Index of Feats by Name Letters - L

Name Prerequisites Benefit
Landlord The character must be at least 9th level.  
Landwalker Aquatic elf.  
Lasting Inspiration Perform 25 ranks, bardic music class feature. The effects of the character's bardic music inspiration abilities last for ten times as long as normal after he or she stops singing. This feat has no effect on inspiration abilities that have no duration after the character stops singing. 
Lasting Life Endurance, Enduring Life.  
Law Inviolate Cleric level 1st, must be lawful, deity St. Cuthbert.  
Lawful Discipline Axiomatic Bloodline, ability to cast 2nd-level arcane spells.  
Leadership Character level 6th. Having this feat enables the character to attract loyal companions and devoted followers, subordinates who assist her. See the table below for what sort of cohort and how many followers the character can recruit.
Leadership Modifiers: Several factors can affect a character's Leadership score, causing it to vary from the base score (character level + Cha modifier). A character's reputation (from the point of view of the cohort or follower he is trying to attract) raises or lowers his Leadership score:
Leader's Reputation
Modifier
Great renown
+2
Fairness and generosity
+1
Special power
+1
Failure
-1
Aloofness
-1
Cruelty
-2
Other modifiers may apply when the character tries to attract a cohort:
The Leader . . .
Modifier
Has a familiar, special mount, or animal companion
-2
Recruits a cohort of a different alignment
-1
Caused the death of a cohort
-2*
* Cumulative per cohort killed.
Followers have different priorities from cohorts. When the character tries to attract a new follower, use any of the following modifiers that apply.
The Leader . . .
Modifier
Has a stronghold, base of operations, guildhouse, or the like
+2
Moves around a lot
-1
Caused the death of other followers
-1.
Leadership Score
Cohort Level
-- Number of Followers by Level --
1st
2nd
3rd
4th
5th
6th
1 or lower
-
-
-
-
-
-
-
2
1st
-
-
-
-
-
-
3
2nd
-
-
-
-
-
-
4
3rd
-
-
-
-
-
-
5
3rd
-
-
-
-
-
-
6
4th
-
-
-
-
-
-
7
5th
-
-
-
-
-
-
8
5th
-
-
-
-
-
-
9
6th
-
-
-
-
-
-
10
7th
5
-
-
-
-
-
11
7th
6
-
-
-
-
-
12
8th
8
-
-
-
-
-
13
9th
10
1
-
-
-
-
14
10th
15
1
-
-
-
-
15
10th
20
2
1
-
-
-
16
11th
25
2
1
-
-
-
17
12th
30
3
1
1
-
-
18
12th
35
3
1
1
-
-
19
13th
40
4
2
1
1
-
20
14th
50
5
3
2
1
-
21
15th
60
6
3
2
1
1
22
15th
75
7
4
2
2
1
23
16th
90
9
5
3
2
1
24
17th
110
11
6
3
2
1
25 or higher
17th
135
13
7
4
2
2
Leadership Score: A character's base Leadership score equals his level plus any Charisma modifier. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but the character must still be 6th level or higher in order to gain the Leadership feat. Outside factors can affect a character's Leadership score, as detailed above. Cohort Level: The character can attract a cohort of up to this level. Regardless of a character's Leadership score, he can only recruit a cohort who is two or more levels lower than himself. The cohort should be equipped with gear appropriate for its level. A character can try to attract a cohort of a particular race, class, and alignment. The cohort's alignment may not be opposed to the leader's alignment on either the law-vs-chaos or good-vs-evil axis, and the leader takes a Leadership penalty if he recruits a cohort of an alignment different from his own. Cohorts earn XP as follows: The cohort does not count as a party member when determining the party's XP. Divide the cohort's level by the level of the PC with whom he or she is associated (the character with the Leadership feat who attracted the cohort). Multiply this result by the total XP awarded to the PC and add that number of experience points to the cohort's total. If a cohort gains enough XP to bring it to a level one lower than the associated PC's character level, the cohort does not gain the new level-its new XP total is 1 less than the amount needed attain the next level. Number of Followers by Level: The character can lead up to the indicated number of characters of each level. Followers are similar to cohorts, except they're generally low-level NPCs. Because they're generally five or more levels behind the character they follow, they're rarely effective in combat. Followers don't earn experience and thus don't gain levels. However, when a character with Leadership attains a new level, the player consults the table above to determine if she has acquired more followers, some of which may be higher level than the existing followers. (You don't consult the table to see if your cohort gains levels, however, because cohorts earn experience on their own.) 
Leap Attack Jump 8 ranks, Power Attack.  
Legendary Acrobat Dex 21, Balance 24 ranks, Tumble 24 ranks.  
Legendary Climber Dex 21, Balance 12 ranks, Climb 24 ranks. The character can ignore any check penalties applied for accelerated climbing or rapid climbing. 
Legendary Commander Cha 25, Epic Leadership, Leadership, Diplomacy 30 ranks, must rule own kingdom and have a stronghold. Multiply the number of followers of each level that the character can lead by 10. This has no effect on cohorts. 
Legendary Leaper Jump 24 ranks. The character need only move 5 feet in a straight line to make a running jump
Legendary Rider Ride 24 ranks. The character doesn't take a penalty on Ride checks when riding a mount without a saddle (bareback). The character never needs to make a Ride check to control a mount in combat (and even controlling a mount not trained for combat doesn't require an action). 
Legendary Tracker Wis 25, Track, Knowledge (nature) 30 ranks, Survival 30 ranks. The character can track creatures across water, under-water, or through the air. This adds the surfaces of water, underwater, and air to the list of surfaces found under the Track feat:
Surface
DC
Water
60
Underwater
80
Air
120
 
Legendary Wrestler Str 21, Dex 21, Improved Unarmed Strike, Escape Artist 15 ranks. The character gains a +10 bonus on all grapple checks. 
Lich Loved Evil Brand.  
Life Drain Cha 13, energy drain supernatural ability.  
Lifebond Cha 11, undead type.  
Lifesense Cha 13, Con - (no Constitution score).  
Light Sensitivity Darkvision.  
Lightning Fists Monk level 4th+, Dex 15+.  
Lightning Mace Combat Reflexes, Two-Weapon Fighting, Weapon Focus (light mace).  
Lightning Reflexes   You get a +2 bonus on all Reflex saving throws. 
Lightweight Constitution 13 or lower, you may not be Obese.  
Lingering Damage Sneak attack +8d6, crippling strike class feature. Any time the character deals damage with a sneak attack, that target takes damage equal to the character's sneak attack bonus damage on the character's next turn as well. 
Lingering Song Bardic music.  
Living Faith Ability to turn or rebuke undead.  
Loner Ability to summon a familiar or animal companion.  
Long Strike Base attack bonus +2.  
Lord of the Uttercold Knowledge (the planes) 9 ranks, Energy Substitution (cold), ability to cast a spell with the cold descriptor.  
Loudmouth    
Love of Nature    
Improved Low-Light Vision Low-light vision. The range of the character's low-light vision doubles. This feat does not stack with low-light vision granted by magic items or nonpermanent magical effects. 
Luck of Heroes Elf (Elven Court, the Forest of Lethyr, or the Yuirwood), gloaming (Sphur Upra), half-elf (Aglarond), halfling (Channath Vale or the Western Heartlands), or human (Aglarond, the Dalelands, Tethyr, Turmish, or the Vast).  
Lucky Break    
Lucky Catch    
Lucky Fingers    
Lucky Start    
Lyric Spell Bardic music, Perform 9 ranks, ability to spontaneously cast 2nd level arcane spells.