instant Close General

Orb deals 1d3 acid damage.

Acid Storm (M)
  Sor/Wiz 6  
    General

Deals 1d6/level acid damage in 20-ft radius.

Acorn of Far Travel
  Arc 2, Drd 2, Rgr 2  
    General

Makes an acorn feel like a forest to the user and a spell.

Aerial Alarm
  Arc 2, Rgr 2, Sor/Wiz 2  
    General

Wards and area for 2 hours/level

Aiming Line
Will disbelief (if interacted with) - No Brd 0, Sor/Wiz 0 V, S
1 min. Close General

Create an aiming line for +2 bonus to hit with touch attacks, target gains the same benefit vs. you.

Alarm
None - No Arc 1, Brd 1, HB 1, Rgr 1, Sor/Wiz 1, Wealth 1 V, S, F/DF
2 hours/level (D) Close 4 hours

Wards an area for 2 hours/level.

Greater Alarm (F)
  Brd 2, Sor/Wiz 2  
    12 hours

As the Alarm spell, and it works on creatures on neighboring planes.

Alert Bebilith (M)
  Sor/Wiz 6  
    General

Summons bebilith to deal with a demon.

Breath of the Jungle
  Arc 1, Drd 1  
    General

Mist increases DC of saves vs. poison & disease

Hurtling Stone
  Arc 4, Drd 4  
    General

Stone deals 6d6 damage, knocks targets prone.

Ice Darts
  Brd 2, Sor/Wiz 2  
    General

Icicle missiles deal 2d4 damage, half of which is cold.

Orb of Acid
  Sor/Wiz 4, Wmg 4  
    General

Ranged touch, 1d6/level (max 15d6) points of acid damage.

Greater Orb of Acid
Fortitude partial - No Sor/Wiz 8, Wmg 8 V, S
Instant Close General

Orb deals 1d6/level (max 25d6) acid damage, may sicken subject for 1d6 + 1 rounds.

Lesser Orb of Acid
  Sor/Wiz 1, Wmg 1  
    General

Ranged touch, 1d8 or more acid damage.

Trip Vine
  Arc 2, Drd 2, Rgr 2  
    General

Plants trip creatures entering area.